/dports/games/libretro-scummvm/scummvm-7b1e929/engines/bladerunner/ |
H A D | zbuffer.cpp | 74 ZBuffer::ZBuffer() { in ZBuffer() function in BladeRunner::ZBuffer 83 ZBuffer::~ZBuffer() { in ~ZBuffer() 89 void ZBuffer::init(int width, int height) { in init() 174 uint16 *ZBuffer::getData() const { in getData() 178 uint16 ZBuffer::getZValue(int x, int y) const { in getZValue() 189 void ZBuffer::blit(Common::Rect rect) { in blit() 198 void ZBuffer::mark(Common::Rect rect) { in mark() 206 void ZBuffer::clean() { in clean() 214 void ZBuffer::resetUpdates() { in resetUpdates() 218 void ZBuffer::disable() { in disable() [all …]
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H A D | zbuffer.h | 50 class ZBuffer { 62 ZBuffer(); 63 ~ZBuffer();
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/dports/games/scummvm/scummvm-2.5.1/engines/bladerunner/ |
H A D | zbuffer.cpp | 74 ZBuffer::ZBuffer() { in ZBuffer() function in BladeRunner::ZBuffer 83 ZBuffer::~ZBuffer() { in ~ZBuffer() 89 void ZBuffer::init(int width, int height) { in init() 174 uint16 *ZBuffer::getData() const { in getData() 178 uint16 ZBuffer::getZValue(int x, int y) const { in getZValue() 189 void ZBuffer::blit(Common::Rect rect) { in blit() 198 void ZBuffer::mark(Common::Rect rect) { in mark() 206 void ZBuffer::clean() { in clean() 214 void ZBuffer::resetUpdates() { in resetUpdates() 218 void ZBuffer::disable() { in disable() [all …]
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H A D | zbuffer.h | 50 class ZBuffer { 62 ZBuffer(); 63 ~ZBuffer();
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/dports/math/vtk9/VTK-9.1.0/Rendering/Volume/ |
H A D | vtkFixedPointRayCastImage.cxx | 48 this->ZBuffer = nullptr; in vtkFixedPointRayCastImage() 55 delete[] this->ZBuffer; in ~vtkFixedPointRayCastImage() 91 delete[] this->ZBuffer; in AllocateZBuffer() 92 this->ZBuffer = nullptr; in AllocateZBuffer() 108 this->ZBuffer = new float[this->ZBufferMemorySize]; in AllocateZBuffer() 127 return *(this->ZBuffer + yPos * this->ZBufferSize[0] + xPos); in GetZBufferValue()
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/dports/math/vtk8/VTK-8.2.0/Rendering/Volume/ |
H A D | vtkFixedPointRayCastImage.cxx | 48 this->ZBuffer = nullptr; in vtkFixedPointRayCastImage() 55 delete [] this->ZBuffer; in ~vtkFixedPointRayCastImage() 95 delete [] this->ZBuffer; in AllocateZBuffer() 96 this->ZBuffer = nullptr; in AllocateZBuffer() 115 this->ZBuffer = new float [this->ZBufferMemorySize]; in AllocateZBuffer() 134 return *(this->ZBuffer + yPos*this->ZBufferSize[0] + xPos); in GetZBufferValue()
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/dports/math/vtk6/VTK-6.2.0/Rendering/Volume/ |
H A D | vtkFixedPointRayCastImage.cxx | 48 this->ZBuffer = NULL; in vtkFixedPointRayCastImage() 55 delete [] this->ZBuffer; in ~vtkFixedPointRayCastImage() 95 delete [] this->ZBuffer; in AllocateZBuffer() 96 this->ZBuffer = NULL; in AllocateZBuffer() 115 this->ZBuffer = new float [this->ZBufferMemorySize]; in AllocateZBuffer() 134 return *(this->ZBuffer + yPos*this->ZBufferSize[0] + xPos); in GetZBufferValue()
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/dports/x11-toolkits/irrlicht/irrlicht-1.8.5/source/Irrlicht/ |
H A D | CSoftwareDriver.cpp | 25 CurrentTriangleRenderer(0), ZBuffer(0), Texture(0) in CSoftwareDriver() 39 ZBuffer = video::createZBuffer(BackBuffer->getDimension()); in CSoftwareDriver() 86 if (ZBuffer) in ~CSoftwareDriver() 87 ZBuffer->drop(); in ~CSoftwareDriver() 232 if (ZBuffer && zBuffer) in beginScene() 233 ZBuffer->clear(); in beginScene() 284 ZBuffer->clear(); in setRenderTarget() 314 if (ZBuffer) in setRenderTarget() 315 ZBuffer->setSize(RenderTargetSize); in setRenderTarget() 919 if (ZBuffer) in clearZBuffer() [all …]
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/dports/math/py-yt/yt-4.0.1/yt/visualization/volume_rendering/tests/ |
