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/dports/games/openjk/OpenJK-07675e2/codemp/cgame/
H A Dcg_turret.c39 angle_ideal = (int)ideal[YAW]; in CreepToPosition()
64 if (current[YAW] < ideal[YAW] && (current[YAW]+(max_degree_switch*2)) >= ideal[YAW]) in CreepToPosition()
66 current[YAW] = ideal[YAW]; in CreepToPosition()
69 if (current[YAW] < 0) in CreepToPosition()
71 current[YAW] += 361; in CreepToPosition()
78 if (current[YAW] > ideal[YAW] && (current[YAW]-(max_degree_switch*2)) <= ideal[YAW]) in CreepToPosition()
80 current[YAW] = ideal[YAW]; in CreepToPosition()
83 if (current[YAW] > 360) in CreepToPosition()
85 current[YAW] -= 361; in CreepToPosition()
170 ent->turAngles[YAW] = 0; in TurretClientRun()
[all …]
/dports/games/openjk/OpenJK-07675e2/codeJK2/game/
H A Dbg_pangles.cpp75 …diff = AngleNormalize180(SHORT2ANGLE(cmd->angles[YAW]+ps->delta_angles[YAW]) - floor(ps->viewangle… in PM_ScaleUcmd()
80 cmd->angles[YAW] = ANGLE2SHORT( ps->viewangles[YAW] + maxYawSpeed ) - ps->delta_angles[YAW]; in PM_ScaleUcmd()
84 cmd->angles[YAW] = ANGLE2SHORT( ps->viewangles[YAW] - maxYawSpeed ) - ps->delta_angles[YAW]; in PM_ScaleUcmd()
99 angles[YAW] = AngleNormalize180( angles[YAW] ); in PM_AdjustAnglesToGripper()
105 ucmd->angles[YAW] = ANGLE2SHORT(angles[YAW]) - ent->client->ps.delta_angles[YAW]; in PM_AdjustAnglesToGripper()
162 …ucmd->angles[YAW] = ANGLE2SHORT( ent->client->ps.viewangles[YAW] ) - ent->client->ps.delta_angles[ in PM_AdjustAngleForWallRun()
176 fwdAngles[YAW] = ent->client->ps.viewangles[YAW]; in PM_AdjustAngleForWallRun()
260 …ucmd->angles[YAW] = ANGLE2SHORT( ent->client->ps.viewangles[YAW] ) - ent->client->ps.delta_angles[ in PM_AdjustAnglesForSpinningFlip()
318 …ucmd->angles[YAW] = ANGLE2SHORT( ent->client->ps.viewangles[YAW] ) - ent->client->ps.delta_angles[ in PM_AdjustAnglesForBackAttack()
351 …ucmd->angles[YAW] = ANGLE2SHORT( ent->client->ps.viewangles[YAW] ) - ent->client->ps.delta_angles[ in PM_AdjustAnglesForSaberLock()
[all …]
/dports/games/openjk/OpenJK-07675e2/code/game/
H A Dbg_pangles.cpp405 cmd->angles[YAW] = ANGLE2SHORT( ps->viewangles[YAW] + maxYawSpeed ) - ps->delta_angles[YAW]; in PM_ScaleUcmd()
409 cmd->angles[YAW] = ANGLE2SHORT( ps->viewangles[YAW] - maxYawSpeed ) - ps->delta_angles[YAW]; in PM_ScaleUcmd()
422 …ucmd->angles[YAW] = ANGLE2SHORT( ent->client->ps.viewangles[YAW] ) - ent->client->ps.delta_angles[ in PM_LockAngles()
435 angles[YAW] = AngleNormalize180( angles[YAW] ); in PM_AdjustAnglesToGripper()
441 ucmd->angles[YAW] = ANGLE2SHORT(angles[YAW]) - ent->client->ps.delta_angles[YAW]; in PM_AdjustAnglesToGripper()
458 angles[YAW] = AngleNormalize180( angles[YAW] ); in PM_AdjustAnglesToPuller()
464 ucmd->angles[YAW] = ANGLE2SHORT(angles[YAW]) - ent->client->ps.delta_angles[YAW]; in PM_AdjustAnglesToPuller()
635 …ucmd->angles[YAW] = ANGLE2SHORT( ent->client->ps.viewangles[YAW] ) - ent->client->ps.delta_angles[ in PM_AdjustAnglesForSpinningFlip()
814 …ucmd->angles[YAW] = ANGLE2SHORT( ent->client->ps.viewangles[YAW] ) - ent->client->ps.delta_angles[ in PM_AdjustAnglesForDualJumpAttack()
825 …ucmd->angles[YAW] = ANGLE2SHORT( ent->client->ps.viewangles[YAW] ) - ent->client->ps.delta_angles[ in PM_AdjustAnglesForLongJump()
[all …]
