Searched refs:ZMTCoordType (Results 1 – 3 of 3) sorted by relevance
497 ZMTCoordType, enumerator
2105 case ZMTCoordType: in GetCoordTypeText()2187 if (Coord == ZMTCoordType) { //"normal" style z-matrix in WriteToFile()
472 } else if (MainData->InputOptions->Data->GetCoordType() <= ZMTCoordType) { in OpenGAMESSInput()5107 if ((lInputOptions->Data->GetCoordType() == ZMTCoordType)|| in ExportGAMESS()