/dports/games/openjk/OpenJK-07675e2/codemp/cgame/ |
H A D | cg_turret.c | 39 angle_ideal = (int)ideal[YAW]; in CreepToPosition() 64 if (current[YAW] < ideal[YAW] && (current[YAW]+(max_degree_switch*2)) >= ideal[YAW]) in CreepToPosition() 66 current[YAW] = ideal[YAW]; in CreepToPosition() 69 if (current[YAW] < 0) in CreepToPosition() 71 current[YAW] += 361; in CreepToPosition() 78 if (current[YAW] > ideal[YAW] && (current[YAW]-(max_degree_switch*2)) <= ideal[YAW]) in CreepToPosition() 80 current[YAW] = ideal[YAW]; in CreepToPosition() 83 if (current[YAW] > 360) in CreepToPosition() 85 current[YAW] -= 361; in CreepToPosition() 170 ent->turAngles[YAW] = 0; in TurretClientRun() [all …]
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/dports/games/openjk/OpenJK-07675e2/codeJK2/game/ |
H A D | bg_pangles.cpp | 75 …diff = AngleNormalize180(SHORT2ANGLE(cmd->angles[YAW]+ps->delta_angles[YAW]) - floor(ps->viewangle… in PM_ScaleUcmd() 80 cmd->angles[YAW] = ANGLE2SHORT( ps->viewangles[YAW] + maxYawSpeed ) - ps->delta_angles[YAW]; in PM_ScaleUcmd() 84 cmd->angles[YAW] = ANGLE2SHORT( ps->viewangles[YAW] - maxYawSpeed ) - ps->delta_angles[YAW]; in PM_ScaleUcmd() 99 angles[YAW] = AngleNormalize180( angles[YAW] ); in PM_AdjustAnglesToGripper() 105 ucmd->angles[YAW] = ANGLE2SHORT(angles[YAW]) - ent->client->ps.delta_angles[YAW]; in PM_AdjustAnglesToGripper() 162 …ucmd->angles[YAW] = ANGLE2SHORT( ent->client->ps.viewangles[YAW] ) - ent->client->ps.delta_angles[… in PM_AdjustAngleForWallRun() 176 fwdAngles[YAW] = ent->client->ps.viewangles[YAW]; in PM_AdjustAngleForWallRun() 260 …ucmd->angles[YAW] = ANGLE2SHORT( ent->client->ps.viewangles[YAW] ) - ent->client->ps.delta_angles[… in PM_AdjustAnglesForSpinningFlip() 318 …ucmd->angles[YAW] = ANGLE2SHORT( ent->client->ps.viewangles[YAW] ) - ent->client->ps.delta_angles[… in PM_AdjustAnglesForBackAttack() 351 …ucmd->angles[YAW] = ANGLE2SHORT( ent->client->ps.viewangles[YAW] ) - ent->client->ps.delta_angles[… in PM_AdjustAnglesForSaberLock() [all …]
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/dports/games/openjk/OpenJK-07675e2/code/game/ |
H A D | bg_pangles.cpp | 405 cmd->angles[YAW] = ANGLE2SHORT( ps->viewangles[YAW] + maxYawSpeed ) - ps->delta_angles[YAW]; in PM_ScaleUcmd() 409 cmd->angles[YAW] = ANGLE2SHORT( ps->viewangles[YAW] - maxYawSpeed ) - ps->delta_angles[YAW]; in PM_ScaleUcmd() 422 …ucmd->angles[YAW] = ANGLE2SHORT( ent->client->ps.viewangles[YAW] ) - ent->client->ps.delta_angles[… in PM_LockAngles() 435 angles[YAW] = AngleNormalize180( angles[YAW] ); in PM_AdjustAnglesToGripper() 441 ucmd->angles[YAW] = ANGLE2SHORT(angles[YAW]) - ent->client->ps.delta_angles[YAW]; in PM_AdjustAnglesToGripper() 458 angles[YAW] = AngleNormalize180( angles[YAW] ); in PM_AdjustAnglesToPuller() 464 ucmd->angles[YAW] = ANGLE2SHORT(angles[YAW]) - ent->client->ps.delta_angles[YAW]; in PM_AdjustAnglesToPuller() 635 …ucmd->angles[YAW] = ANGLE2SHORT( ent->client->ps.viewangles[YAW] ) - ent->client->ps.delta_angles[… in PM_AdjustAnglesForSpinningFlip() 814 …ucmd->angles[YAW] = ANGLE2SHORT( ent->client->ps.viewangles[YAW] ) - ent->client->ps.delta_angles[… in PM_AdjustAnglesForDualJumpAttack() 825 …ucmd->angles[YAW] = ANGLE2SHORT( ent->client->ps.viewangles[YAW] ) - ent->client->ps.delta_angles[… in PM_AdjustAnglesForLongJump() [all …]
