/dports/games/openra/OpenRA-release-20200503/OpenRA.Game/ |
H A D | WRot.cs | 21 public readonly WAngle Roll, Pitch, Yaw; field 23 public WRot(WAngle roll, WAngle pitch, WAngle yaw) { Roll = roll; Pitch = pitch; Yaw = yaw; } in WRot() 28 … operator +(WRot a, WRot b) { return new WRot(a.Roll + b.Roll, a.Pitch + b.Pitch, a.Yaw + b.Yaw); } in operator +() 29 … operator -(WRot a, WRot b) { return new WRot(a.Roll - b.Roll, a.Pitch - b.Pitch, a.Yaw - b.Yaw); } in operator -() 30 public static WRot operator -(WRot a) { return new WRot(-a.Roll, -a.Pitch, -a.Yaw); } in operator -() 34 return me.Roll == other.Roll && me.Pitch == other.Pitch && me.Yaw == other.Yaw; in operator ==() 49 var yaw = new WAngle(-Yaw.Angle / 2); in AsQuarternion() 104 …public override int GetHashCode() { return Roll.GetHashCode() ^ Pitch.GetHashCode() ^ Yaw.GetHashC… in GetHashCode() 109 public override string ToString() { return Roll + "," + Pitch + "," + Yaw; } in ToString()
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/dports/games/openbve/OpenBVE-1.8.2.1/source/OpenBveApi/World/ |
H A D | Transformations.cs | 36 public Transformation(double Yaw, double Pitch, double Roll) in Transformation() argument 38 if (Yaw == 0.0 & Pitch == 0.0 & Roll == 0.0) in Transformation() 46 double cosYaw = System.Math.Cos(Yaw); in Transformation() 47 double sinYaw = System.Math.Sin(Yaw); in Transformation() 57 X.Rotate(Y, Yaw); in Transformation() 58 Z.Rotate(Y, Yaw); in Transformation() 82 public Transformation(Transformation Transformation, double Yaw, double Pitch, double Roll) in Transformation() argument 87 X.Rotate(Y, Yaw); in Transformation() 88 Z.Rotate(Y, Yaw); in Transformation()
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/dports/games/irrlamb/irrlamb-1.0.1/src/ |
H A D | camera.h | 34 void SetRotation(float Yaw, float Pitch) { this->Yaw = Yaw, this->Pitch = Pitch; } in SetRotation() argument 38 float GetYaw() const { return Yaw; } in GetYaw() 41 void SetYaw(float Value) { Yaw = Value; } in SetYaw() 52 float Yaw, Pitch, MaxDistance, Distance; variable
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H A D | camera.cpp | 30 Yaw(0.0f), in _Camera() 51 Yaw += UpdateX; in HandleMouseMotion() 71 Transform.setRotationDegrees(core::vector3df(Pitch, Yaw, 0.0f)); in Update()
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/dports/games/openbve/OpenBVE-1.8.2.1/source/LibRender2/Camera/ |
H A D | CameraAlignment.cs | 11 public double Yaw; field 21 …public CameraAlignment(Vector3 Position, double Yaw, double Pitch, double Roll, double TrackPositi… in CameraAlignment() 24 this.Yaw = Yaw; in CameraAlignment()
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/dports/games/zdoom/zdoom-2.8.1/src/ |
H A D | vectors.h | 1042 Angle Yaw; // left/right member 1050 : Pitch(p), Yaw(y), Roll(r) in TRotator() 1055 : Pitch(other.Pitch), Yaw(other.Yaw), Roll(other.Roll) in TRotator() 1061 Roll = other.Roll, Yaw = other.Yaw, Pitch = other.Pitch; 1091 return TRotator(-Pitch, -Yaw, -Roll); 1097 Pitch += scalar, Yaw += scalar, Roll += scalar; 1157 Pitch += other.Pitch, Yaw += other.Yaw, Roll += other.Roll; 1163 return TRotator(Pitch + other.Pitch, Yaw + other.Yaw, Roll + other.Roll); 1169 Pitch -= other.Pitch, Yaw -= other.Yaw, Roll -= other.Roll; 1175 return TRotator(Pitch - other.Pitch, Yaw - other.Yaw, Roll - other.Roll); [all …]
