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/dports/games/openra/OpenRA-release-20200503/OpenRA.Game/
H A DWRot.cs21 public readonly WAngle Roll, Pitch, Yaw; field
23 public WRot(WAngle roll, WAngle pitch, WAngle yaw) { Roll = roll; Pitch = pitch; Yaw = yaw; } in WRot()
28 … operator +(WRot a, WRot b) { return new WRot(a.Roll + b.Roll, a.Pitch + b.Pitch, a.Yaw + b.Yaw); } in operator +()
29 … operator -(WRot a, WRot b) { return new WRot(a.Roll - b.Roll, a.Pitch - b.Pitch, a.Yaw - b.Yaw); } in operator -()
30 public static WRot operator -(WRot a) { return new WRot(-a.Roll, -a.Pitch, -a.Yaw); } in operator -()
34 return me.Roll == other.Roll && me.Pitch == other.Pitch && me.Yaw == other.Yaw; in operator ==()
49 var yaw = new WAngle(-Yaw.Angle / 2); in AsQuarternion()
104 …public override int GetHashCode() { return Roll.GetHashCode() ^ Pitch.GetHashCode() ^ Yaw.GetHashC… in GetHashCode()
109 public override string ToString() { return Roll + "," + Pitch + "," + Yaw; } in ToString()
/dports/games/openbve/OpenBVE-1.8.2.1/source/OpenBveApi/World/
H A DTransformations.cs36 public Transformation(double Yaw, double Pitch, double Roll) in Transformation() argument
38 if (Yaw == 0.0 & Pitch == 0.0 & Roll == 0.0) in Transformation()
46 double cosYaw = System.Math.Cos(Yaw); in Transformation()
47 double sinYaw = System.Math.Sin(Yaw); in Transformation()
57 X.Rotate(Y, Yaw); in Transformation()
58 Z.Rotate(Y, Yaw); in Transformation()
82 public Transformation(Transformation Transformation, double Yaw, double Pitch, double Roll) in Transformation() argument
87 X.Rotate(Y, Yaw); in Transformation()
88 Z.Rotate(Y, Yaw); in Transformation()
/dports/games/irrlamb/irrlamb-1.0.1/src/
H A Dcamera.h34 void SetRotation(float Yaw, float Pitch) { this->Yaw = Yaw, this->Pitch = Pitch; } in SetRotation() argument
38 float GetYaw() const { return Yaw; } in GetYaw()
41 void SetYaw(float Value) { Yaw = Value; } in SetYaw()
52 float Yaw, Pitch, MaxDistance, Distance; variable
H A Dcamera.cpp30 Yaw(0.0f), in _Camera()
51 Yaw += UpdateX; in HandleMouseMotion()
71 Transform.setRotationDegrees(core::vector3df(Pitch, Yaw, 0.0f)); in Update()
/dports/games/openbve/OpenBVE-1.8.2.1/source/LibRender2/Camera/
H A DCameraAlignment.cs11 public double Yaw; field
21 …public CameraAlignment(Vector3 Position, double Yaw, double Pitch, double Roll, double TrackPositi… in CameraAlignment()
24 this.Yaw = Yaw; in CameraAlignment()
/dports/games/zdoom/zdoom-2.8.1/src/
H A Dvectors.h1042 Angle Yaw; // left/right member
1050 : Pitch(p), Yaw(y), Roll(r) in TRotator()
1055 : Pitch(other.Pitch), Yaw(other.Yaw), Roll(other.Roll) in TRotator()
1061 Roll = other.Roll, Yaw = other.Yaw, Pitch = other.Pitch;
1091 return TRotator(-Pitch, -Yaw, -Roll);
1097 Pitch += scalar, Yaw += scalar, Roll += scalar;
1157 Pitch += other.Pitch, Yaw += other.Yaw, Roll += other.Roll;
1163 return TRotator(Pitch + other.Pitch, Yaw + other.Yaw, Roll + other.Roll);
1169 Pitch -= other.Pitch, Yaw -= other.Yaw, Roll -= other.Roll;
1175 return TRotator(Pitch - other.Pitch, Yaw - other.Yaw, Roll - other.Roll);
[all …]
/dports/games/ecwolf/ecwolf-1.3.3-src/src/
H A Dvectors.h1042 Angle Yaw; // left/right member
1050 : Pitch(p), Yaw(y), Roll(r) in TRotator()
1055 : Pitch(other.Pitch), Yaw(other.Yaw), Roll(other.Roll) in TRotator()
1061 Roll = other.Roll, Yaw = other.Yaw, Pitch = other.Pitch;
1091 return TRotator(-Pitch, -Yaw, -Roll);
1097 Pitch += scalar, Yaw += scalar, Roll += scalar;
1157 Pitch += other.Pitch, Yaw += other.Yaw, Roll += other.Roll;
1163 return TRotator(Pitch + other.Pitch, Yaw + other.Yaw, Roll + other.Roll);
1169 Pitch -= other.Pitch, Yaw -= other.Yaw, Roll -= other.Roll;
