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Searched refs:XY_TO_UINT (Results 1 – 1 of 1) sorted by relevance

/dports/games/scorched3d/scorched/src/common/actions/
H A DNapalm.cpp53 #define XY_TO_UINT(x, y) ((((unsigned int) x) << 16) | (((unsigned int) y) & 0xffff)) macro
105 edgePoints_.insert(XY_TO_UINT(startX_, startY_)); in init()
480 edgePoints_.insert(XY_TO_UINT(x, y + UD)); in simulateAddEdge()
483 edgePoints_.insert(XY_TO_UINT(x + LR, y)); in simulateAddEdge()
489 edgePoints_.insert(XY_TO_UINT(x, y)); in simulateAddEdge()
500 edgePoints_.insert(XY_TO_UINT(x - 1, y)); in simulateAddEdge()
506 edgePoints_.insert(XY_TO_UINT(x + 1, y)); in simulateAddEdge()
512 edgePoints_.insert(XY_TO_UINT(x, y + 1)); in simulateAddEdge()
518 edgePoints_.insert(XY_TO_UINT(x, y - 1)); in simulateAddEdge()
525 edgePoints_.insert(XY_TO_UINT(x, y)); in simulateAddEdge()