Searched refs:ZFACTOR (Results 1 – 10 of 10) sorted by relevance
/dports/graphics/dataplot/dataplot-2c1b27601a3b7523449de612613eadeead9a8f70/lib/frmenus/fit/ |
H A D | dataprli.men | 40 DELETE ZTERM1 ZFACTOR ZPRED2 ZLOWER ZUPPER 65 LET ZFACTOR = PPF*ZTERM1 68 LET ZLOWER = ZPRED2-RESSD*ZFACTOR 69 LET ZUPPER = ZPRED2+RESSD*ZFACTOR
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H A D | datatoli.men | 44 DELETE PPFN PPFC ZTERM1 ZTERM2 ZFACTOR ZPRED2 ZLOWER ZUPPER 76 LET ZFACTOR = (SQRT(ZNPAR*PPFF)*ZTERM1) + PPFN*ZTERM2 79 LET ZLOWER = ZPRED2-RESSD*ZFACTOR 80 LET ZUPPER = ZPRED2+RESSD*ZFACTOR
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H A D | xhatcoli.men | 62 LET ZFACTOR = SQRT(ZNPAR*PPF)*ZTERM1 65 LET ZLOWER = ZPRED2-RESSD*ZFACTOR 66 LET ZUPPER = ZPRED2+RESSD*ZFACTOR
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H A D | xhatwhcl.men | 62 LET ZFACTOR = SQRT(ZNPAR*PPF)*ZTERM1 65 LET ZLOWER = ZPRED2-RESSD*ZFACTOR 66 LET ZUPPER = ZPRED2+RESSD*ZFACTOR
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/dports/misc/libemos/libemos-4.5.9-Source/interpolation/ |
H A D | jsgggp.F | 150 REAL ZFACTOR(JPMAX) 261 CALL STRLAT(ALAT(LOOP), RISTRET, 0, ALAT(LOOP), ZFACTOR(LOOP)) 387 ZCOSI = ZFACTOR(NXTROW) / ABS( COS(ZLAT*DEG2RAD) )
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/dports/games/powder-toy/The-Powder-Toy-95.0/src/graphics/ |
H A D | Renderer.cpp | 438 …glVertex2i(zoomWindowPosition.X+(zoomScopeSize*ZFACTOR), zoomWindowPosition.Y+(zoomScopeSize*ZFACT… in RenderZoom() 456 glVertex2i(zoomWindowPosition.X+(zoomScopeSize*ZFACTOR), zoomWindowPosition.Y+(i*ZFACTOR)); in RenderZoom() 460 glVertex2i(zoomWindowPosition.X+(i*ZFACTOR), zoomWindowPosition.Y+(zoomScopeSize*ZFACTOR)); in RenderZoom() 469 …glVertex2i(zoomWindowPosition.X+(zoomScopeSize*ZFACTOR), zoomWindowPosition.Y+(zoomScopeSize*ZFACT… in RenderZoom() 499 …(zoomWindowPosition.X-1, zoomWindowPosition.Y-1, zoomScopeSize*ZFACTOR+1, zoomScopeSize*ZFACTOR+1); in RenderZoom() 500 …omWindowPosition.X-2, zoomWindowPosition.Y-2, zoomScopeSize*ZFACTOR+3, zoomScopeSize*ZFACTOR+3, 19… in RenderZoom() 501 …omWindowPosition.X-1, zoomWindowPosition.Y-1, zoomScopeSize*ZFACTOR+1, zoomScopeSize*ZFACTOR+1, 0,… in RenderZoom() 506 for (y=0; y<ZFACTOR-1; y++) in RenderZoom() 507 for (x=0; x<ZFACTOR-1; x++) in RenderZoom() 508 img[(j*ZFACTOR+y+zoomWindowPosition.Y)*(VIDXRES)+(i*ZFACTOR+x+zoomWindowPosition.X)] = pix; in RenderZoom() [all …]
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H A D | Renderer.h | 76 int ZFACTOR; variable
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/dports/games/powder-toy/The-Powder-Toy-95.0/src/gui/game/ |
H A D | GameModel.cpp | 885 ren->ZFACTOR = factor; in SetZoomFactor() 891 return ren->ZFACTOR; in GetZoomFactor()
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/dports/games/powder-toy/The-Powder-Toy-95.0/src/lua/ |
H A D | LuaScriptInterface.cpp | 2356 lua_pushnumber(l, luacon_ren->ZFACTOR); in renderer_zoomWindowInfo() 2357 lua_pushnumber(l, luacon_ren->zoomScopeSize * luacon_ren->ZFACTOR); in renderer_zoomWindowInfo() 2371 luacon_ren->ZFACTOR = f; in renderer_zoomWindowInfo() 2391 int windowEdgeRight = luacon_ren->ZFACTOR * s + luacon_ren->zoomWindowPosition.X; in renderer_zoomScopeInfo() 2392 int windowEdgeBottom = luacon_ren->ZFACTOR * s + luacon_ren->zoomWindowPosition.Y; in renderer_zoomScopeInfo()
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/dports/math/reduce/Reduce-svn5758-src/packages/alg/ |
H A D | zfactor.red | 146 prin2 "ZFACTOR(mcfactor!*): Assuming ";
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