/dports/games/edge/Edge-1.35-source/src/ |
H A D | rad_pars.cc | 812 Z_Clear(newdef, define_t, 1); in RAD_ParseDefine() 1239 Z_Clear(t, s_enabler_t, 1); in RAD_ParseEnableScript() 1254 Z_Clear(t, s_enabler_t, 1); in RAD_ParseEnableTagged() 1276 Z_Clear(exit, s_exit_t, 1); in RAD_ParseExitLevel() 1301 Z_Clear(tip, s_tip_t, 1); in RAD_ParseTip() 1503 Z_Clear(t, s_thing_t, 1); in RAD_ParseSpawnThing() 1586 Z_Clear(t, s_sound_t, 1); in RAD_ParsePlaySound() 1641 Z_Clear(t, s_damagep_t, 1); in RAD_ParseDamagePlayer() 1656 Z_Clear(heal, s_healp_t, 1); in RAD_ParseHealPlayer() 1710 Z_Clear(sb, s_benefit_t, 1); in RAD_ParseGiveLoseBenefit() [all …]
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H A D | sv_load.cc | 264 Z_Clear(S, savestruct_t, 1); in SV_LoadSTRU() 285 Z_Clear(S->fields, savefield_t, numfields+1); in SV_LoadSTRU() 327 Z_Clear(A, savearray_t, 1); in SV_LoadARRY()
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H A D | p_setup.cc | 326 Z_Clear(segs, seg_t, numsegs); in LoadV3Segs() 415 Z_Clear(segs, seg_t, numsegs); in LoadGLSegs() 689 Z_Clear(sectors, sector_t, numsectors); in LoadSectors() 798 Z_Clear(nodes, node_t, numnodes); in LoadV5Nodes() 859 Z_Clear(nodes, node_t, numnodes); in LoadNodes() 1289 Z_Clear(lines, line_t, numlines); in LoadLineDefs() 1348 Z_Clear(lines, line_t, numlines); in LoadHexenLineDefs() 1479 Z_Clear(sides, side_t, numsides); in LoadSideDefs() 1654 Z_Clear(walltiles, wall_tile_t, numwalltiles); 1723 Z_Clear(vertgaps, vgap_t, numvertgaps); in SetupVertGaps() [all …]
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H A D | sv_misc.cc | 517 Z_Clear(b, button_t, 1); in SV_ButtonCreateElems() 630 Z_Clear(cur, rad_trigger_t, 1); in SV_TriggerCreateElems() 750 Z_Clear(pmov, plane_move_t, 1); in SV_PlaneMoveCreateElems() 811 Z_Clear(smov, slider_move_t, 1); in SV_SliderMoveCreateElems()
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H A D | tinybsp.cc | 58 Z_Clear(segs, seg_t, max_segs); in Poly_Setup() 59 Z_Clear(subsectors, subsector_t, max_subsecs); in Poly_Setup() 60 Z_Clear(nodes, node_t, max_subsecs); in Poly_Setup() 61 Z_Clear(gl_vertexes, vertex_t, max_glvert); in Poly_Setup()
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H A D | con_main.cc | 639 Z_Clear(buffer, char, 256); in CON_PlayerMessage() 665 Z_Clear(buffer, char, 256); in CON_PlayerMessageLDF()
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H A D | p_bot.cc | 706 Z_Clear(cmd, ticcmd_t, 1); in P_BotPlayerBuilder() 714 Z_Clear(&bot->cmd, botcmd_t, 1); in P_BotPlayerBuilder() 731 Z_Clear(bot, bot_t, 1); in P_BotCreate()
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H A D | sv_glob.cc | 159 Z_Clear(dest, gameflags_t, 1); in GV_GetLevelFlags() 327 Z_Clear(globs, saveglobals_t, 1); in SV_NewGLOB()
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H A D | e_input.cc | 321 Z_Clear(cmd, ticcmd_t, 1); in E_BuildTiccmd() 598 Z_Clear(gamekeydown, byte, NUMKEYS); in E_ClearInput()
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H A D | p_forces.cc | 175 Z_Clear(f, force_t, 1); in P_NewForce()
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H A D | p_switch.cc | 254 Z_Clear(b, button_t, 1); in P_UpdateButtons()
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H A D | sv_mobj.cc | 327 Z_Clear(cur, mobj_t, 1); in SV_MobjCreateElems() 446 Z_Clear(cur, iteminque_t, 1); in SV_ItemqCreateElems()
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H A D | p_blockmap.cc | 87 Z_Clear(bmap_things, mobj_t*, bmap_width * bmap_height); in P_CreateThingBlockMap() 98 Z_Clear(dlmap_things, mobj_t*, dlmap_width * dlmap_height); in P_CreateThingBlockMap() 1322 Z_Clear(bmap_lines, linedef_set_t *, btotal); in P_GenerateBlockMap()
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H A D | sv_play.cc | 348 Z_Clear(p, player_t, 1); in SV_PlayerCreateElems()
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H A D | p_map.cc | 1456 Z_Clear(&aim_I, shoot_trav_info_t, 1); in P_AimLineAttack() 1500 Z_Clear(&shoot_I, shoot_trav_info_t, 1); in P_LineAttack() 1571 Z_Clear(&aim_I, shoot_trav_info_t, 1); in DoMapTargetAutoAim()
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H A D | rad_trig.cc | 757 Z_Clear(trig, rad_trigger_t, 1); in RAD_SpawnTriggers()
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H A D | rad_act.cc | 89 Z_Clear(current, drawtip_t, 1); in RAD_InitTips()
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H A D | p_user.cc | 753 Z_Clear(p, player_t, 1); in P_CreatePlayer()
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H A D | p_maputl.cc | 768 Z_Clear(newbie, extrafloor_t, 1); in P_AddExtraFloor()
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H A D | m_menu.cc | 1072 Z_Clear(EpisodeMenu, menuitem_t, gamedefs.GetSize()); in CreateEpisodeMenu()
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H A D | p_mobj.cc | 1834 Z_Clear(mobj, mobj_t, 1); in P_MobjCreateObject()
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/dports/games/edge/Edge-1.35-source/epi/ |
H A D | utility.h | 160 #define Z_Clear(ptr, type, num) \ macro
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H A D | pri_heap.cc | 46 Z_Clear(map, int, total_size); in Clear()
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