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Searched refs:ZRot (Results 1 – 12 of 12) sorted by relevance

/dports/games/alephone/alephone-release-20190331/Source_Files/RenderMain/
H A DOGL_Model_Def.h105 float XRot, YRot, ZRot; // In degrees variable
127 Scale(1), XRot(0), YRot(0), ZRot(0), XShift(0), YShift(0), ZShift(0), Sidedness(1), in OGL_ModelData()
H A DOGL_Setup.h347 float XRot, YRot, ZRot; // In degrees variable
368 Scale(1), XRot(0), YRot(0), ZRot(0), XShift(0), YShift(0), ZShift(0), Sidedness(1), in OGL_ModelData()
H A DOGL_Model_Def.cpp473 Angle = (float)Degree2Radian*ZRot; in Load()
691 root.read_attr("z_rot", def.ZRot); in parse_mml_opengl_model()
/dports/games/duel/duel/src/
H A DBase.cpp32 float zr_f = ZRot(); in Update()
H A DdoAI.cpp355 glRotatef(target->ZRot(), 0, 0, 1); in Fight()
487 glRotatef(ZRot(), 0, 0, 1); in Avoid()
H A DShip.cpp64 float zRot = this->ZRot(); in RotateCW()
74 float zRot = this->ZRot(); in RotateCCW()
/dports/games/duel/duel/src/libDazzle/
H A DEntity.h70 float ZRot(void);
H A DSimpleParticle.cpp93 SetRotation(0,0,ZRot()+17); in Update()
H A DEntity.cpp94 float CEntity::ZRot(void) in ZRot() function in CEntity
H A DEntityCollision.cpp85 glRotatef(-in_Entity->ZRot(), 0, 0, 1); in BSMeshCollision()
H A DModelEntity.cpp144 glRotatef(this->ZRot(), 0,0,1); in GenerateShadowVolume()
/dports/cad/repsnapper/repsnapper-2.5a4/libraries/amf/amftools-code/src/
H A DAMF_File.cpp1780 CQuat ZRot = CQuat(jt->rZ*d2r, Vec3D(0,0,1)); in RenderConstellation() local
1781 CQuat ThisRot = ZRot*YRot*XRot; //rotation (by X then Y then Z) in RenderConstellation()