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H A D | NPC_senses.cpp | 160 deltaAngles[YAW] = AngleDelta ( fromAngles[YAW], angles[YAW] ); in InFOV() 162 if ( fabs ( deltaAngles[PITCH] ) <= vFOV && fabs ( deltaAngles[YAW] ) <= hFOV ) in InFOV() 226 deltaAngles[YAW] = AngleDelta ( fromAngles[YAW], angles[YAW] ); in InFOVFromPlayerView() 227 if ( fabs ( deltaAngles[PITCH] ) <= vFOV && fabs ( deltaAngles[YAW] ) <= hFOV ) in InFOVFromPlayerView() 236 deltaAngles[YAW] = AngleDelta ( fromAngles[YAW], angles[YAW] ); in InFOVFromPlayerView() 237 if ( fabs ( deltaAngles[PITCH] ) <= vFOV && fabs ( deltaAngles[YAW] ) <= hFOV ) in InFOVFromPlayerView() 246 deltaAngles[YAW] = AngleDelta ( fromAngles[YAW], angles[YAW] ); in InFOVFromPlayerView() 289 deltaAngles[YAW] = AngleDelta ( fromAngles[YAW], angles[YAW] ); in InFOV() 299 deltaAngles[YAW] = AngleDelta ( fromAngles[YAW], angles[YAW] ); in InFOV() 309 deltaAngles[YAW] = AngleDelta ( fromAngles[YAW], angles[YAW] ); in InFOV() [all …]
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/dports/games/quetoo/quetoo-0.6.1/src/vanctf/ |
H A D | g_turret.c | 90 if((self->move_angles[YAW] < self->pos1[YAW]) || (self->move_angles[YAW] > self->pos2[YAW])){ in turret_breach_think() 93 dmin = fabs(self->pos1[YAW] - self->move_angles[YAW]); in turret_breach_think() 98 dmax = fabs(self->pos2[YAW] - self->move_angles[YAW]); in turret_breach_think() 104 self->move_angles[YAW] = self->pos1[YAW]; in turret_breach_think() 106 self->move_angles[YAW] = self->pos2[YAW]; in turret_breach_think() 206 self->pos1[YAW] = st.minyaw; in SP_turret_breach() 208 self->pos2[YAW] = st.maxyaw; in SP_turret_breach() 210 self->ideal_yaw = self->s.angles[YAW]; in SP_turret_breach() 211 self->move_angles[YAW] = self->ideal_yaw; in SP_turret_breach()
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/dports/games/quake2-psychomod/psychomod/src/ |
H A D | g_turret.c | 123 if ((self->move_angles[YAW] < self->pos1[YAW]) || (self->move_angles[YAW] > self->pos2[YAW])) in turret_breach_think() 127 dmin = fabs(self->pos1[YAW] - self->move_angles[YAW]); in turret_breach_think() 132 dmax = fabs(self->pos2[YAW] - self->move_angles[YAW]); in turret_breach_think() 138 self->move_angles[YAW] = self->pos1[YAW]; in turret_breach_think() 140 self->move_angles[YAW] = self->pos2[YAW]; in turret_breach_think() 169 ent->avelocity[YAW] = self->avelocity[YAW]; in turret_breach_think() 262 self->pos1[YAW] = st.minyaw; in SP_turret_breach() 264 self->pos2[YAW] = st.maxyaw; in SP_turret_breach() 266 self->ideal_yaw = self->s.angles[YAW]; in SP_turret_breach() 267 self->move_angles[YAW] = self->ideal_yaw; in SP_turret_breach()
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/dports/games/quake2lnx/quake2-r0.16.2/src/game/ |
H A D | g_turret.c | 115 if ((self->move_angles[YAW] < self->pos1[YAW]) || (self->move_angles[YAW] > self->pos2[YAW])) in turret_breach_think() 119 dmin = fabs(self->pos1[YAW] - self->move_angles[YAW]); in turret_breach_think() 124 dmax = fabs(self->pos2[YAW] - self->move_angles[YAW]); in turret_breach_think() 130 self->move_angles[YAW] = self->pos1[YAW]; in turret_breach_think() 132 self->move_angles[YAW] = self->pos2[YAW]; in turret_breach_think() 239 self->pos1[YAW] = st.minyaw; in SP_turret_breach() 241 self->pos2[YAW] = st.maxyaw; in SP_turret_breach() 243 self->ideal_yaw = self->s.angles[YAW]; in SP_turret_breach() 244 self->move_angles[YAW] = self->ideal_yaw; in SP_turret_breach()
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/dports/games/quake2max/Quake2maX_0.45-src_unix/game/ |
