Searched refs:ZRot (Results 1 – 12 of 12) sorted by relevance
/dports/games/alephone/alephone-release-20190331/Source_Files/RenderMain/ |
H A D | OGL_Model_Def.h | 105 float XRot, YRot, ZRot; // In degrees variable 127 Scale(1), XRot(0), YRot(0), ZRot(0), XShift(0), YShift(0), ZShift(0), Sidedness(1), in OGL_ModelData()
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H A D | OGL_Setup.h | 347 float XRot, YRot, ZRot; // In degrees variable 368 Scale(1), XRot(0), YRot(0), ZRot(0), XShift(0), YShift(0), ZShift(0), Sidedness(1), in OGL_ModelData()
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H A D | OGL_Model_Def.cpp | 473 Angle = (float)Degree2Radian*ZRot; in Load() 691 root.read_attr("z_rot", def.ZRot); in parse_mml_opengl_model()
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/dports/games/duel/duel/src/ |
H A D | Base.cpp | 32 float zr_f = ZRot(); in Update()
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H A D | doAI.cpp | 355 glRotatef(target->ZRot(), 0, 0, 1); in Fight() 487 glRotatef(ZRot(), 0, 0, 1); in Avoid()
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H A D | Ship.cpp | 64 float zRot = this->ZRot(); in RotateCW() 74 float zRot = this->ZRot(); in RotateCCW()
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/dports/games/duel/duel/src/libDazzle/ |
H A D | Entity.h | 70 float ZRot(void);
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H A D | SimpleParticle.cpp | 93 SetRotation(0,0,ZRot()+17); in Update()
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H A D | Entity.cpp | 94 float CEntity::ZRot(void) in ZRot() function in CEntity
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H A D | EntityCollision.cpp | 85 glRotatef(-in_Entity->ZRot(), 0, 0, 1); in BSMeshCollision()
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H A D | ModelEntity.cpp | 144 glRotatef(this->ZRot(), 0,0,1); in GenerateShadowVolume()
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/dports/cad/repsnapper/repsnapper-2.5a4/libraries/amf/amftools-code/src/ |
H A D | AMF_File.cpp | 1780 CQuat ZRot = CQuat(jt->rZ*d2r, Vec3D(0,0,1)); in RenderConstellation() local 1781 CQuat ThisRot = ZRot*YRot*XRot; //rotation (by X then Y then Z) in RenderConstellation()
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