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/dports/games/ecwolf/ecwolf-1.3.3-src/src/ |
H A D | vectors.h | 1042 Angle Yaw; // left/right member 1050 : Pitch(p), Yaw(y), Roll(r) in TRotator() 1055 : Pitch(other.Pitch), Yaw(other.Yaw), Roll(other.Roll) in TRotator() 1061 Roll = other.Roll, Yaw = other.Yaw, Pitch = other.Pitch; 1091 return TRotator(-Pitch, -Yaw, -Roll); 1097 Pitch += scalar, Yaw += scalar, Roll += scalar; 1157 Pitch += other.Pitch, Yaw += other.Yaw, Roll += other.Roll; 1163 return TRotator(Pitch + other.Pitch, Yaw + other.Yaw, Roll + other.Roll); 1169 Pitch -= other.Pitch, Yaw -= other.Yaw, Roll -= other.Roll; 1175 return TRotator(Pitch - other.Pitch, Yaw - other.Yaw, Roll - other.Roll); [all …]
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/dports/games/openbve/OpenBVE-1.8.2.1/source/Plugins/Route.CsvRw/Structures/Signals/ |
H A D | Transponder.cs | 31 internal readonly double Yaw; field in CsvRwRouteParser.Transponder 45 Yaw = yaw; in Transponder() 59 Yaw = 0; in Transponder() 96 …obj.CreateObject(wpos, RailTransformation, new Transformation(Yaw, Pitch, Roll), -1, StartingDista… in Create() 100 …obj.CreateObject(wpos, RailTransformation, new Transformation(Yaw, Pitch, Roll), StartingDistance,… in Create()
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H A D | Signal.cs | 15 Yaw = yaw; in Signal() 40 …SignalObject.Create(wpos, RailTransformation, new Transformation(Yaw, Pitch, Roll), SectionIndex, … in Create() 48 private readonly double Yaw; field in CsvRwRouteParser.Signal
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/dports/games/openbve/OpenBVE-1.8.2.1/source/RouteViewer/ |
H A D | WorldR.cs | 24 …bool q = Program.Renderer.Camera.AlignmentSpeed.Yaw != 0.0 | Program.Renderer.Camera.AlignmentSpee… in UpdateAbsoluteCamera() 25 ….Renderer.Camera.Alignment.Yaw, Program.Renderer.Camera.AlignmentDirection.Yaw, ref Program.Render… in UpdateAbsoluteCamera() 46 if (Program.Renderer.Camera.Alignment.Yaw != 0.0) { in UpdateAbsoluteCamera() 47 dF.Rotate(uF, Program.Renderer.Camera.Alignment.Yaw); in UpdateAbsoluteCamera() 48 sF.Rotate(uF, Program.Renderer.Camera.Alignment.Yaw); in UpdateAbsoluteCamera()
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/dports/games/openbve/OpenBVE-1.8.2.1/source/Plugins/Route.CsvRw/Structures/Route/ |
H A D | FreeObject.cs | 16 private readonly double Yaw; field in CsvRwRouteParser.FreeObj 27 Yaw = yaw; in FreeObj() 40 …obj.CreateObject(WorldPosition, RailTransformation, new Transformation(Yaw, Pitch, Roll), Starting… in CreateRailAligned() 52 …obj.CreateObject(wpos, GroundTransformation, new Transformation(Yaw, Pitch, Roll), StartingDistanc… in CreateGroundAligned()
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/dports/games/openra/OpenRA-release-20200503/OpenRA.Mods.Common/Traits/Render/ |
