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Searched refs:YK_RIGHT (Results 1 – 7 of 7) sorted by relevance

/dports/games/yadex/yadex-1.7.0/src/
H A Dinput.h84 const inpev_t YK_RIGHT = 275; variable
H A Dinput.cc140 { XK_Right, YK_RIGHT, },
498 { YK_RIGHT, "Right" },
H A Dentry.cc104 else if (key == YK_LEFT || key == YK_RIGHT in InputInteger()
H A Deditobj.cc258 if (key==YK_LEFT || key==YK_RIGHT || key==YK_TAB || key==YK_BACKTAB) in Input2VertexNumbers()
464 if (key==YK_LEFT || key==YK_RIGHT || key==YK_TAB || key==YK_BACKTAB) in Input2Numbers()
H A Dpalview.cc289 else if (is.key == YK_RIGHT) // [Right] next palette entry in run()
H A Dentry2.cc212 else if (key == YK_RIGHT || key == 6) in process_event()
H A Deditloop.cc1107 else if (is.key == YK_RIGHT && e.menubar->highlighted () >= 0) in EditorLoop()
1451 else if (is.key == YK_RIGHT) in EditorLoop()
1478 else if (is.key == YK_RIGHT && MAPX (ScrCenterX) < 20000) in EditorLoop()