Searched refs:ZONE_TYPE_ALL (Results 1 – 4 of 4) sorted by relevance
146 #define ZONE_TYPE_ALL (0) macro
796 case ZONE_TYPE_ALL: in Room_IsBoxForPath()
56 ret->ai_zone_type = ZONE_TYPE_ALL; in Character_Create()
968 LUA_EXPOSE(lua, ZONE_TYPE_ALL); in Script_LoadConstants()