H A DNPC_senses.cpp160 deltaAngles[YAW] = AngleDelta ( fromAngles[YAW], angles[YAW] ); in InFOV()
162 if ( fabs ( deltaAngles[PITCH] ) <= vFOV && fabs ( deltaAngles[YAW] ) <= hFOV ) in InFOV()
226 deltaAngles[YAW] = AngleDelta ( fromAngles[YAW], angles[YAW] ); in InFOVFromPlayerView()
227 if ( fabs ( deltaAngles[PITCH] ) <= vFOV && fabs ( deltaAngles[YAW] ) <= hFOV ) in InFOVFromPlayerView()
236 deltaAngles[YAW] = AngleDelta ( fromAngles[YAW], angles[YAW] ); in InFOVFromPlayerView()
237 if ( fabs ( deltaAngles[PITCH] ) <= vFOV && fabs ( deltaAngles[YAW] ) <= hFOV ) in InFOVFromPlayerView()
246 deltaAngles[YAW] = AngleDelta ( fromAngles[YAW], angles[YAW] ); in InFOVFromPlayerView()
289 deltaAngles[YAW] = AngleDelta ( fromAngles[YAW], angles[YAW] ); in InFOV()
299 deltaAngles[YAW] = AngleDelta ( fromAngles[YAW], angles[YAW] ); in InFOV()
309 deltaAngles[YAW] = AngleDelta ( fromAngles[YAW], angles[YAW] ); in InFOV()
[all …]
/dports/games/quetoo/quetoo-0.6.1/src/vanctf/
H A Dg_turret.c90 if((self->move_angles[YAW] < self->pos1[YAW]) || (self->move_angles[YAW] > self->pos2[YAW])){ in turret_breach_think()
93 dmin = fabs(self->pos1[YAW] - self->move_angles[YAW]); in turret_breach_think()
98 dmax = fabs(self->pos2[YAW] - self->move_angles[YAW]); in turret_breach_think()
104 self->move_angles[YAW] = self->pos1[YAW]; in turret_breach_think()
106 self->move_angles[YAW] = self->pos2[YAW]; in turret_breach_think()
206 self->pos1[YAW] = st.minyaw; in SP_turret_breach()
208 self->pos2[YAW] = st.maxyaw; in SP_turret_breach()
210 self->ideal_yaw = self->s.angles[YAW]; in SP_turret_breach()
211 self->move_angles[YAW] = self->ideal_yaw; in SP_turret_breach()
/dports/games/quake2-psychomod/psychomod/src/
H A Dg_turret.c123 if ((self->move_angles[YAW] < self->pos1[YAW]) || (self->move_angles[YAW] > self->pos2[YAW])) in turret_breach_think()
127 dmin = fabs(self->pos1[YAW] - self->move_angles[YAW]); in turret_breach_think()
132 dmax = fabs(self->pos2[YAW] - self->move_angles[YAW]); in turret_breach_think()
138 self->move_angles[YAW] = self->pos1[YAW]; in turret_breach_think()
140 self->move_angles[YAW] = self->pos2[YAW]; in turret_breach_think()
169 ent->avelocity[YAW] = self->avelocity[YAW]; in turret_breach_think()
262 self->pos1[YAW] = st.minyaw; in SP_turret_breach()
264 self->pos2[YAW] = st.maxyaw; in SP_turret_breach()
266 self->ideal_yaw = self->s.angles[YAW]; in SP_turret_breach()
267 self->move_angles[YAW] = self->ideal_yaw; in SP_turret_breach()
/dports/games/quake2lnx/quake2-r0.16.2/src/game/
H A Dg_turret.c115 if ((self->move_angles[YAW] < self->pos1[YAW]) || (self->move_angles[YAW] > self->pos2[YAW])) in turret_breach_think()
119 dmin = fabs(self->pos1[YAW] - self->move_angles[YAW]); in turret_breach_think()
124 dmax = fabs(self->pos2[YAW] - self->move_angles[YAW]); in turret_breach_think()
130 self->move_angles[YAW] = self->pos1[YAW]; in turret_breach_think()
132 self->move_angles[YAW] = self->pos2[YAW]; in turret_breach_think()
239 self->pos1[YAW] = st.minyaw; in SP_turret_breach()
241 self->pos2[YAW] = st.maxyaw; in SP_turret_breach()
243 self->ideal_yaw = self->s.angles[YAW]; in SP_turret_breach()
244 self->move_angles[YAW] = self->ideal_yaw; in SP_turret_breach()
/dports/games/quake2max/Quake2maX_0.45-src_unix/game/