1175 return TRotator(Pitch - other.Pitch, Yaw - other.Yaw, Roll - other.Roll);
[all …]
/dports/games/openbve/OpenBVE-1.8.2.1/source/Plugins/Route.CsvRw/Structures/Signals/
H A DTransponder.cs31 internal readonly double Yaw; field in CsvRwRouteParser.Transponder
45 Yaw = yaw; in Transponder()
59 Yaw = 0; in Transponder()
96 …obj.CreateObject(wpos, RailTransformation, new Transformation(Yaw, Pitch, Roll), -1, StartingDista… in Create()
100 …obj.CreateObject(wpos, RailTransformation, new Transformation(Yaw, Pitch, Roll), StartingDistance,… in Create()
H A DSignal.cs15 Yaw = yaw; in Signal()
40 …SignalObject.Create(wpos, RailTransformation, new Transformation(Yaw, Pitch, Roll), SectionIndex, … in Create()
48 private readonly double Yaw; field in CsvRwRouteParser.Signal
/dports/games/openbve/OpenBVE-1.8.2.1/source/RouteViewer/
H A DWorldR.cs24 …bool q = Program.Renderer.Camera.AlignmentSpeed.Yaw != 0.0 | Program.Renderer.Camera.AlignmentSpee… in UpdateAbsoluteCamera()
25 ….Renderer.Camera.Alignment.Yaw, Program.Renderer.Camera.AlignmentDirection.Yaw, ref Program.Render… in UpdateAbsoluteCamera()
46 if (Program.Renderer.Camera.Alignment.Yaw != 0.0) { in UpdateAbsoluteCamera()
47 dF.Rotate(uF, Program.Renderer.Camera.Alignment.Yaw); in UpdateAbsoluteCamera()
48 sF.Rotate(uF, Program.Renderer.Camera.Alignment.Yaw); in UpdateAbsoluteCamera()
/dports/games/openbve/OpenBVE-1.8.2.1/source/Plugins/Route.CsvRw/Structures/Route/
H A DFreeObject.cs16 private readonly double Yaw; field in CsvRwRouteParser.FreeObj
27 Yaw = yaw; in FreeObj()
40 …obj.CreateObject(WorldPosition, RailTransformation, new Transformation(Yaw, Pitch, Roll), Starting… in CreateRailAligned()
52 …obj.CreateObject(wpos, GroundTransformation, new Transformation(Yaw, Pitch, Roll), StartingDistanc… in CreateGroundAligned()
/dports/games/openra/OpenRA-release-20200503/OpenRA.Mods.Common/Traits/Render/
H A DWithVoxelBarrel.cs55 ….QuantizeOrientation(WRot.FromYaw(WAngle.FromFacing(turretFacing()) - orientation().Yaw), facings); in RenderPreviewVoxels()
95 … turreted != null ? turreted.WorldOrientation(self) - b + WRot.FromYaw(b.Yaw - qb.Yaw) : WRot.Zero; in BarrelOffset()
105 yield return turreted.WorldOrientation(self) - b + WRot.FromYaw(b.Yaw - qb.Yaw); in BarrelRotation()
H A DWithVoxelTurret.cs48 … turretBodyOrientation = () => WRot.FromYaw(WAngle.FromFacing(turretFacing()) - orientation().Yaw); in RenderPreviewVoxels()
78 yield return turreted.WorldOrientation(self) - b + WRot.FromYaw(b.Yaw - qb.Yaw); in TurretRotation()
/dports/devel/awscli/awscli-1.20.61/awscli/examples/rekognition/
H A Drecognize-celebrities.rst21 "Yaw": 10.80408763885498,
70 "Yaw": -10.509642601013184,
123 "Yaw": 6.557040691375732,
176 "Yaw": 7.801797866821289,
229 "Yaw": 16.38478660583496,
/dports/games/openbve/OpenBVE-1.8.2.1/source/Plugins/Route.CsvRw/Structures/Trains/
H A DDestinationEvent.cs16 internal readonly double Yaw; field in CsvRwRouteParser.DestinationEvent
29 Yaw = yaw; in DestinationEvent()
48 …obj.CreateObject(wpos, RailTransformation, new Transformation(Yaw, Pitch, Roll), StartingDistance,… in Create()
H A DHornBlow.cs15 internal readonly double Yaw; field in CsvRwRouteParser.HornBlowEvent
26 Yaw = yaw; in HornBlowEvent()
45 …obj.CreateObject(wpos, RailTransformation, new Transformation(Yaw, Pitch, Roll), StartingDistance,… in Create()
/dports/graphics/hugin/hugin-2020.0.0/src/hugin_base/hugin_math/
H A DMatrix3.cpp57 void Matrix3::SetRotation( double Yaw, double Pitch, double Roll ) in SetRotation() argument
61 SY = sin(Yaw), in SetRotation()
64 CY = cos(Yaw); in SetRotation()
83 Matrix3::void SetRotationPT( double Yaw, double Pitch, double Roll )
87 SY = sin(Yaw),
90 CY = cos(Yaw);
