Searched refs:XY_TO_UINT (Results 1 – 1 of 1) sorted by relevance
/dports/games/scorched3d/scorched/src/common/actions/ |
H A D | Napalm.cpp | 53 #define XY_TO_UINT(x, y) ((((unsigned int) x) << 16) | (((unsigned int) y) & 0xffff)) macro 105 edgePoints_.insert(XY_TO_UINT(startX_, startY_)); in init() 480 edgePoints_.insert(XY_TO_UINT(x, y + UD)); in simulateAddEdge() 483 edgePoints_.insert(XY_TO_UINT(x + LR, y)); in simulateAddEdge() 489 edgePoints_.insert(XY_TO_UINT(x, y)); in simulateAddEdge() 500 edgePoints_.insert(XY_TO_UINT(x - 1, y)); in simulateAddEdge() 506 edgePoints_.insert(XY_TO_UINT(x + 1, y)); in simulateAddEdge() 512 edgePoints_.insert(XY_TO_UINT(x, y + 1)); in simulateAddEdge() 518 edgePoints_.insert(XY_TO_UINT(x, y - 1)); in simulateAddEdge() 525 edgePoints_.insert(XY_TO_UINT(x, y)); in simulateAddEdge()
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