H A Dg_turret.c115 if ((self->move_angles[YAW] < self->pos1[YAW]) || (self->move_angles[YAW] > self->pos2[YAW])) in turret_breach_think()
119 dmin = fabs(self->pos1[YAW] - self->move_angles[YAW]); in turret_breach_think()
124 dmax = fabs(self->pos2[YAW] - self->move_angles[YAW]); in turret_breach_think()
130 self->move_angles[YAW] = self->pos1[YAW]; in turret_breach_think()
132 self->move_angles[YAW] = self->pos2[YAW]; in turret_breach_think()
239 self->pos1[YAW] = st.minyaw; in SP_turret_breach()
241 self->pos2[YAW] = st.maxyaw; in SP_turret_breach()
243 self->ideal_yaw = self->s.angles[YAW]; in SP_turret_breach()
244 self->move_angles[YAW] = self->ideal_yaw; in SP_turret_breach()
/dports/games/q2pro/q2pro/game/
H A Dg_turret.c115 if ((self->move_angles[YAW] < self->pos1[YAW]) || (self->move_angles[YAW] > self->pos2[YAW])) in turret_breach_think()
119 dmin = fabs(self->pos1[YAW] - self->move_angles[YAW]); in turret_breach_think()
124 dmax = fabs(self->pos2[YAW] - self->move_angles[YAW]); in turret_breach_think()
130 self->move_angles[YAW] = self->pos1[YAW]; in turret_breach_think()
132 self->move_angles[YAW] = self->pos2[YAW]; in turret_breach_think()
239 self->pos1[YAW] = st.minyaw; in SP_turret_breach()
241 self->pos2[YAW] = st.maxyaw; in SP_turret_breach()
243 self->ideal_yaw = self->s.angles[YAW]; in SP_turret_breach()
244 self->move_angles[YAW] = self->ideal_yaw; in SP_turret_breach()
/dports/games/quake2-xatrix/quake2-xatrix-3.20/
H A Dg_turret.c96 if ((self->move_angles[YAW] < self->pos1[YAW]) || (self->move_angles[YAW] > self->pos2[YAW])) in turret_breach_think()
100 dmin = fabs(self->pos1[YAW] - self->move_angles[YAW]); in turret_breach_think()
105 dmax = fabs(self->pos2[YAW] - self->move_angles[YAW]); in turret_breach_think()
111 self->move_angles[YAW] = self->pos1[YAW]; in turret_breach_think()
113 self->move_angles[YAW] = self->pos2[YAW]; in turret_breach_think()
220 self->pos1[YAW] = st.minyaw; in SP_turret_breach()
222 self->pos2[YAW] = st.maxyaw; in SP_turret_breach()
224 self->ideal_yaw = self->s.angles[YAW]; in SP_turret_breach()
225 self->move_angles[YAW] = self->ideal_yaw; in SP_turret_breach()
/dports/games/quake2-3zb2/quake2-3zb2-0.97_1/
H A Dg_turret.c96 if ((self->move_angles[YAW] < self->pos1[YAW]) || (self->move_angles[YAW] > self->pos2[YAW])) in turret_breach_think()
100 dmin = fabs(self->pos1[YAW] - self->move_angles[YAW]); in turret_breach_think()
105 dmax = fabs(self->pos2[YAW] - self->move_angles[YAW]); in turret_breach_think()
111 self->move_angles[YAW] = self->pos1[YAW]; in turret_breach_think()
113 self->move_angles[YAW] = self->pos2[YAW]; in turret_breach_think()
220 self->pos1[YAW] = st.minyaw; in SP_turret_breach()
222 self->pos2[YAW] = st.maxyaw; in SP_turret_breach()
224 self->ideal_yaw = self->s.angles[YAW]; in SP_turret_breach()
225 self->move_angles[YAW] = self->ideal_yaw; in SP_turret_breach()
/dports/games/quake2-data/quake2-data-3.20_3/
H A Dg_turret.c96 if ((self->move_angles[YAW] < self->pos1[YAW]) || (self->move_angles[YAW] > self->pos2[YAW])) in turret_breach_think()
100 dmin = fabs(self->pos1[YAW] - self->move_angles[YAW]); in turret_breach_think()
105 dmax = fabs(self->pos2[YAW] - self->move_angles[YAW]); in turret_breach_think()
