Searched refs:X_clear_object (Results 1 – 3 of 3) sorted by relevance
191 X_clear_object(P); in main()192 X_clear_object(Slrb); in main()193 X_clear_object(Homer); in main()194 X_clear_object(Resur); in main()195 X_clear_object(Power_Up); in main()196 X_clear_object(Meta); in main()197 X_clear_object(Big_O); in main()448 X_clear_object(player); in check_input()499 X_clear_object(obj->death_sprite);
360 void X_clear_object();
1253 void X_clear_object(obj) in X_clear_object() function1259 …if ((obj->state == EXPLODING || obj->state == REVIVING) && obj->death_sprite) X_clear_object(obj->…