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Searched refs:YK_DOWN (Results 1 – 7 of 7) sorted by relevance

/dports/games/yadex/yadex-1.7.0/src/
H A Dinput.h67 const inpev_t YK_DOWN = 258; variable
H A Dinput.cc116 { XK_Down, YK_DOWN, },
479 { YK_DOWN, "Down" },
H A Dentry.cc105 || key == YK_UP || key == YK_DOWN in InputInteger()
H A Dpalview.cc303 else if (is.key == YK_DOWN) // [Down] next palette row in run()
H A Dlists.cc412 else if (key == YK_DOWN) // [Down] in InputNameFromListWithFunc()
H A Dmenu.cc830 else if (is->key == YK_DOWN) in process_event()
H A Deditloop.cc1434 else if (is.key == YK_DOWN && (is.y + e.move_speed) <= ScrMaxY) in EditorLoop()
1488 else if (is.key == YK_DOWN && MAPY (ScrCenterY) > -20000) in EditorLoop()