111 self->move_angles[YAW] = self->pos1[YAW]; in turret_breach_think()
113 self->move_angles[YAW] = self->pos2[YAW]; in turret_breach_think()
220 self->pos1[YAW] = st.minyaw; in SP_turret_breach()
222 self->pos2[YAW] = st.maxyaw; in SP_turret_breach()
224 self->ideal_yaw = self->s.angles[YAW]; in SP_turret_breach()
225 self->move_angles[YAW] = self->ideal_yaw; in SP_turret_breach()
/dports/games/quake2-lights/quake2-lights-1/lights/src/
H A Dg_turret.c115 if ((self->move_angles[YAW] < self->pos1[YAW]) || (self->move_angles[YAW] > self->pos2[YAW])) in turret_breach_think()
119 dmin = fabs(self->pos1[YAW] - self->move_angles[YAW]); in turret_breach_think()
124 dmax = fabs(self->pos2[YAW] - self->move_angles[YAW]); in turret_breach_think()
130 self->move_angles[YAW] = self->pos1[YAW]; in turret_breach_think()
132 self->move_angles[YAW] = self->pos2[YAW]; in turret_breach_think()
239 self->pos1[YAW] = st.minyaw; in SP_turret_breach()
241 self->pos2[YAW] = st.maxyaw; in SP_turret_breach()
243 self->ideal_yaw = self->s.angles[YAW]; in SP_turret_breach()
244 self->move_angles[YAW] = self->ideal_yaw; in SP_turret_breach()
/dports/games/quake2-source/quake2-r0.16.2/src/game/
H A Dg_turret.c115 if ((self->move_angles[YAW] < self->pos1[YAW]) || (self->move_angles[YAW] > self->pos2[YAW])) in turret_breach_think()
119 dmin = fabs(self->pos1[YAW] - self->move_angles[YAW]); in turret_breach_think()
124 dmax = fabs(self->pos2[YAW] - self->move_angles[YAW]); in turret_breach_think()
130 self->move_angles[YAW] = self->pos1[YAW]; in turret_breach_think()
132 self->move_angles[YAW] = self->pos2[YAW]; in turret_breach_think()
239 self->pos1[YAW] = st.minyaw; in SP_turret_breach()
241 self->pos2[YAW] = st.maxyaw; in SP_turret_breach()
243 self->ideal_yaw = self->s.angles[YAW]; in SP_turret_breach()
244 self->move_angles[YAW] = self->ideal_yaw; in SP_turret_breach()
/dports/games/quake2-matrix/matrix/MatrixFixSource/
H A Dg_turret.c96 if ((self->move_angles[YAW] < self->pos1[YAW]) || (self->move_angles[YAW] > self->pos2[YAW])) in turret_breach_think()
100 dmin = fabs(self->pos1[YAW] - self->move_angles[YAW]); in turret_breach_think()
105 dmax = fabs(self->pos2[YAW] - self->move_angles[YAW]); in turret_breach_think()
111 self->move_angles[YAW] = self->pos1[YAW]; in turret_breach_think()
113 self->move_angles[YAW] = self->pos2[YAW]; in turret_breach_think()
220 self->pos1[YAW] = st.minyaw; in SP_turret_breach()
222 self->pos2[YAW] = st.maxyaw; in SP_turret_breach()
224 self->ideal_yaw = self->s.angles[YAW]; in SP_turret_breach()
225 self->move_angles[YAW] = self->ideal_yaw; in SP_turret_breach()
/dports/games/qudos/QuDos-0.40.1-src/src/game/
H A Dg_turret.c116 if ((self->move_angles[YAW] < self->pos1[YAW]) || (self->move_angles[YAW] > self->pos2[YAW])) { in turret_breach_think()
119 dmin = fabs(self->pos1[YAW] - self->move_angles[YAW]); in turret_breach_think()
124 dmax = fabs(self->pos2[YAW] - self->move_angles[YAW]); in turret_breach_think()
130 self->move_angles[YAW] = self->pos1[YAW]; in turret_breach_think()
132 self->move_angles[YAW] = self->pos2[YAW]; in turret_breach_think()
235 self->pos1[YAW] = st.minyaw; in SP_turret_breach()
237 self->pos2[YAW] = st.maxyaw; in SP_turret_breach()
