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Searched refs:Z_Clear (Results 1 – 23 of 23) sorted by relevance

/dports/games/edge/Edge-1.35-source/src/
H A Drad_pars.cc812 Z_Clear(newdef, define_t, 1); in RAD_ParseDefine()
1239 Z_Clear(t, s_enabler_t, 1); in RAD_ParseEnableScript()
1254 Z_Clear(t, s_enabler_t, 1); in RAD_ParseEnableTagged()
1276 Z_Clear(exit, s_exit_t, 1); in RAD_ParseExitLevel()
1301 Z_Clear(tip, s_tip_t, 1); in RAD_ParseTip()
1503 Z_Clear(t, s_thing_t, 1); in RAD_ParseSpawnThing()
1586 Z_Clear(t, s_sound_t, 1); in RAD_ParsePlaySound()
1641 Z_Clear(t, s_damagep_t, 1); in RAD_ParseDamagePlayer()
1656 Z_Clear(heal, s_healp_t, 1); in RAD_ParseHealPlayer()
1710 Z_Clear(sb, s_benefit_t, 1); in RAD_ParseGiveLoseBenefit()
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H A Dsv_load.cc264 Z_Clear(S, savestruct_t, 1); in SV_LoadSTRU()
285 Z_Clear(S->fields, savefield_t, numfields+1); in SV_LoadSTRU()
327 Z_Clear(A, savearray_t, 1); in SV_LoadARRY()
H A Dp_setup.cc326 Z_Clear(segs, seg_t, numsegs); in LoadV3Segs()
415 Z_Clear(segs, seg_t, numsegs); in LoadGLSegs()
689 Z_Clear(sectors, sector_t, numsectors); in LoadSectors()
798 Z_Clear(nodes, node_t, numnodes); in LoadV5Nodes()
859 Z_Clear(nodes, node_t, numnodes); in LoadNodes()
1289 Z_Clear(lines, line_t, numlines); in LoadLineDefs()
1348 Z_Clear(lines, line_t, numlines); in LoadHexenLineDefs()
1479 Z_Clear(sides, side_t, numsides); in LoadSideDefs()
1654 Z_Clear(walltiles, wall_tile_t, numwalltiles);
1723 Z_Clear(vertgaps, vgap_t, numvertgaps); in SetupVertGaps()
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H A Dsv_misc.cc517 Z_Clear(b, button_t, 1); in SV_ButtonCreateElems()
630 Z_Clear(cur, rad_trigger_t, 1); in SV_TriggerCreateElems()
750 Z_Clear(pmov, plane_move_t, 1); in SV_PlaneMoveCreateElems()
811 Z_Clear(smov, slider_move_t, 1); in SV_SliderMoveCreateElems()
H A Dtinybsp.cc58 Z_Clear(segs, seg_t, max_segs); in Poly_Setup()
59 Z_Clear(subsectors, subsector_t, max_subsecs); in Poly_Setup()
60 Z_Clear(nodes, node_t, max_subsecs); in Poly_Setup()
61 Z_Clear(gl_vertexes, vertex_t, max_glvert); in Poly_Setup()
H A Dcon_main.cc639 Z_Clear(buffer, char, 256); in CON_PlayerMessage()
665 Z_Clear(buffer, char, 256); in CON_PlayerMessageLDF()
H A Dp_bot.cc706 Z_Clear(cmd, ticcmd_t, 1); in P_BotPlayerBuilder()
714 Z_Clear(&bot->cmd, botcmd_t, 1); in P_BotPlayerBuilder()
731 Z_Clear(bot, bot_t, 1); in P_BotCreate()
H A Dsv_glob.cc159 Z_Clear(dest, gameflags_t, 1); in GV_GetLevelFlags()
327 Z_Clear(globs, saveglobals_t, 1); in SV_NewGLOB()
H A De_input.cc321 Z_Clear(cmd, ticcmd_t, 1); in E_BuildTiccmd()
598 Z_Clear(gamekeydown, byte, NUMKEYS); in E_ClearInput()
H A Dp_forces.cc175 Z_Clear(f, force_t, 1); in P_NewForce()
H A Dp_switch.cc254 Z_Clear(b, button_t, 1); in P_UpdateButtons()
H A Dsv_mobj.cc327 Z_Clear(cur, mobj_t, 1); in SV_MobjCreateElems()
446 Z_Clear(cur, iteminque_t, 1); in SV_ItemqCreateElems()
H A Dp_blockmap.cc87 Z_Clear(bmap_things, mobj_t*, bmap_width * bmap_height); in P_CreateThingBlockMap()
98 Z_Clear(dlmap_things, mobj_t*, dlmap_width * dlmap_height); in P_CreateThingBlockMap()
1322 Z_Clear(bmap_lines, linedef_set_t *, btotal); in P_GenerateBlockMap()
H A Dsv_play.cc348 Z_Clear(p, player_t, 1); in SV_PlayerCreateElems()
H A Dp_map.cc1456 Z_Clear(&aim_I, shoot_trav_info_t, 1); in P_AimLineAttack()
1500 Z_Clear(&shoot_I, shoot_trav_info_t, 1); in P_LineAttack()
1571 Z_Clear(&aim_I, shoot_trav_info_t, 1); in DoMapTargetAutoAim()
H A Drad_trig.cc757 Z_Clear(trig, rad_trigger_t, 1); in RAD_SpawnTriggers()
H A Drad_act.cc89 Z_Clear(current, drawtip_t, 1); in RAD_InitTips()
H A Dp_user.cc753 Z_Clear(p, player_t, 1); in P_CreatePlayer()
H A Dp_maputl.cc768 Z_Clear(newbie, extrafloor_t, 1); in P_AddExtraFloor()
H A Dm_menu.cc1072 Z_Clear(EpisodeMenu, menuitem_t, gamedefs.GetSize()); in CreateEpisodeMenu()
H A Dp_mobj.cc1834 Z_Clear(mobj, mobj_t, 1); in P_MobjCreateObject()
/dports/games/edge/Edge-1.35-source/epi/
H A Dutility.h160 #define Z_Clear(ptr, type, num) \ macro
H A Dpri_heap.cc46 Z_Clear(map, int, total_size); in Clear()