157 void Matrix3::GetRotationPT( double & Yaw, double & Pitch, double & Roll ) in GetRotationPT() argument
169 Yaw = atan2 (- m[1][0], m[0][0]); in GetRotationPT()
H A DMatrix3.h56 void SetRotation( double Yaw, double Pitch, double Roll );
62 void SetRotationPT( double Yaw, double Pitch, double Roll );
76 void GetRotationPT( double & Yaw, double & Pitch, double & Roll );
/dports/devel/upp/upp/bazaar/SurfaceCtrl/
H A DTransform.h25 …Transform& SetRotation(float Yaw, float Pitch, float Roll)noexcept{ Rotation = glm::quat(glm::vec3… in SetRotation() argument
42 …Transform& Rotate(float Yaw, float Pitch, float Roll)noexcept{Rotation *= glm::quat(glm::vec3(Pitc… in Rotate() argument
68 static glm::quat GetQuaterion(float Yaw, float Pitch, float Roll)noexcept{ in GetQuaterion() argument
69 return glm::quat(glm::vec3(Pitch, Yaw , Roll)); in GetQuaterion()
/dports/emulators/dolphin-emu/dolphin-3152428/Data/Sys/Profiles/Wiimote/
H A DWii Remote with MotionPlus Pointing.ini21 IMUGyroscope/Yaw Left = `Gyro Yaw Left`
22 IMUGyroscope/Yaw Right = `Gyro Yaw Right`
/dports/games/openbve/OpenBVE-1.8.2.1/source/Plugins/Route.CsvRw/Structures/Miscellaneous/
H A DPointOfInterest.cs14 internal readonly double Yaw; field in CsvRwRouteParser.PointOfInterest
29 Yaw = yaw; in PointOfInterest()
/dports/games/irrlamb/irrlamb-1.0.1/src/states/
H A Dplay.cpp527 float Yaw = Camera->GetYaw(); in RecordInput() local
535 ReplayFile.write((char *)&Yaw, sizeof(Yaw)); in RecordInput()
594 float Yaw; in GetInputFromReplay() local
598 ReplayFile.read((char *)&Yaw, sizeof(Yaw)); in GetInputFromReplay()
603 Camera->SetYaw(Yaw); in GetInputFromReplay()
/dports/games/openra/OpenRA-release-20200503/OpenRA.Mods.Common/Traits/Attack/
H A DAttackGarrisoned.cs26 public WAngle Yaw; field in OpenRA.Mods.Common.Traits.FirePort
69 Yaw = PortYaws[i], in RulesetLoaded()
130 var yaw = bodyYaw + Info.Ports[i].Yaw; in SelectFirePort()
153 var targetYaw = (targetedPosition - pos).Yaw; in DoAttack()
/dports/games/openra/OpenRA-release-20200503/OpenRA.Mods.Common/Traits/
H A DArmament.cs24 public WAngle Yaw; field in OpenRA.Mods.Common.Traits.Barrel
149 Yaw = info.LocalYaw.Length > i ? info.LocalYaw[i] : WAngle.Zero in Armament()
154 barrels.Add(new Barrel { Offset = WVec.Zero, Yaw = WAngle.Zero }); in Armament()
284 var legacyFacing = MuzzleOrientation(self, barrel).Yaw.Angle / 4; in FireBarrel()
285 Func<int> legacyMuzzleFacing = () => MuzzleOrientation(self, barrel).Yaw.Angle / 4; in FireBarrel()
402 return orientation + WRot.FromYaw(b.Yaw); in CalculateMuzzleOrientation()
/dports/games/openra/OpenRA-release-20200503/OpenRA.Mods.Common/Projectiles/
H A DMissile.cs348 vFacing = (sbyte)vDist.Yaw.Facing; in DetermineLaunchSpeedAndAngle()
586 desiredVFacing = (sbyte)vDist.HorizontalLengthSquared != 0 ? vDist.Yaw.Facing : vFacing; in HomingInnerTick()
679 desiredVFacing = (sbyte)vDist.HorizontalLengthSquared != 0 ? vDist.Yaw.Facing : vFacing; in HomingInnerTick()
689 desiredVFacing = (sbyte)vDist.HorizontalLengthSquared != 0 ? vDist.Yaw.Facing : vFacing; in HomingInnerTick()
699 desiredVFacing = (sbyte)vDist.HorizontalLengthSquared != 0 ? vDist.Yaw.Facing : vFacing; in HomingInnerTick()
715 desiredVFacing = (sbyte)vDist.HorizontalLengthSquared != 0 ? vDist.Yaw.Facing : vFacing; in HomingInnerTick()
750 var desiredHFacing = velVec.HorizontalLengthSquared != 0 ? velVec.Yaw.Facing : hFacing; in HomingTick()
821 var yaw1 = tarVel.HorizontalLengthSquared != 0 ? tarVel.Yaw : WAngle.FromFacing(hFacing); in Tick()
823 var yaw2 = tarVel.HorizontalLengthSquared != 0 ? tarVel.Yaw : WAngle.FromFacing(hFacing); in Tick()
838 renderFacing = new WVec(move.X, move.Y - move.Z, 0).Yaw.Facing; in Tick()

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