H A D | test_zbuff.py | 12 ZBuffer, 67 zbuffer = ZBuffer(empty, z) 89 buff1 = ZBuffer(rgba1, z1) 90 buff2 = ZBuffer(rgba2, z2) 101 buff1 = ZBuffer(rgba1, z1) 106 buff2 = ZBuffer(rgba2, z2)
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/dports/games/ags/ags_linux_v.3.4.4.1/Plugins/agspalrender/ |
H A D | raycast.cpp | 85 double **ZBuffer; variable 744 if (!ZBuffer) in Ray_GetDistanceAt() 762 if (ZBuffer) return; in Init_Raycaster() 820 ZBuffer[x][y] = 0; in Raycast_Render() 1047 if (ZBuffer[x][y] > perpWallDist || ZBuffer[x][y] == 0) //We can draw. in Raycast_Render() 1246 if (ny < h && (ZBuffer[x][ny] > currentDist || ZBuffer[x][ny]== 0)) in Raycast_Render() 1304 if (ZBuffer[x][ny] > currentDist || ZBuffer[x][ny]== 0) in Raycast_Render() 1318 if (floorcolor > 0 && (currentDist < ZBuffer[x][y] || ZBuffer[x][y] == 0)) in Raycast_Render() 1325 if (currentDist < ZBuffer[x][h-y] || ZBuffer[x][h-y] == 0) in Raycast_Render() 1543 if (ZBuffer[i]) delete [] ZBuffer[i]; in QuitCleanup() [all …]
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/dports/math/vtk8/VTK-8.2.0/Rendering/SceneGraph/ |
H A D | vtkWindowNode.cxx | 34 this->ZBuffer = vtkFloatArray::New(); in vtkWindowNode() 42 this->ZBuffer->Delete(); in ~vtkWindowNode() 43 this->ZBuffer = 0; in ~vtkWindowNode()
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/dports/math/py-yt/yt-4.0.1/yt/visualization/volume_rendering/ |
H A D | zbuffer_array.py | 4 class ZBuffer: class 56 return ZBuffer(rgba, z) 79 b1 = ZBuffer(np.random.random(shape), np.ones(shape)) 80 b2 = ZBuffer(np.random.random(shape), np.zeros(shape))
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/dports/games/atanks/atanks-6.5/src/ |
H A D | sky.cpp | 108 class ZBuffer class 112 ZBuffer() = delete; 113 ZBuffer& operator=(const ZBuffer&) = delete; 121 ZBuffer( int32_t w, int32_t h ) in ZBuffer() function in ZBuffer 173 bool darkside, ZBuffer &zbuffer); 235 bool darkside, ZBuffer& zbuffer) in draw_amoon() 347 ZBuffer zbuffer( width, height ) ; in draw_moons()
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/dports/math/vtk9/VTK-9.1.0/Rendering/SceneGraph/ |
H A D | vtkWindowNode.cxx | 35 this->ZBuffer = vtkFloatArray::New(); in vtkWindowNode() 43 this->ZBuffer->Delete(); in ~vtkWindowNode() 44 this->ZBuffer = nullptr; in ~vtkWindowNode()
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/dports/math/vtk9/VTK-9.1.0/Rendering/RayTracing/ |
H A D | vtkOSPRayWindowNode.cxx | 74 this->ZBuffer->SetNumberOfComponents(1); in Render() 75 this->ZBuffer->SetNumberOfTuples(this->Size[0] * this->Size[1]); in Render() 76 float* z = static_cast<float*>(this->ZBuffer->GetVoidPointer(0)); in Render()
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/dports/math/vtk8/VTK-8.2.0/Rendering/OptiX/ |
H A D | vtkOptiXWindowNode.cxx | 63 this->ZBuffer->SetNumberOfComponents(1); in Render() 64 this->ZBuffer->SetNumberOfTuples(this->Size[0]*this->Size[1]); in Render() 65 float *z = static_cast<float *>(this->ZBuffer->GetVoidPointer(0)); in Render()
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H A D | vtkOptiXRendererNode.cxx | 70 this->ZBuffer = nullptr; in vtkOptiXRendererNode() 85 delete[] this->ZBuffer; in ~vtkOptiXRendererNode() 501 delete[] this->ZBuffer; in Render() 502 this->ZBuffer = new float[this->Size[0]*this->Size[1]]; in Render() 518 float *d = this->ZBuffer; in Render() 536 float *zptr = this->ZBuffer + j*this->Size[0]; in WriteLayer() 555 float *zptr = this->ZBuffer + j*this->Size[0]; in WriteLayer()
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/dports/games/libretro-fbneo/FBNeo-bbe3c05/src/dep/scripts/ |
H A D | cave_sprite_func.pl | 40 my @ZBuffer = ( "_NOZBUFFER", "_RZBUFFER", "_WZBUFFER", "_RWZBUFFER" ); 69 print OUTFILETAB $FunctionName . $Flip . "_NOZOOM_CLIPX" . $ZBuffer[$Function & 3] . "_256, "; 102 …print OUTFILETAB $FunctionName . "_NOFLIP" . $Zoom . "_NOCLIP" . $ZBuffer[$Function & 3] . "_256, …