H A D | g_turret.c | 115 if ((self->move_angles[YAW] < self->pos1[YAW]) || (self->move_angles[YAW] > self->pos2[YAW])) in turret_breach_think() 119 dmin = fabs(self->pos1[YAW] - self->move_angles[YAW]); in turret_breach_think() 124 dmax = fabs(self->pos2[YAW] - self->move_angles[YAW]); in turret_breach_think() 130 self->move_angles[YAW] = self->pos1[YAW]; in turret_breach_think() 132 self->move_angles[YAW] = self->pos2[YAW]; in turret_breach_think() 239 self->pos1[YAW] = st.minyaw; in SP_turret_breach() 241 self->pos2[YAW] = st.maxyaw; in SP_turret_breach() 243 self->ideal_yaw = self->s.angles[YAW]; in SP_turret_breach() 244 self->move_angles[YAW] = self->ideal_yaw; in SP_turret_breach()
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/dports/games/q2pro/q2pro/game/ |
H A D | g_turret.c | 115 if ((self->move_angles[YAW] < self->pos1[YAW]) || (self->move_angles[YAW] > self->pos2[YAW])) in turret_breach_think() 119 dmin = fabs(self->pos1[YAW] - self->move_angles[YAW]); in turret_breach_think() 124 dmax = fabs(self->pos2[YAW] - self->move_angles[YAW]); in turret_breach_think() 130 self->move_angles[YAW] = self->pos1[YAW]; in turret_breach_think() 132 self->move_angles[YAW] = self->pos2[YAW]; in turret_breach_think() 239 self->pos1[YAW] = st.minyaw; in SP_turret_breach() 241 self->pos2[YAW] = st.maxyaw; in SP_turret_breach() 243 self->ideal_yaw = self->s.angles[YAW]; in SP_turret_breach() 244 self->move_angles[YAW] = self->ideal_yaw; in SP_turret_breach()
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/dports/games/quake2-xatrix/quake2-xatrix-3.20/ |
H A D | g_turret.c | 96 if ((self->move_angles[YAW] < self->pos1[YAW]) || (self->move_angles[YAW] > self->pos2[YAW])) in turret_breach_think() 100 dmin = fabs(self->pos1[YAW] - self->move_angles[YAW]); in turret_breach_think() 105 dmax = fabs(self->pos2[YAW] - self->move_angles[YAW]); in turret_breach_think() 111 self->move_angles[YAW] = self->pos1[YAW]; in turret_breach_think() 113 self->move_angles[YAW] = self->pos2[YAW]; in turret_breach_think() 220 self->pos1[YAW] = st.minyaw; in SP_turret_breach() 222 self->pos2[YAW] = st.maxyaw; in SP_turret_breach() 224 self->ideal_yaw = self->s.angles[YAW]; in SP_turret_breach() 225 self->move_angles[YAW] = self->ideal_yaw; in SP_turret_breach()
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/dports/games/quake2-3zb2/quake2-3zb2-0.97_1/ |
H A D | g_turret.c | 96 if ((self->move_angles[YAW] < self->pos1[YAW]) || (self->move_angles[YAW] > self->pos2[YAW])) in turret_breach_think() 100 dmin = fabs(self->pos1[YAW] - self->move_angles[YAW]); in turret_breach_think() 105 dmax = fabs(self->pos2[YAW] - self->move_angles[YAW]); in turret_breach_think() 111 self->move_angles[YAW] = self->pos1[YAW]; in turret_breach_think() 113 self->move_angles[YAW] = self->pos2[YAW]; in turret_breach_think() 220 self->pos1[YAW] = st.minyaw; in SP_turret_breach() 222 self->pos2[YAW] = st.maxyaw; in SP_turret_breach() 224 self->ideal_yaw = self->s.angles[YAW]; in SP_turret_breach() 225 self->move_angles[YAW] = self->ideal_yaw; in SP_turret_breach()
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/dports/games/quake2-data/quake2-data-3.20_3/ |
H A D | g_turret.c | 96 if ((self->move_angles[YAW] < self->pos1[YAW]) || (self->move_angles[YAW] > self->pos2[YAW])) in turret_breach_think() 100 dmin = fabs(self->pos1[YAW] - self->move_angles[YAW]); in turret_breach_think() 105 dmax = fabs(self->pos2[YAW] - self->move_angles[YAW]); in turret_breach_think() 111 self->move_angles[YAW] = self->pos1[YAW]; in turret_breach_think() 113 self->move_angles[YAW] = self->pos2[YAW]; in turret_breach_think() 220 self->pos1[YAW] = st.minyaw; in SP_turret_breach() 222 self->pos2[YAW] = st.maxyaw; in SP_turret_breach() 224 self->ideal_yaw = self->s.angles[YAW]; in SP_turret_breach() 225 self->move_angles[YAW] = self->ideal_yaw; in SP_turret_breach()
