Searched refs:X_VIEW_BORDER (Results 1 – 2 of 2) sorted by relevance
1515 LIMIT(player.x, X_VIEW_BORDER, screen->w - X_VIEW_BORDER); in game_doPlayer()1522 if (player.x < X_VIEW_BORDER) in game_doPlayer()1524 engine.smx += X_VIEW_BORDER - player.x; in game_doPlayer()1525 player.x = X_VIEW_BORDER; in game_doPlayer()1527 else if (player.x > screen->w - X_VIEW_BORDER) in game_doPlayer()1529 engine.smx += (screen->w - X_VIEW_BORDER) - player.x; in game_doPlayer()1530 player.x = screen->w - X_VIEW_BORDER; in game_doPlayer()
78 #define X_VIEW_BORDER 100 macro