Searched refs:XtractorRadiusOrg (Results 1 – 2 of 2) sorted by relevance
43 float XtractorRadiusOrg; // in heightmap units variable
24 XtractorRadiusOrg = ai->cb->GetExtractorRadius(); in CMetalMap()65 int numEnemies = ai->ccb->GetEnemyUnits(&ai->unitIDs[0], spotCoords, XtractorRadiusOrg * 1.5f); in GetNearestMetalSpot()80 … int numAllies = ai->cb->GetFriendlyUnits(&ai->unitIDs[0], spotCoords, XtractorRadiusOrg * 1.5f); in GetNearestMetalSpot()