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/dports/games/quake2-lights/quake2-lights-1/lights/src/ |
H A D | g_turret.c | 115 if ((self->move_angles[YAW] < self->pos1[YAW]) || (self->move_angles[YAW] > self->pos2[YAW])) in turret_breach_think() 119 dmin = fabs(self->pos1[YAW] - self->move_angles[YAW]); in turret_breach_think() 124 dmax = fabs(self->pos2[YAW] - self->move_angles[YAW]); in turret_breach_think() 130 self->move_angles[YAW] = self->pos1[YAW]; in turret_breach_think() 132 self->move_angles[YAW] = self->pos2[YAW]; in turret_breach_think() 239 self->pos1[YAW] = st.minyaw; in SP_turret_breach() 241 self->pos2[YAW] = st.maxyaw; in SP_turret_breach() 243 self->ideal_yaw = self->s.angles[YAW]; in SP_turret_breach() 244 self->move_angles[YAW] = self->ideal_yaw; in SP_turret_breach()
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/dports/games/quake2-source/quake2-r0.16.2/src/game/ |
H A D | g_turret.c | 115 if ((self->move_angles[YAW] < self->pos1[YAW]) || (self->move_angles[YAW] > self->pos2[YAW])) in turret_breach_think() 119 dmin = fabs(self->pos1[YAW] - self->move_angles[YAW]); in turret_breach_think() 124 dmax = fabs(self->pos2[YAW] - self->move_angles[YAW]); in turret_breach_think() 130 self->move_angles[YAW] = self->pos1[YAW]; in turret_breach_think() 132 self->move_angles[YAW] = self->pos2[YAW]; in turret_breach_think() 239 self->pos1[YAW] = st.minyaw; in SP_turret_breach() 241 self->pos2[YAW] = st.maxyaw; in SP_turret_breach() 243 self->ideal_yaw = self->s.angles[YAW]; in SP_turret_breach() 244 self->move_angles[YAW] = self->ideal_yaw; in SP_turret_breach()
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/dports/games/quake2-matrix/matrix/MatrixFixSource/ |
H A D | g_turret.c | 96 if ((self->move_angles[YAW] < self->pos1[YAW]) || (self->move_angles[YAW] > self->pos2[YAW])) in turret_breach_think() 100 dmin = fabs(self->pos1[YAW] - self->move_angles[YAW]); in turret_breach_think() 105 dmax = fabs(self->pos2[YAW] - self->move_angles[YAW]); in turret_breach_think() 111 self->move_angles[YAW] = self->pos1[YAW]; in turret_breach_think() 113 self->move_angles[YAW] = self->pos2[YAW]; in turret_breach_think() 220 self->pos1[YAW] = st.minyaw; in SP_turret_breach() 222 self->pos2[YAW] = st.maxyaw; in SP_turret_breach() 224 self->ideal_yaw = self->s.angles[YAW]; in SP_turret_breach() 225 self->move_angles[YAW] = self->ideal_yaw; in SP_turret_breach()
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/dports/games/qudos/QuDos-0.40.1-src/src/game/ |
H A D | g_turret.c | 116 if ((self->move_angles[YAW] < self->pos1[YAW]) || (self->move_angles[YAW] > self->pos2[YAW])) { in turret_breach_think() 119 dmin = fabs(self->pos1[YAW] - self->move_angles[YAW]); in turret_breach_think() 124 dmax = fabs(self->pos2[YAW] - self->move_angles[YAW]); in turret_breach_think() 130 self->move_angles[YAW] = self->pos1[YAW]; in turret_breach_think() 132 self->move_angles[YAW] = self->pos2[YAW]; in turret_breach_think() 235 self->pos1[YAW] = st.minyaw; in SP_turret_breach() 237 self->pos2[YAW] = st.maxyaw; in SP_turret_breach() 239 self->ideal_yaw = self->s.angles[YAW]; in SP_turret_breach() 240 self->move_angles[YAW] = self->ideal_yaw; in SP_turret_breach()