239 self->ideal_yaw = self->s.angles[YAW]; in SP_turret_breach()
240 self->move_angles[YAW] = self->ideal_yaw; in SP_turret_breach()
/dports/games/qudos/QuDos-0.40.1-src/src/mods/3zb2/
H A Dg_turret.c96 if ((self->move_angles[YAW] < self->pos1[YAW]) || (self->move_angles[YAW] > self->pos2[YAW])) in turret_breach_think()
100 dmin = fabs(self->pos1[YAW] - self->move_angles[YAW]); in turret_breach_think()
105 dmax = fabs(self->pos2[YAW] - self->move_angles[YAW]); in turret_breach_think()
111 self->move_angles[YAW] = self->pos1[YAW]; in turret_breach_think()
113 self->move_angles[YAW] = self->pos2[YAW]; in turret_breach_think()
220 self->pos1[YAW] = st.minyaw; in SP_turret_breach()
222 self->pos2[YAW] = st.maxyaw; in SP_turret_breach()
224 self->ideal_yaw = self->s.angles[YAW]; in SP_turret_breach()
225 self->move_angles[YAW] = self->ideal_yaw; in SP_turret_breach()
/dports/games/qudos/QuDos-0.40.1-src/src/mods/zaero/
H A Dg_turret.c102 if ((self->move_angles[YAW] < self->pos1[YAW]) || (self->move_angles[YAW] > self->pos2[YAW])) in turret_breach_think()
106 dmin = fabs(self->pos1[YAW] - self->move_angles[YAW]); in turret_breach_think()
111 dmax = fabs(self->pos2[YAW] - self->move_angles[YAW]); in turret_breach_think()
117 self->move_angles[YAW] = self->pos1[YAW]; in turret_breach_think()
119 self->move_angles[YAW] = self->pos2[YAW]; in turret_breach_think()
226 self->pos1[YAW] = st.minyaw; in SP_turret_breach()
228 self->pos2[YAW] = st.maxyaw; in SP_turret_breach()
230 self->ideal_yaw = self->s.angles[YAW]; in SP_turret_breach()
231 self->move_angles[YAW] = self->ideal_yaw; in SP_turret_breach()
H A Dz_acannon.c311 dot = angle[YAW] - self->s.angles[YAW]; in autocannonInfront()
424 if (self->s.angles[YAW] > max_yaw) in monster_autocannon_turn()
427 self->s.angles[YAW] = max_yaw; in monster_autocannon_turn()
432 self->s.angles[YAW] = min_yaw; in monster_autocannon_turn()
437 self->s.angles[YAW] = anglemod(self->s.angles[YAW] + AC_TURN_SPEED); in monster_autocannon_turn()
475 self->s.angles[YAW] = anglemod(self->s.angles[YAW]); in monster_autocannon_turn()
479 if (self->s.angles[YAW] - amax < amin - self->s.angles[YAW]) in monster_autocannon_turn()
480 self->s.angles[YAW] = amin; in monster_autocannon_turn()
482 self->s.angles[YAW] = amax; in monster_autocannon_turn()
504 self->chain->s.angles[YAW] = self->s.angles[YAW]; in monster_autocannon_turn()
[all …]
/dports/games/r1q2/r1q2-8012_5/game/
H A Dg_turret.c115 if ((self->move_angles[YAW] < self->pos1[YAW]) || (self->move_angles[YAW] > self->pos2[YAW])) in turret_breach_think()
119 dmin = (float)fabs(self->pos1[YAW] - self->move_angles[YAW]); in turret_breach_think()
124 dmax = (float)fabs(self->pos2[YAW] - self->move_angles[YAW]); in turret_breach_think()
130 self->move_angles[YAW] = self->pos1[YAW]; in turret_breach_think()
132 self->move_angles[YAW] = self->pos2[YAW]; in turret_breach_think()
239 self->pos1[YAW] = st.minyaw; in SP_turret_breach()
241 self->pos2[YAW] = st.maxyaw; in SP_turret_breach()
243 self->ideal_yaw = self->s.angles[YAW]; in SP_turret_breach()
244 self->move_angles[YAW] = self->ideal_yaw; in SP_turret_breach()
/dports/games/qudos/QuDos-0.40.1-src/src/mods/xatrix/
H A Dg_turret.c96 if ((self->move_angles[YAW] < self->pos1[YAW]) || (self->move_angles[YAW] > self->pos2[YAW])) in turret_breach_think()
