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Searched refs:X_clear_object (Results 1 – 3 of 3) sorted by relevance

/dports/games/xoids/xoids-1.5/
H A Doids.c191 X_clear_object(P); in main()
192 X_clear_object(Slrb); in main()
193 X_clear_object(Homer); in main()
194 X_clear_object(Resur); in main()
195 X_clear_object(Power_Up); in main()
196 X_clear_object(Meta); in main()
197 X_clear_object(Big_O); in main()
448 X_clear_object(player); in check_input()
499 X_clear_object(obj->death_sprite);
H A Doids.h360 void X_clear_object();
H A Doids_x.c1253 void X_clear_object(obj) in X_clear_object() function
1259 …if ((obj->state == EXPLODING || obj->state == REVIVING) && obj->death_sprite) X_clear_object(obj->…