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/dports/games/qudos/QuDos-0.40.1-src/src/mods/3zb2/ |
H A D | g_turret.c | 96 if ((self->move_angles[YAW] < self->pos1[YAW]) || (self->move_angles[YAW] > self->pos2[YAW])) in turret_breach_think() 100 dmin = fabs(self->pos1[YAW] - self->move_angles[YAW]); in turret_breach_think() 105 dmax = fabs(self->pos2[YAW] - self->move_angles[YAW]); in turret_breach_think() 111 self->move_angles[YAW] = self->pos1[YAW]; in turret_breach_think() 113 self->move_angles[YAW] = self->pos2[YAW]; in turret_breach_think() 220 self->pos1[YAW] = st.minyaw; in SP_turret_breach() 222 self->pos2[YAW] = st.maxyaw; in SP_turret_breach() 224 self->ideal_yaw = self->s.angles[YAW]; in SP_turret_breach() 225 self->move_angles[YAW] = self->ideal_yaw; in SP_turret_breach()
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/dports/games/qudos/QuDos-0.40.1-src/src/mods/zaero/ |
H A D | g_turret.c | 102 if ((self->move_angles[YAW] < self->pos1[YAW]) || (self->move_angles[YAW] > self->pos2[YAW])) in turret_breach_think() 106 dmin = fabs(self->pos1[YAW] - self->move_angles[YAW]); in turret_breach_think() 111 dmax = fabs(self->pos2[YAW] - self->move_angles[YAW]); in turret_breach_think() 117 self->move_angles[YAW] = self->pos1[YAW]; in turret_breach_think() 119 self->move_angles[YAW] = self->pos2[YAW]; in turret_breach_think() 226 self->pos1[YAW] = st.minyaw; in SP_turret_breach() 228 self->pos2[YAW] = st.maxyaw; in SP_turret_breach() 230 self->ideal_yaw = self->s.angles[YAW]; in SP_turret_breach() 231 self->move_angles[YAW] = self->ideal_yaw; in SP_turret_breach()
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H A D | z_acannon.c | 311 dot = angle[YAW] - self->s.angles[YAW]; in autocannonInfront() 424 if (self->s.angles[YAW] > max_yaw) in monster_autocannon_turn() 427 self->s.angles[YAW] = max_yaw; in monster_autocannon_turn() 432 self->s.angles[YAW] = min_yaw; in monster_autocannon_turn() 437 self->s.angles[YAW] = anglemod(self->s.angles[YAW] + AC_TURN_SPEED); in monster_autocannon_turn() 475 self->s.angles[YAW] = anglemod(self->s.angles[YAW]); in monster_autocannon_turn() 479 if (self->s.angles[YAW] - amax < amin - self->s.angles[YAW]) in monster_autocannon_turn() 480 self->s.angles[YAW] = amin; in monster_autocannon_turn() 482 self->s.angles[YAW] = amax; in monster_autocannon_turn() 504 self->chain->s.angles[YAW] = self->s.angles[YAW]; in monster_autocannon_turn() [all …]
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/dports/games/r1q2/r1q2-8012_5/game/ |
H A D | g_turret.c | 115 if ((self->move_angles[YAW] < self->pos1[YAW]) || (self->move_angles[YAW] > self->pos2[YAW])) in turret_breach_think() 119 dmin = (float)fabs(self->pos1[YAW] - self->move_angles[YAW]); in turret_breach_think() 124 dmax = (float)fabs(self->pos2[YAW] - self->move_angles[YAW]); in turret_breach_think() 130 self->move_angles[YAW] = self->pos1[YAW]; in turret_breach_think() 132 self->move_angles[YAW] = self->pos2[YAW]; in turret_breach_think() 239 self->pos1[YAW] = st.minyaw; in SP_turret_breach() 241 self->pos2[YAW] = st.maxyaw; in SP_turret_breach() 243 self->ideal_yaw = self->s.angles[YAW]; in SP_turret_breach() 244 self->move_angles[YAW] = self->ideal_yaw; in SP_turret_breach()
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/dports/games/qudos/QuDos-0.40.1-src/src/mods/xatrix/ |