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/dports/games/libretro-fbalpha/fbalpha-84eb9d9/src/dep/scripts/ |
H A D | cave_sprite_func.pl | 40 my @ZBuffer = ( "_NOZBUFFER", "_RZBUFFER", "_WZBUFFER", "_RWZBUFFER" ); 69 print OUTFILETAB $FunctionName . $Flip . "_NOZOOM_CLIPX" . $ZBuffer[$Function & 3] . "_256, "; 102 …print OUTFILETAB $FunctionName . "_NOFLIP" . $Zoom . "_NOCLIP" . $ZBuffer[$Function & 3] . "_256, …
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/dports/games/supertuxkart/SuperTuxKart-1.2-src/lib/irrlicht/include/ |
H A D | SMaterial.h | 234 ZBuffer(ECFN_LESSEQUAL), AntiAliasing(EAAM_SIMPLE), ColorMask(ECP_ALL), in SMaterial() 284 ZBuffer = other.ZBuffer; 366 u8 ZBuffer; variable 505 ZBuffer = value; break; in setFlag() 582 return ZBuffer!=ECFN_NEVER; in getFlag() 646 ZBuffer != b.ZBuffer ||
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/dports/x11-toolkits/irrlicht/irrlicht-1.8.5/include/ |
H A D | SMaterial.h | 234 ZBuffer(ECFN_LESSEQUAL), AntiAliasing(EAAM_SIMPLE), ColorMask(ECP_ALL), in SMaterial() 284 ZBuffer = other.ZBuffer; 366 u8 ZBuffer; variable 505 ZBuffer = value; break; in setFlag() 582 return ZBuffer!=ECFN_NEVER; in getFlag() 644 ZBuffer != b.ZBuffer ||
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/dports/games/scummvm/scummvm-2.5.1/engines/ags/plugins/ags_pal_render/ |
H A D | raycast.cpp | 71 double **ZBuffer; variable 711 if (!ZBuffer) { in Ray_GetDistanceAt() 723 if (ZBuffer) in Init_Raycaster() 777 ZBuffer[x][y] = 0; in Raycast_Render() 968 if (ZBuffer[x][y] > perpWallDist || ZBuffer[x][y] == 0) { //We can draw. in Raycast_Render() 1134 if (ny < h && (ZBuffer[x][ny] > currentDist || ZBuffer[x][ny] == 0)) { in Raycast_Render() 1182 if (ZBuffer[x][ny] > currentDist || ZBuffer[x][ny] == 0) { in Raycast_Render() 1195 if (floorcolor > 0 && (currentDist < ZBuffer[x][y] || ZBuffer[x][y] == 0)) { in Raycast_Render() 1200 if (currentDist < ZBuffer[x][h - y] || ZBuffer[x][h - y] == 0) { in Raycast_Render() 1391 if (ZBuffer[i]) delete[] ZBuffer[i]; in QuitCleanup() [all …]
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/dports/math/vtk8/VTK-8.2.0/Rendering/OSPRay/ |
H A D | vtkOSPRayWindowNode.cxx | 76 this->ZBuffer->SetNumberOfComponents(1); in Render() 77 this->ZBuffer->SetNumberOfTuples(this->Size[0]*this->Size[1]); in Render() 79 (this->ZBuffer->GetVoidPointer(0)); in Render()
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/dports/games/libretro-snes9x2005/snes9x2005-218be8e/source/ |
H A D | tile.c | 503 uint8_t* Depth = GFX.ZBuffer + Offset; in WRITE_4PIXELS16_ADD() 531 uint8_t* Depth = GFX.ZBuffer + Offset; in WRITE_4PIXELS16_FLIPPED_ADD() 559 uint8_t* Depth = GFX.ZBuffer + Offset; in WRITE_4PIXELS16_ADD1_2() 587 uint8_t* Depth = GFX.ZBuffer + Offset; in WRITE_4PIXELS16_FLIPPED_ADD1_2() 615 uint8_t* Depth = GFX.ZBuffer + Offset; in WRITE_4PIXELS16_SUB() 643 uint8_t* Depth = GFX.ZBuffer + Offset; in WRITE_4PIXELS16_FLIPPED_SUB() 671 uint8_t* Depth = GFX.ZBuffer + Offset; in WRITE_4PIXELS16_SUB1_2() 699 uint8_t* Depth = GFX.ZBuffer + Offset; in WRITE_4PIXELS16_FLIPPED_SUB1_2() 729 uint8_t* Depth = GFX.ZBuffer + Offset; in DrawTile16Add() 917 uint8_t* Depth = GFX.ZBuffer + Offset; in WRITE_4PIXELS16_ADDF1_2() [all …]
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/dports/math/vtk9/VTK-9.1.0/Rendering/Core/ |
H A D | vtkAbstractHyperTreeGridMapper.cxx | 82 this->ZBuffer = nullptr; in vtkAbstractHyperTreeGridMapper() 109 delete[] this->ZBuffer; in ~vtkAbstractHyperTreeGridMapper() 110 this->ZBuffer = nullptr; in ~vtkAbstractHyperTreeGridMapper() 205 os << indent << "ZBuffer: " << this->ZBuffer << endl; in PrintSelf()
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