H A D | WithVoxelBarrel.cs | 55 ….QuantizeOrientation(WRot.FromYaw(WAngle.FromFacing(turretFacing()) - orientation().Yaw), facings); in RenderPreviewVoxels() 95 … turreted != null ? turreted.WorldOrientation(self) - b + WRot.FromYaw(b.Yaw - qb.Yaw) : WRot.Zero; in BarrelOffset() 105 yield return turreted.WorldOrientation(self) - b + WRot.FromYaw(b.Yaw - qb.Yaw); in BarrelRotation()
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H A D | WithVoxelTurret.cs | 48 … turretBodyOrientation = () => WRot.FromYaw(WAngle.FromFacing(turretFacing()) - orientation().Yaw); in RenderPreviewVoxels() 78 yield return turreted.WorldOrientation(self) - b + WRot.FromYaw(b.Yaw - qb.Yaw); in TurretRotation()
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/dports/devel/awscli/awscli-1.20.61/awscli/examples/rekognition/ |
H A D | recognize-celebrities.rst | 21 "Yaw": 10.80408763885498, 70 "Yaw": -10.509642601013184, 123 "Yaw": 6.557040691375732, 176 "Yaw": 7.801797866821289, 229 "Yaw": 16.38478660583496,
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/dports/games/openbve/OpenBVE-1.8.2.1/source/Plugins/Route.CsvRw/Structures/Trains/ |
H A D | DestinationEvent.cs | 16 internal readonly double Yaw; field in CsvRwRouteParser.DestinationEvent 29 Yaw = yaw; in DestinationEvent() 48 …obj.CreateObject(wpos, RailTransformation, new Transformation(Yaw, Pitch, Roll), StartingDistance,… in Create()
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H A D | HornBlow.cs | 15 internal readonly double Yaw; field in CsvRwRouteParser.HornBlowEvent 26 Yaw = yaw; in HornBlowEvent() 45 …obj.CreateObject(wpos, RailTransformation, new Transformation(Yaw, Pitch, Roll), StartingDistance,… in Create()
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/dports/graphics/hugin/hugin-2020.0.0/src/hugin_base/hugin_math/ |
H A D | Matrix3.cpp | 57 void Matrix3::SetRotation( double Yaw, double Pitch, double Roll ) in SetRotation() argument 61 SY = sin(Yaw), in SetRotation() 64 CY = cos(Yaw); in SetRotation() 83 Matrix3::void SetRotationPT( double Yaw, double Pitch, double Roll ) 87 SY = sin(Yaw), 90 CY = cos(Yaw); 157 void Matrix3::GetRotationPT( double & Yaw, double & Pitch, double & Roll ) in GetRotationPT() argument 169 Yaw = atan2 (- m[1][0], m[0][0]); in GetRotationPT()
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H A D | Matrix3.h | 56 void SetRotation( double Yaw, double Pitch, double Roll ); 62 void SetRotationPT( double Yaw, double Pitch, double Roll ); 76 void GetRotationPT( double & Yaw, double & Pitch, double & Roll );
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/dports/devel/upp/upp/bazaar/SurfaceCtrl/ |
H A D | Transform.h | 25 …Transform& SetRotation(float Yaw, float Pitch, float Roll)noexcept{ Rotation = glm::quat(glm::vec3… in SetRotation() argument 42 …Transform& Rotate(float Yaw, float Pitch, float Roll)noexcept{Rotation *= glm::quat(glm::vec3(Pitc… in Rotate() argument 68 static glm::quat GetQuaterion(float Yaw, float Pitch, float Roll)noexcept{ in GetQuaterion() argument 69 return glm::quat(glm::vec3(Pitch, Yaw , Roll)); in GetQuaterion()
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/dports/emulators/dolphin-emu/dolphin-3152428/Data/Sys/Profiles/Wiimote/ |
