Searched refs:XboxInput (Results 1 – 12 of 12) sorted by relevance
10 const QUuid XboxInput::s_XboxInputGuid = QUuid(QString::fromLatin1("ca3937e3-640c-4d9e-9ef3-903f8b4…12 XboxInput::XboxInput() in XboxInput() function in XboxInput66 XboxInput::~XboxInput() { in ~XboxInput()72 bool XboxInput::isValid() const { in isValid()
46 class XboxInput {48 XboxInput();49 virtual ~XboxInput();
72 XboxInput *xboxinput;
178 xboxinput = new XboxInput(); in run()748 ql << XboxInput::s_XboxInputGuid;828 …if (g.s.bEnableXboxInput && xboxinput != NULL && xboxinput->isValid() && guid == XboxInput::s_Xbox…
454 HEADERS *= XboxInput.h455 SOURCES *= XboxInput.cpp
2168 c495c57 Merge PR #2937: XboxInput: Fix type-punned pointer dereference2180 9fa3843 XboxInput: clean up code by introducing XboxInputGetStateFunc3491 0763a3d Merge PR #2490: GlobalShortcut_win: fix XboxInput button mask3501 3ad420f GlobalShortcut_win: fix XboxInput button mask in buttonName().4368 8dbc793 GlobalShortcut_win: only poll XboxInput if there are XInput4625 default, disabling XboxInput."4635 disabling XboxInput.4638 608e802 GlobalShortcut_win, XboxInput: implement native XInput support