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Searched refs:ZCLIPPINGVALUE (Results 1 – 1 of 1) sorted by relevance

/dports/games/avp/avp-20170505/src/
H A Dfrustum.c172 #define ZCLIPPINGVALUE 4 macro
174 #define Clip_Z_Test(v) (ZCLIPPINGVALUE <= (v)->Z)
215 (ZCLIPPINGVALUE - curVertexPtr->Z), \
221 outputVerticesPtr->Z = ZCLIPPINGVALUE;
1054 if (dbPtr->ObView.vz+dbPtr->ObShapeData->shaperadius>=ZCLIPPINGVALUE) in ObjectWithin_Norm_Frustrum()
1070 if (dbPtr->ObView.vz-dbPtr->ObShapeData->shaperadius>=ZCLIPPINGVALUE) in ObjectCompletelyWithin_Norm_Frustrum()
1090 if (dbPtr->ObView.vz+dbPtr->ObShapeData->shaperadius>=ZCLIPPINGVALUE) in ObjectWithin_Wide_Frustrum()
1118 if(ZCLIPPINGVALUE <= RotatedPts[v].vz && RotatedPts[v].vz<=FAR_Z_CLIP_RANGE) in TestVerticesWith_Norm_Frustrum()
1120 if(ZCLIPPINGVALUE <= RotatedPts[v].vz) in TestVerticesWith_Norm_Frustrum()
1149 if(ZCLIPPINGVALUE <= RotatedPts[v].vz) in TestVerticesWith_Wide_Frustrum()