H A D | Wii Remote with MotionPlus Pointing.ini | 21 IMUGyroscope/Yaw Left = `Gyro Yaw Left` 22 IMUGyroscope/Yaw Right = `Gyro Yaw Right`
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/dports/games/openbve/OpenBVE-1.8.2.1/source/Plugins/Route.CsvRw/Structures/Miscellaneous/ |
H A D | PointOfInterest.cs | 14 internal readonly double Yaw; field in CsvRwRouteParser.PointOfInterest 29 Yaw = yaw; in PointOfInterest()
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/dports/games/irrlamb/irrlamb-1.0.1/src/states/ |
H A D | play.cpp | 527 float Yaw = Camera->GetYaw(); in RecordInput() local 535 ReplayFile.write((char *)&Yaw, sizeof(Yaw)); in RecordInput() 594 float Yaw; in GetInputFromReplay() local 598 ReplayFile.read((char *)&Yaw, sizeof(Yaw)); in GetInputFromReplay() 603 Camera->SetYaw(Yaw); in GetInputFromReplay()
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/dports/games/openra/OpenRA-release-20200503/OpenRA.Mods.Common/Traits/Attack/ |
H A D | AttackGarrisoned.cs | 26 public WAngle Yaw; field in OpenRA.Mods.Common.Traits.FirePort 69 Yaw = PortYaws[i], in RulesetLoaded() 130 var yaw = bodyYaw + Info.Ports[i].Yaw; in SelectFirePort() 153 var targetYaw = (targetedPosition - pos).Yaw; in DoAttack()
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/dports/games/openra/OpenRA-release-20200503/OpenRA.Mods.Common/Traits/ |
H A D | Armament.cs | 24 public WAngle Yaw; field in OpenRA.Mods.Common.Traits.Barrel 149 Yaw = info.LocalYaw.Length > i ? info.LocalYaw[i] : WAngle.Zero in Armament() 154 barrels.Add(new Barrel { Offset = WVec.Zero, Yaw = WAngle.Zero }); in Armament() 284 var legacyFacing = MuzzleOrientation(self, barrel).Yaw.Angle / 4; in FireBarrel() 285 Func<int> legacyMuzzleFacing = () => MuzzleOrientation(self, barrel).Yaw.Angle / 4; in FireBarrel() 402 return orientation + WRot.FromYaw(b.Yaw); in CalculateMuzzleOrientation()
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/dports/games/openra/OpenRA-release-20200503/OpenRA.Mods.Common/Projectiles/ |
H A D | Missile.cs | 348 vFacing = (sbyte)vDist.Yaw.Facing; in DetermineLaunchSpeedAndAngle() 586 desiredVFacing = (sbyte)vDist.HorizontalLengthSquared != 0 ? vDist.Yaw.Facing : vFacing; in HomingInnerTick() 679 desiredVFacing = (sbyte)vDist.HorizontalLengthSquared != 0 ? vDist.Yaw.Facing : vFacing; in HomingInnerTick() 689 desiredVFacing = (sbyte)vDist.HorizontalLengthSquared != 0 ? vDist.Yaw.Facing : vFacing; in HomingInnerTick() 699 desiredVFacing = (sbyte)vDist.HorizontalLengthSquared != 0 ? vDist.Yaw.Facing : vFacing; in HomingInnerTick() 715 desiredVFacing = (sbyte)vDist.HorizontalLengthSquared != 0 ? vDist.Yaw.Facing : vFacing; in HomingInnerTick() 750 var desiredHFacing = velVec.HorizontalLengthSquared != 0 ? velVec.Yaw.Facing : hFacing; in HomingTick() 821 var yaw1 = tarVel.HorizontalLengthSquared != 0 ? tarVel.Yaw : WAngle.FromFacing(hFacing); in Tick() 823 var yaw2 = tarVel.HorizontalLengthSquared != 0 ? tarVel.Yaw : WAngle.FromFacing(hFacing); in Tick() 838 renderFacing = new WVec(move.X, move.Y - move.Z, 0).Yaw.Facing; in Tick()
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