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Searched refs:ZBUFFER (Results 1 – 25 of 36) sorted by relevance

12

/dports/games/libretro-fbneo/FBNeo-bbe3c05/src/dep/generated/
H A Dcave_sprite_func.h8 #define ZBUFFER 0 macro
10 #undef ZBUFFER
11 #define ZBUFFER 1 macro
13 #undef ZBUFFER
14 #define ZBUFFER 2 macro
16 #undef ZBUFFER
19 #undef ZBUFFER
24 #undef ZBUFFER
27 #undef ZBUFFER
30 #undef ZBUFFER
[all …]
H A Dpsikyo_tile_func.h5 #define ZBUFFER 0 macro
67 #undef ZBUFFER
/dports/games/libretro-fbalpha/fbalpha-84eb9d9/src/dep/generated/
H A Dcave_sprite_func.h8 #define ZBUFFER 0 macro
10 #undef ZBUFFER
11 #define ZBUFFER 1 macro
13 #undef ZBUFFER
14 #define ZBUFFER 2 macro
16 #undef ZBUFFER
19 #undef ZBUFFER
24 #undef ZBUFFER
27 #undef ZBUFFER
30 #undef ZBUFFER
[all …]
H A Dpsikyo_tile_func.h5 #define ZBUFFER 0 macro
67 #undef ZBUFFER
/dports/games/libretro-fbneo/FBNeo-bbe3c05/src/burn/drv/psikyo/
H A Dpsikyo_sprite_func.h11 #define ZBUFFER 0 macro
20 #undef ZBUFFER
21 #define ZBUFFER 1 macro
30 #undef ZBUFFER
31 #define ZBUFFER 2 macro
40 #undef ZBUFFER
50 #undef ZBUFFER
64 #undef ZBUFFER
74 #undef ZBUFFER
84 #undef ZBUFFER
[all …]
H A Dpsikyo_render.h79 #if ZBUFFER == 0
84 #elif ZBUFFER == 1
88 #elif ZBUFFER == 2
92 #elif ZBUFFER == 3
100 #if ZBUFFER != 0
145 #if ZBUFFER != 0
155 #if ZBUFFER == 0
169 #if ZBUFFER == 0
/dports/games/libretro-fbalpha/fbalpha-84eb9d9/src/burn/drv/psikyo/
H A Dpsikyo_sprite_func.h11 #define ZBUFFER 0 macro
20 #undef ZBUFFER
21 #define ZBUFFER 1 macro
30 #undef ZBUFFER
31 #define ZBUFFER 2 macro
40 #undef ZBUFFER
50 #undef ZBUFFER
64 #undef ZBUFFER
74 #undef ZBUFFER
84 #undef ZBUFFER
[all …]
H A Dpsikyo_render.h79 #if ZBUFFER == 0
84 #elif ZBUFFER == 1
88 #elif ZBUFFER == 2
92 #elif ZBUFFER == 3
100 #if ZBUFFER != 0
145 #if ZBUFFER != 0
155 #if ZBUFFER == 0
169 #if ZBUFFER == 0
/dports/graphics/geomview/geomview-1.9.5/src/lib/mg/buf/
H A DMGRline.h45 #ifdef ZBUFFER in WIDENAME()
55 #ifdef ZBUFFER in WIDENAME()
68 #ifdef ZBUFFER in WIDENAME()
116 #ifdef ZBUFFER in WIDENAME()
149 #ifdef ZBUFFER in WIDENAME()
187 #ifdef ZBUFFER in NAME()
228 #ifdef ZBUFFER in NAME()
238 #ifdef ZBUFFER in NAME()
282 #ifdef ZBUFFER in NAME()
320 #ifdef ZBUFFER in NAME()
[all …]
H A DMGRdolines.h28 #if defined(ZBUFFER)
58 #ifdef ZBUFFER in NAME()
62 #if defined(ZBUFFER) || defined(GOURAUD) in NAME()
90 #if defined(ZBUFFER) || defined(GOURAUD) in NAME()
112 #ifdef ZBUFFER in NAME()
120 #ifdef ZBUFFER in NAME()
165 #undef ZBUFFER
H A Dmgbufrender.c88 #define ZBUFFER macro
96 #define ZBUFFER macro
108 #define ZBUFFER macro
H A Dmgbufrender24.c157 #define ZBUFFER macro
183 #define ZBUFFER macro
207 #define ZBUFFER macro
223 #define ZBUFFER macro
H A DMGRpolyscan.h32 #if defined(ZBUFFER)
