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Searched refs:ZBuffer (Results 1 – 25 of 149) sorted by relevance

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/dports/games/libretro-scummvm/scummvm-7b1e929/engines/bladerunner/
H A Dzbuffer.cpp74 ZBuffer::ZBuffer() { in ZBuffer() function in BladeRunner::ZBuffer
83 ZBuffer::~ZBuffer() { in ~ZBuffer()
89 void ZBuffer::init(int width, int height) { in init()
174 uint16 *ZBuffer::getData() const { in getData()
178 uint16 ZBuffer::getZValue(int x, int y) const { in getZValue()
189 void ZBuffer::blit(Common::Rect rect) { in blit()
198 void ZBuffer::mark(Common::Rect rect) { in mark()
206 void ZBuffer::clean() { in clean()
214 void ZBuffer::resetUpdates() { in resetUpdates()
218 void ZBuffer::disable() { in disable()
[all …]
H A Dzbuffer.h50 class ZBuffer {
62 ZBuffer();
63 ~ZBuffer();
/dports/games/scummvm/scummvm-2.5.1/engines/bladerunner/
H A Dzbuffer.cpp74 ZBuffer::ZBuffer() { in ZBuffer() function in BladeRunner::ZBuffer
83 ZBuffer::~ZBuffer() { in ~ZBuffer()
89 void ZBuffer::init(int width, int height) { in init()
174 uint16 *ZBuffer::getData() const { in getData()
178 uint16 ZBuffer::getZValue(int x, int y) const { in getZValue()
189 void ZBuffer::blit(Common::Rect rect) { in blit()
198 void ZBuffer::mark(Common::Rect rect) { in mark()
206 void ZBuffer::clean() { in clean()
214 void ZBuffer::resetUpdates() { in resetUpdates()
218 void ZBuffer::disable() { in disable()
[all …]
H A Dzbuffer.h50 class ZBuffer {
62 ZBuffer();
63 ~ZBuffer();
/dports/math/vtk9/VTK-9.1.0/Rendering/Volume/
H A DvtkFixedPointRayCastImage.cxx48 this->ZBuffer = nullptr; in vtkFixedPointRayCastImage()
55 delete[] this->ZBuffer; in ~vtkFixedPointRayCastImage()
91 delete[] this->ZBuffer; in AllocateZBuffer()
92 this->ZBuffer = nullptr; in AllocateZBuffer()
108 this->ZBuffer = new float[this->ZBufferMemorySize]; in AllocateZBuffer()
127 return *(this->ZBuffer + yPos * this->ZBufferSize[0] + xPos); in GetZBufferValue()
/dports/math/vtk8/VTK-8.2.0/Rendering/Volume/
H A DvtkFixedPointRayCastImage.cxx48 this->ZBuffer = nullptr; in vtkFixedPointRayCastImage()
55 delete [] this->ZBuffer; in ~vtkFixedPointRayCastImage()
95 delete [] this->ZBuffer; in AllocateZBuffer()
96 this->ZBuffer = nullptr; in AllocateZBuffer()
115 this->ZBuffer = new float [this->ZBufferMemorySize]; in AllocateZBuffer()
134 return *(this->ZBuffer + yPos*this->ZBufferSize[0] + xPos); in GetZBufferValue()
/dports/math/vtk6/VTK-6.2.0/Rendering/Volume/
H A DvtkFixedPointRayCastImage.cxx48 this->ZBuffer = NULL; in vtkFixedPointRayCastImage()
55 delete [] this->ZBuffer; in ~vtkFixedPointRayCastImage()
95 delete [] this->ZBuffer; in AllocateZBuffer()
96 this->ZBuffer = NULL; in AllocateZBuffer()
115 this->ZBuffer = new float [this->ZBufferMemorySize]; in AllocateZBuffer()
134 return *(this->ZBuffer + yPos*this->ZBufferSize[0] + xPos); in GetZBufferValue()
/dports/x11-toolkits/irrlicht/irrlicht-1.8.5/source/Irrlicht/
H A DCSoftwareDriver.cpp25 CurrentTriangleRenderer(0), ZBuffer(0), Texture(0) in CSoftwareDriver()
39 ZBuffer = video::createZBuffer(BackBuffer->getDimension()); in CSoftwareDriver()
86 if (ZBuffer) in ~CSoftwareDriver()
87 ZBuffer->drop(); in ~CSoftwareDriver()
232 if (ZBuffer && zBuffer) in beginScene()
233 ZBuffer->clear(); in beginScene()
284 ZBuffer->clear(); in setRenderTarget()
314 if (ZBuffer) in setRenderTarget()