H A D | g_turret.c | 96 if ((self->move_angles[YAW] < self->pos1[YAW]) || (self->move_angles[YAW] > self->pos2[YAW])) in turret_breach_think() 100 dmin = fabs(self->pos1[YAW] - self->move_angles[YAW]); in turret_breach_think() 105 dmax = fabs(self->pos2[YAW] - self->move_angles[YAW]); in turret_breach_think() 111 self->move_angles[YAW] = self->pos1[YAW]; in turret_breach_think() 113 self->move_angles[YAW] = self->pos2[YAW]; in turret_breach_think() 220 self->pos1[YAW] = st.minyaw; in SP_turret_breach() 222 self->pos2[YAW] = st.maxyaw; in SP_turret_breach() 224 self->ideal_yaw = self->s.angles[YAW]; in SP_turret_breach() 225 self->move_angles[YAW] = self->ideal_yaw; in SP_turret_breach()
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/dports/games/q2p/Q2P-0.2-2006-12-31/game/ |
H A D | g_turret.c | 115 if ((self->move_angles[YAW] < self->pos1[YAW]) || (self->move_angles[YAW] > self->pos2[YAW])) in turret_breach_think() 119 dmin = fabs(self->pos1[YAW] - self->move_angles[YAW]); in turret_breach_think() 124 dmax = fabs(self->pos2[YAW] - self->move_angles[YAW]); in turret_breach_think() 130 self->move_angles[YAW] = self->pos1[YAW]; in turret_breach_think() 132 self->move_angles[YAW] = self->pos2[YAW]; in turret_breach_think() 239 self->pos1[YAW] = st.minyaw; in SP_turret_breach() 241 self->pos2[YAW] = st.maxyaw; in SP_turret_breach() 243 self->ideal_yaw = self->s.angles[YAW]; in SP_turret_breach() 244 self->move_angles[YAW] = self->ideal_yaw; in SP_turret_breach()
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/dports/games/egl/egl-0.3.1_9/game/ |
H A D | g_turret.c | 115 if ((self->move_angles[YAW] < self->pos1[YAW]) || (self->move_angles[YAW] > self->pos2[YAW])) in turret_breach_think() 119 dmin = fabs(self->pos1[YAW] - self->move_angles[YAW]); in turret_breach_think() 124 dmax = fabs(self->pos2[YAW] - self->move_angles[YAW]); in turret_breach_think() 130 self->move_angles[YAW] = self->pos1[YAW]; in turret_breach_think() 132 self->move_angles[YAW] = self->pos2[YAW]; in turret_breach_think() 239 self->pos1[YAW] = st.minyaw; in SP_turret_breach() 241 self->pos2[YAW] = st.maxyaw; in SP_turret_breach() 243 self->ideal_yaw = self->s.angles[YAW]; in SP_turret_breach() 244 self->move_angles[YAW] = self->ideal_yaw; in SP_turret_breach()
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/dports/games/quetoo/quetoo-0.6.1/src/baseq2/ |
H A D | g_turret.c | 109 if((self->move_angles[YAW] < self->pos1[YAW]) ||(self->move_angles[YAW] > self->pos2[YAW])){ in turret_breach_think() 112 dmin = fabs(self->pos1[YAW] - self->move_angles[YAW]); in turret_breach_think() 117 dmax = fabs(self->pos2[YAW] - self->move_angles[YAW]); in turret_breach_think() 123 self->move_angles[YAW] = self->pos1[YAW]; in turret_breach_think() 125 self->move_angles[YAW] = self->pos2[YAW]; in turret_breach_think() 225 self->pos1[YAW] = st.minyaw; in SP_turret_breach() 227 self->pos2[YAW] = st.maxyaw; in SP_turret_breach() 229 self->ideal_yaw = self->s.angles[YAW]; in SP_turret_breach() 230 self->move_angles[YAW] = self->ideal_yaw; in SP_turret_breach()
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/dports/games/egl/egl-0.3.1_9/shared/ |
H A D | m_angles.c | 48 angle = DEG2RAD (angles[YAW]); in Angles_Matrix3() 86 angle = DEG2RAD (angles[YAW]); in Angles_Vectors() 165 angles[YAW] = yaw; in VecToAngles() 187 angles[YAW] = yaw; in VecToAngleRolled() 203 if (vec[YAW] > 0) in VecToYaw() 205 else if (vec[YAW] < 0) in VecToYaw() 209 yaw = (float)(atan2(vec[YAW], vec[PITCH]) * 180 / M_PI); in VecToYaw()
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