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Searched refs:X_VIEW_BORDER (Results 1 – 2 of 2) sorted by relevance

/dports/games/starfighter/starfighter-2.4/src/
H A Dgame.c1515 LIMIT(player.x, X_VIEW_BORDER, screen->w - X_VIEW_BORDER); in game_doPlayer()
1522 if (player.x < X_VIEW_BORDER) in game_doPlayer()
1524 engine.smx += X_VIEW_BORDER - player.x; in game_doPlayer()
1525 player.x = X_VIEW_BORDER; in game_doPlayer()
1527 else if (player.x > screen->w - X_VIEW_BORDER) in game_doPlayer()
1529 engine.smx += (screen->w - X_VIEW_BORDER) - player.x; in game_doPlayer()
1530 player.x = screen->w - X_VIEW_BORDER; in game_doPlayer()
H A Ddefs.h78 #define X_VIEW_BORDER 100 macro