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Searched refs:XMP_CHANNEL_MUTE (Results 1 – 9 of 9) sorted by relevance

/dports/games/NBlood/NBlood-a1689a4/source/libxmp-lite/include/libxmp-lite/
H A Dxmp.h130 #define XMP_CHANNEL_MUTE (1 << 1) /* Channel is muted */ macro
/dports/audio/libxmp/libxmp-4.5.0/include/
H A Dxmp.h136 #define XMP_CHANNEL_MUTE (1 << 1) /* Channel is muted */ macro
/dports/games/vkquake/vkQuake-1.12.2/Windows/codecs/include/
H A Dxmp.h139 #define XMP_CHANNEL_MUTE (1 << 1) /* Channel is muted */ macro
/dports/audio/xmp/xmp-4.1.0/src/
H A Dinfo.c73 } else if (mi->mod->xxc[i].flg & XMP_CHANNEL_MUTE) { in info_mod()
/dports/audio/libxmp/libxmp-4.5.0/src/loaders/
H A Dgdm_load.c210 mod->xxc[i].flg |= XMP_CHANNEL_MUTE; in gdm_load()
H A Dit_load.c1150 xxc->flg |= XMP_CHANNEL_MUTE; in it_load()
/dports/games/NBlood/NBlood-a1689a4/source/libxmp-lite/src/
H A Dit_load.c1139 xxc->flg |= XMP_CHANNEL_MUTE; in it_load()
H A Dplayer.c1507 if (mod->xxc[i].flg & XMP_CHANNEL_MUTE) in xmp_start_player()
/dports/audio/libxmp/libxmp-4.5.0/src/
H A Dplayer.c1524 if (mod->xxc[i].flg & XMP_CHANNEL_MUTE) in xmp_start_player()