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Searched refs:Z_FACTOR (Results 1 – 23 of 23) sorted by relevance

/dports/graphics/qgis/qgis-3.22.3/python/plugins/processing/algs/qgis/
H A DRelief.py81 Z_FACTOR = 'Z_FACTOR' variable in Relief
102 self.addParameter(QgsProcessingParameterNumber(self.Z_FACTOR,
128 zFactor = self.parameterAsDouble(parameters, self.Z_FACTOR, context)
/dports/graphics/qgis-ltr/qgis-3.16.16/python/plugins/processing/algs/qgis/
H A DRelief.py83 Z_FACTOR = 'Z_FACTOR' variable in Relief
104 self.addParameter(QgsProcessingParameterNumber(self.Z_FACTOR,
130 zFactor = self.parameterAsDouble(parameters, self.Z_FACTOR, context)
/dports/graphics/qgis/qgis-3.22.3/python/plugins/processing/algs/gdal/
H A Dhillshade.py46 Z_FACTOR = 'Z_FACTOR' variable in hillshade
65 self.addParameter(QgsProcessingParameterNumber(self.Z_FACTOR,
151 arguments.append(str(self.parameterAsDouble(parameters, self.Z_FACTOR, context)))
/dports/graphics/qgis-ltr/qgis-3.16.16/python/plugins/processing/algs/gdal/
H A Dhillshade.py46 Z_FACTOR = 'Z_FACTOR' variable in hillshade
65 self.addParameter(QgsProcessingParameterNumber(self.Z_FACTOR,
151 arguments.append(str(self.parameterAsDouble(parameters, self.Z_FACTOR, context)))
/dports/math/saga/saga-8.1.3/saga-gis/src/accessories/python/test_data/
H A Dtest.sgrd12 Z_FACTOR = 1.000000
/dports/graphics/qgis/qgis-3.22.3/python/plugins/sagaprovider/
H A Ddummy.sgrd12 Z_FACTOR = 1.000000
/dports/graphics/qgis/qgis-3.22.3/python/plugins/sagaprovider/tests/testdata/expected/
H A Dwatershed_segmentation_borders.sgrd13 Z_FACTOR = 1.000000
H A Dwatershed_segmentation_segments.sgrd13 Z_FACTOR = 1.000000
/dports/graphics/qgis-ltr/qgis-3.16.16/python/plugins/processing/tests/testdata/expected/saga/
H A Dwatershed_segmentation_borders.sgrd13 Z_FACTOR = 1.000000
H A Dwatershed_segmentation_segments.sgrd13 Z_FACTOR = 1.000000
/dports/graphics/qgis-ltr/qgis-3.16.16/python/plugins/processing/algs/saga/
H A Ddummy.sgrd12 Z_FACTOR = 1.000000
/dports/games/cdogs-sdl/cdogs-sdl-1.0.1/src/cdogs/
H A Ddefs.h109 #define Z_FACTOR 16 // the number of increments used for Z macro
H A Demitter.c59 e.u.AddParticle.Z *= Z_FACTOR; in EmitterStart()
H A Dparticle.c532 pic->size.x / -2, pic->size.y / -2 - (int)(p->Z / Z_FACTOR)); in DrawParticle()
538 p->Z * PARTICLE_DARKEN_Z * Z_FACTOR / 256 + 128, 128, 255); in DrawParticle()
550 p->u.Text, svec2i(pos.x, pos.y - (int)(p->Z / Z_FACTOR)), opts); in DrawParticle()
H A Dhandle_game_events.c269 s.u.AddParticle.Z = BULLET_Z * Z_FACTOR; in HandleGameEvent()
294 s.u.AddParticle.Z = BULLET_Z * Z_FACTOR; in HandleGameEvent()
490 s.u.AddParticle.Z = BULLET_Z * Z_FACTOR; in HandleGameEvent()
H A Dweapon_class.c147 wc->u.Normal.MuzzleHeight = 10 * Z_FACTOR; in LoadWeaponClass()
266 wc->u.Normal.MuzzleHeight = muzzleHeight * Z_FACTOR; in LoadWeaponClass()
574 float)(muzzleHeight + (state == GUNSTATE_FIRING ? 0 : 4 * Z_FACTOR)); in WeaponClassGetMuzzleHeight()
H A Dbullet_class.c104 svec2i_subtract(pos, svec2i(0, (int)(obj->z / Z_FACTOR))); in BulletDraw()
440 ap.Z = obj->z / Z_FACTOR; in AddTrail()
H A Dactors.c237 Z_FACTOR; in ActorUpdateWeapon()
514 s.u.AddParticle.Z = (BULLET_Z * 2) * Z_FACTOR; in CheckTrigger()
1882 s.u.AddParticle.Z = BULLET_Z * Z_FACTOR; in ActorHit()
/dports/graphics/qgis/qgis-3.22.3/python/plugins/processing/tests/testdata/
H A Dqgis_algorithm_tests1.yaml1760 Z_FACTOR: 1.0
1775 Z_FACTOR: 1.0
1790 Z_FACTOR: 1.0
1804 Z_FACTOR: 1.0
1823 Z_FACTOR: 1.0
1843 Z_FACTOR: 1.0
H A Dgdal_algorithm_raster_tests.yaml325 Z_FACTOR: 1.0
/dports/graphics/qgis-ltr/qgis-3.16.16/python/plugins/processing/tests/testdata/
H A Dqgis_algorithm_tests1.yaml1673 Z_FACTOR: 1.0
1688 Z_FACTOR: 1.0
1703 Z_FACTOR: 1.0
1717 Z_FACTOR: 1.0
1736 Z_FACTOR: 1.0
1756 Z_FACTOR: 1.0
H A Dgdal_algorithm_raster_tests.yaml323 Z_FACTOR: 1.0
/dports/games/cdogs-sdl/cdogs-sdl-1.0.1/src/cdogs/draw/
H A Ddraw_actor.c493 muzzlePos.y -= wcb->u.Normal.MuzzleHeight / Z_FACTOR; in DrawLaserSight()