315 ZBuffer->setSize(RenderTargetSize); in setRenderTarget()
919 if (ZBuffer) in clearZBuffer()
[all …]
/dports/math/py-yt/yt-4.0.1/yt/visualization/volume_rendering/tests/
H A Dtest_zbuff.py12 ZBuffer,
67 zbuffer = ZBuffer(empty, z)
89 buff1 = ZBuffer(rgba1, z1)
90 buff2 = ZBuffer(rgba2, z2)
101 buff1 = ZBuffer(rgba1, z1)
106 buff2 = ZBuffer(rgba2, z2)
/dports/games/ags/ags_linux_v.3.4.4.1/Plugins/agspalrender/
H A Draycast.cpp85 double **ZBuffer; variable
744 if (!ZBuffer) in Ray_GetDistanceAt()
762 if (ZBuffer) return; in Init_Raycaster()
820 ZBuffer[x][y] = 0; in Raycast_Render()
1047 if (ZBuffer[x][y] > perpWallDist || ZBuffer[x][y] == 0) //We can draw. in Raycast_Render()
1246 if (ny < h && (ZBuffer[x][ny] > currentDist || ZBuffer[x][ny]== 0)) in Raycast_Render()
1304 if (ZBuffer[x][ny] > currentDist || ZBuffer[x][ny]== 0) in Raycast_Render()
1318 if (floorcolor > 0 && (currentDist < ZBuffer[x][y] || ZBuffer[x][y] == 0)) in Raycast_Render()
1325 if (currentDist < ZBuffer[x][h-y] || ZBuffer[x][h-y] == 0) in Raycast_Render()
1543 if (ZBuffer[i]) delete [] ZBuffer[i]; in QuitCleanup()
[all …]
/dports/math/vtk8/VTK-8.2.0/Rendering/SceneGraph/
H A DvtkWindowNode.cxx34 this->ZBuffer = vtkFloatArray::New(); in vtkWindowNode()
42 this->ZBuffer->Delete(); in ~vtkWindowNode()
43 this->ZBuffer = 0; in ~vtkWindowNode()
/dports/math/py-yt/yt-4.0.1/yt/visualization/volume_rendering/
H A Dzbuffer_array.py4 class ZBuffer: class
56 return ZBuffer(rgba, z)
79 b1 = ZBuffer(np.random.random(shape), np.ones(shape))
80 b2 = ZBuffer(np.random.random(shape), np.zeros(shape))
/dports/games/atanks/atanks-6.5/src/
H A Dsky.cpp108 class ZBuffer class
112 ZBuffer() = delete;
113 ZBuffer& operator=(const ZBuffer&) = delete;
121 ZBuffer( int32_t w, int32_t h ) in ZBuffer() function in ZBuffer
173 bool darkside, ZBuffer &zbuffer);
235 bool darkside, ZBuffer& zbuffer) in draw_amoon()
347 ZBuffer zbuffer( width, height ) ; in draw_moons()
/dports/math/vtk9/VTK-9.1.0/Rendering/SceneGraph/
H A DvtkWindowNode.cxx35 this->ZBuffer = vtkFloatArray::New(); in vtkWindowNode()
43 this->ZBuffer->Delete(); in ~vtkWindowNode()
44 this->ZBuffer = nullptr; in ~vtkWindowNode()
/dports/math/vtk9/VTK-9.1.0/Rendering/RayTracing/
H A DvtkOSPRayWindowNode.cxx74 this->ZBuffer->SetNumberOfComponents(1); in Render()
75 this->ZBuffer->SetNumberOfTuples(this->Size[0] * this->Size[1]); in Render()
76 float* z = static_cast<float*>(this->ZBuffer->GetVoidPointer(0)); in Render()
/dports/math/vtk8/VTK-8.2.0/Rendering/OptiX/
H A DvtkOptiXWindowNode.cxx63 this->ZBuffer->SetNumberOfComponents(1); in Render()
64 this->ZBuffer->SetNumberOfTuples(this->Size[0]*this->Size[1]); in Render()
65 float *z = static_cast<float *>(this->ZBuffer->GetVoidPointer(0)); in Render()
H A DvtkOptiXRendererNode.cxx70 this->ZBuffer = nullptr; in vtkOptiXRendererNode()
85 delete[] this->ZBuffer; in ~vtkOptiXRendererNode()
501 delete[] this->ZBuffer; in Render()
502 this->ZBuffer = new float[this->Size[0]*this->Size[1]]; in Render()
518 float *d = this->ZBuffer; in Render()
536 float *zptr = this->ZBuffer + j*this->Size[0]; in WriteLayer()
555 float *zptr = this->ZBuffer + j*this->Size[0]; in WriteLayer()
/dports/games/libretro-fbneo/FBNeo-bbe3c05/src/dep/scripts/
H A Dcave_sprite_func.pl40 my @ZBuffer = ( "_NOZBUFFER", "_RZBUFFER", "_WZBUFFER", "_RWZBUFFER" );
69 print OUTFILETAB $FunctionName . $Flip . "_NOZOOM_CLIPX" . $ZBuffer[$Function & 3] . "_256, ";
