Home
last modified time | relevance | path

Searched refs:ZONE_TYPE_ALL (Results 1 – 4 of 4) sorted by relevance

/dports/games/OpenTomb/OpenTomb-win32-2018-02-03_alpha/src/
H A Droom.h146 #define ZONE_TYPE_ALL (0) macro
H A Droom.cpp796 case ZONE_TYPE_ALL: in Room_IsBoxForPath()
H A Dcharacter_controller.cpp56 ret->ai_zone_type = ZONE_TYPE_ALL; in Character_Create()
/dports/games/OpenTomb/OpenTomb-win32-2018-02-03_alpha/src/script/
H A Dscript.cpp968 LUA_EXPOSE(lua, ZONE_TYPE_ALL); in Script_LoadConstants()