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Searched refs:XtractorRadiusOrg (Results 1 – 2 of 2) sorted by relevance

/dports/games/spring/spring_98.0/AI/Skirmish/KAIK/
H A DMetalMap.h43 float XtractorRadiusOrg; // in heightmap units variable
H A DMetalMap.cpp24 XtractorRadiusOrg = ai->cb->GetExtractorRadius(); in CMetalMap()
65 int numEnemies = ai->ccb->GetEnemyUnits(&ai->unitIDs[0], spotCoords, XtractorRadiusOrg * 1.5f); in GetNearestMetalSpot()
80 … int numAllies = ai->cb->GetFriendlyUnits(&ai->unitIDs[0], spotCoords, XtractorRadiusOrg * 1.5f); in GetNearestMetalSpot()