102 …print OUTFILETAB $FunctionName . "_NOFLIP" . $Zoom . "_NOCLIP" . $ZBuffer[$Function & 3] . "_256, …
/dports/games/libretro-fbalpha/fbalpha-84eb9d9/src/dep/scripts/
H A Dcave_sprite_func.pl40 my @ZBuffer = ( "_NOZBUFFER", "_RZBUFFER", "_WZBUFFER", "_RWZBUFFER" );
69 print OUTFILETAB $FunctionName . $Flip . "_NOZOOM_CLIPX" . $ZBuffer[$Function & 3] . "_256, ";
102 …print OUTFILETAB $FunctionName . "_NOFLIP" . $Zoom . "_NOCLIP" . $ZBuffer[$Function & 3] . "_256, …
/dports/games/supertuxkart/SuperTuxKart-1.2-src/lib/irrlicht/include/
H A DSMaterial.h234 ZBuffer(ECFN_LESSEQUAL), AntiAliasing(EAAM_SIMPLE), ColorMask(ECP_ALL), in SMaterial()
284 ZBuffer = other.ZBuffer;
366 u8 ZBuffer; variable
505 ZBuffer = value; break; in setFlag()
582 return ZBuffer!=ECFN_NEVER; in getFlag()
646 ZBuffer != b.ZBuffer ||
/dports/x11-toolkits/irrlicht/irrlicht-1.8.5/include/
H A DSMaterial.h234 ZBuffer(ECFN_LESSEQUAL), AntiAliasing(EAAM_SIMPLE), ColorMask(ECP_ALL), in SMaterial()
284 ZBuffer = other.ZBuffer;
366 u8 ZBuffer; variable
505 ZBuffer = value; break; in setFlag()
582 return ZBuffer!=ECFN_NEVER; in getFlag()
644 ZBuffer != b.ZBuffer ||
/dports/games/scummvm/scummvm-2.5.1/engines/ags/plugins/ags_pal_render/
H A Draycast.cpp71 double **ZBuffer; variable
711 if (!ZBuffer) { in Ray_GetDistanceAt()
723 if (ZBuffer) in Init_Raycaster()
777 ZBuffer[x][y] = 0; in Raycast_Render()
968 if (ZBuffer[x][y] > perpWallDist || ZBuffer[x][y] == 0) { //We can draw. in Raycast_Render()
1134 if (ny < h && (ZBuffer[x][ny] > currentDist || ZBuffer[x][ny] == 0)) { in Raycast_Render()
1182 if (ZBuffer[x][ny] > currentDist || ZBuffer[x][ny] == 0) { in Raycast_Render()
1195 if (floorcolor > 0 && (currentDist < ZBuffer[x][y] || ZBuffer[x][y] == 0)) { in Raycast_Render()
1200 if (currentDist < ZBuffer[x][h - y] || ZBuffer[x][h - y] == 0) { in Raycast_Render()
1391 if (ZBuffer[i]) delete[] ZBuffer[i]; in QuitCleanup()
[all …]
/dports/math/vtk8/VTK-8.2.0/Rendering/OSPRay/
H A DvtkOSPRayWindowNode.cxx76 this->ZBuffer->SetNumberOfComponents(1); in Render()
77 this->ZBuffer->SetNumberOfTuples(this->Size[0]*this->Size[1]); in Render()
79 (this->ZBuffer->GetVoidPointer(0)); in Render()
/dports/games/libretro-snes9x2005/snes9x2005-218be8e/source/
H A Dtile.c503 uint8_t* Depth = GFX.ZBuffer + Offset; in WRITE_4PIXELS16_ADD()
531 uint8_t* Depth = GFX.ZBuffer + Offset; in WRITE_4PIXELS16_FLIPPED_ADD()
559 uint8_t* Depth = GFX.ZBuffer + Offset; in WRITE_4PIXELS16_ADD1_2()
587 uint8_t* Depth = GFX.ZBuffer + Offset; in WRITE_4PIXELS16_FLIPPED_ADD1_2()
615 uint8_t* Depth = GFX.ZBuffer + Offset; in WRITE_4PIXELS16_SUB()
643 uint8_t* Depth = GFX.ZBuffer + Offset; in WRITE_4PIXELS16_FLIPPED_SUB()
671 uint8_t* Depth = GFX.ZBuffer + Offset; in WRITE_4PIXELS16_SUB1_2()
699 uint8_t* Depth = GFX.ZBuffer + Offset; in WRITE_4PIXELS16_FLIPPED_SUB1_2()
729 uint8_t* Depth = GFX.ZBuffer + Offset; in DrawTile16Add()
917 uint8_t* Depth = GFX.ZBuffer + Offset; in WRITE_4PIXELS16_ADDF1_2()
[all …]
/dports/math/vtk9/VTK-9.1.0/Rendering/Core/
H A DvtkAbstractHyperTreeGridMapper.cxx82 this->ZBuffer = nullptr; in vtkAbstractHyperTreeGridMapper()
109 delete[] this->ZBuffer; in ~vtkAbstractHyperTreeGridMapper()
110 this->ZBuffer = nullptr; in ~vtkAbstractHyperTreeGridMapper()
205 os << indent << "ZBuffer: " << this->ZBuffer << endl; in PrintSelf()

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