100 dmin = fabs(self->pos1[YAW] - self->move_angles[YAW]); in turret_breach_think()
105 dmax = fabs(self->pos2[YAW] - self->move_angles[YAW]); in turret_breach_think()
111 self->move_angles[YAW] = self->pos1[YAW]; in turret_breach_think()
113 self->move_angles[YAW] = self->pos2[YAW]; in turret_breach_think()
220 self->pos1[YAW] = st.minyaw; in SP_turret_breach()
222 self->pos2[YAW] = st.maxyaw; in SP_turret_breach()
224 self->ideal_yaw = self->s.angles[YAW]; in SP_turret_breach()
225 self->move_angles[YAW] = self->ideal_yaw; in SP_turret_breach()
/dports/games/q2p/Q2P-0.2-2006-12-31/game/
H A Dg_turret.c115 if ((self->move_angles[YAW] < self->pos1[YAW]) || (self->move_angles[YAW] > self->pos2[YAW])) in turret_breach_think()
119 dmin = fabs(self->pos1[YAW] - self->move_angles[YAW]); in turret_breach_think()
124 dmax = fabs(self->pos2[YAW] - self->move_angles[YAW]); in turret_breach_think()
130 self->move_angles[YAW] = self->pos1[YAW]; in turret_breach_think()
132 self->move_angles[YAW] = self->pos2[YAW]; in turret_breach_think()
239 self->pos1[YAW] = st.minyaw; in SP_turret_breach()
241 self->pos2[YAW] = st.maxyaw; in SP_turret_breach()
243 self->ideal_yaw = self->s.angles[YAW]; in SP_turret_breach()
244 self->move_angles[YAW] = self->ideal_yaw; in SP_turret_breach()
/dports/games/egl/egl-0.3.1_9/game/
H A Dg_turret.c115 if ((self->move_angles[YAW] < self->pos1[YAW]) || (self->move_angles[YAW] > self->pos2[YAW])) in turret_breach_think()
119 dmin = fabs(self->pos1[YAW] - self->move_angles[YAW]); in turret_breach_think()
124 dmax = fabs(self->pos2[YAW] - self->move_angles[YAW]); in turret_breach_think()
130 self->move_angles[YAW] = self->pos1[YAW]; in turret_breach_think()
132 self->move_angles[YAW] = self->pos2[YAW]; in turret_breach_think()
239 self->pos1[YAW] = st.minyaw; in SP_turret_breach()
241 self->pos2[YAW] = st.maxyaw; in SP_turret_breach()
243 self->ideal_yaw = self->s.angles[YAW]; in SP_turret_breach()
244 self->move_angles[YAW] = self->ideal_yaw; in SP_turret_breach()
/dports/games/quetoo/quetoo-0.6.1/src/baseq2/
H A Dg_turret.c109 if((self->move_angles[YAW] < self->pos1[YAW]) ||(self->move_angles[YAW] > self->pos2[YAW])){ in turret_breach_think()
112 dmin = fabs(self->pos1[YAW] - self->move_angles[YAW]); in turret_breach_think()
117 dmax = fabs(self->pos2[YAW] - self->move_angles[YAW]); in turret_breach_think()
123 self->move_angles[YAW] = self->pos1[YAW]; in turret_breach_think()
125 self->move_angles[YAW] = self->pos2[YAW]; in turret_breach_think()
225 self->pos1[YAW] = st.minyaw; in SP_turret_breach()
227 self->pos2[YAW] = st.maxyaw; in SP_turret_breach()
229 self->ideal_yaw = self->s.angles[YAW]; in SP_turret_breach()
230 self->move_angles[YAW] = self->ideal_yaw; in SP_turret_breach()
/dports/games/egl/egl-0.3.1_9/shared/
H A Dm_angles.c48 angle = DEG2RAD (angles[YAW]); in Angles_Matrix3()
86 angle = DEG2RAD (angles[YAW]); in Angles_Vectors()
165 angles[YAW] = yaw; in VecToAngles()
187 angles[YAW] = yaw; in VecToAngleRolled()
203 if (vec[YAW] > 0) in VecToYaw()
205 else if (vec[YAW] < 0) in VecToYaw()
209 yaw = (float)(atan2(vec[YAW], vec[PITCH]) * 180 / M_PI); in VecToYaw()

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