63 #ifdef ZBUFFER in NAME()
213 #undef ZBUFFER
/dports/devel/allegro/allegro-4.4.3.1/include/allegro/
H A D3d.h83 typedef struct BITMAP ZBUFFER; typedef
85 AL_FUNC(ZBUFFER *, create_zbuffer, (struct BITMAP *bmp));
86 AL_FUNC(ZBUFFER *, create_sub_zbuffer, (ZBUFFER *parent, int x, int y, int width, int height));
87 AL_FUNC(void, set_zbuffer, (ZBUFFER *zbuf));
88 AL_FUNC(void, clear_zbuffer, (ZBUFFER *zbuf, float z));
89 AL_FUNC(void, destroy_zbuffer, (ZBUFFER *zbuf));
/dports/games/libretro-fbneo/FBNeo-bbe3c05/src/burn/drv/cave/
H A Dcave_sprite_render_zoom.h22 #if ZBUFFER == 0
28 #elif ZBUFFER == 1
34 #elif ZBUFFER == 2
40 #elif ZBUFFER == 3
121 #if ZBUFFER != 0 in FUNCTIONNAME()
134 #if ZBUFFER != 0 in FUNCTIONNAME()
152 #if ZBUFFER != 0 in FUNCTIONNAME()
159 #if ZBUFFER != 0 in FUNCTIONNAME()
H A Dcave_sprite_render.h22 #if ZBUFFER == 0
28 #elif ZBUFFER == 1
34 #elif ZBUFFER == 2
40 #elif ZBUFFER == 3
167 #if ZBUFFER == 0
174 #if ZBUFFER == 0
/dports/games/libretro-fbalpha/fbalpha-84eb9d9/src/burn/drv/cave/
H A Dcave_sprite_render_zoom.h22 #if ZBUFFER == 0
28 #elif ZBUFFER == 1
34 #elif ZBUFFER == 2
40 #elif ZBUFFER == 3
121 #if ZBUFFER != 0 in FUNCTIONNAME()
134 #if ZBUFFER != 0 in FUNCTIONNAME()
152 #if ZBUFFER != 0 in FUNCTIONNAME()
159 #if ZBUFFER != 0 in FUNCTIONNAME()
H A Dcave_sprite_render.h22 #if ZBUFFER == 0
28 #elif ZBUFFER == 1
34 #elif ZBUFFER == 2
40 #elif ZBUFFER == 3
167 #if ZBUFFER == 0
174 #if ZBUFFER == 0
/dports/games/netradiant/netradiant-20150621-src/contrib/prtview/
H A Dprtview.cpp62 #define ZBUFFER "ZBuffer" macro
89 portals.zbuffer = INIGetInt( ZBUFFER, 1 ); in PrtView_construct()
148 INISetInt( ZBUFFER, portals.zbuffer, "ZBuffer level in 3D window" ); in SaveConfig()
/dports/graphics/geomview/geomview-1.9.5/src/lib/mg/x11/
H A Dmgx11render8.c164 #define ZBUFFER macro
177 #define ZBUFFER macro
202 #define ZBUFFER macro
243 #define ZBUFFER macro
252 #define ZBUFFER macro
285 #define ZBUFFER macro
H A Dmgx11render1.c267 #define ZBUFFER macro
277 #define ZBUFFER macro
307 #define ZBUFFER macro
324 #define ZBUFFER macro
H A Dmgx11render16.c173 #define ZBUFFER macro
199 #define ZBUFFER macro
223 #define ZBUFFER macro
241 #define ZBUFFER macro
/dports/devel/allegro/allegro-4.4.3.1/addons/allegrogl/src/amesa/
H A Draster.h42 ZBUFFER* DepthBuffer;
/dports/games/gtkradiant/GPL/GtkRadiant/contrib/prtview/
H A Dprtview.cpp52 #define ZBUFFER "ZBuffer" macro
95 portals.zbuffer = INIGetInt(ZBUFFER, 1); in InitInstance()
139 INISetInt(ZBUFFER, portals.zbuffer, "ZBuffer level in 3D window"); in SaveConfig()
/dports/games/pinball/pinball-0.3.20201218/base/
H A DTextureUtil.h38 extern ZBUFFER * zbuffer;

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