Searched refs:ZOOM_X (Results 1 – 5 of 5) sorted by relevance
166 ZOOM_X = NUMBER_OF_PARAMS + 1 variable
189 x = global.count * ZOOM_X; in FUNCANIMATE()192 CENTER_X - ZOOM_X - (int)x, CENTER_Y - ZOOM_Y - (int)y, in FUNCANIMATE()193 ZOOM_X, 2 * y + 2 * ZOOM_Y, in FUNCANIMATE()194 CENTER_X - ZOOM_X - (int)x, CENTER_Y - ZOOM_Y - (int)y); in FUNCANIMATE()197 ZOOM_X, 2 * y + 2 * ZOOM_Y, in FUNCANIMATE()1448 x = global.count * ZOOM_X;
81 #define ZOOM_X VEL_X /* how fast the zoom is */ macro
1203 EDEF(ZOOM_X),1858 VAR_FLOAT(ZOOM_X) in dump_opengl_state()