/dports/graphics/qgis/qgis-3.22.3/python/plugins/processing/algs/qgis/ |
H A D | Relief.py | 81 Z_FACTOR = 'Z_FACTOR' variable in Relief 102 self.addParameter(QgsProcessingParameterNumber(self.Z_FACTOR, 128 zFactor = self.parameterAsDouble(parameters, self.Z_FACTOR, context)
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/dports/graphics/qgis-ltr/qgis-3.16.16/python/plugins/processing/algs/qgis/ |
H A D | Relief.py | 83 Z_FACTOR = 'Z_FACTOR' variable in Relief 104 self.addParameter(QgsProcessingParameterNumber(self.Z_FACTOR, 130 zFactor = self.parameterAsDouble(parameters, self.Z_FACTOR, context)
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/dports/graphics/qgis/qgis-3.22.3/python/plugins/processing/algs/gdal/ |
H A D | hillshade.py | 46 Z_FACTOR = 'Z_FACTOR' variable in hillshade 65 self.addParameter(QgsProcessingParameterNumber(self.Z_FACTOR, 151 arguments.append(str(self.parameterAsDouble(parameters, self.Z_FACTOR, context)))
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/dports/graphics/qgis-ltr/qgis-3.16.16/python/plugins/processing/algs/gdal/ |
H A D | hillshade.py | 46 Z_FACTOR = 'Z_FACTOR' variable in hillshade 65 self.addParameter(QgsProcessingParameterNumber(self.Z_FACTOR, 151 arguments.append(str(self.parameterAsDouble(parameters, self.Z_FACTOR, context)))
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/dports/math/saga/saga-8.1.3/saga-gis/src/accessories/python/test_data/ |
H A D | test.sgrd | 12 Z_FACTOR = 1.000000
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/dports/graphics/qgis/qgis-3.22.3/python/plugins/sagaprovider/ |
H A D | dummy.sgrd | 12 Z_FACTOR = 1.000000
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/dports/graphics/qgis/qgis-3.22.3/python/plugins/sagaprovider/tests/testdata/expected/ |
H A D | watershed_segmentation_borders.sgrd | 13 Z_FACTOR = 1.000000
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H A D | watershed_segmentation_segments.sgrd | 13 Z_FACTOR = 1.000000
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/dports/graphics/qgis-ltr/qgis-3.16.16/python/plugins/processing/tests/testdata/expected/saga/ |
H A D | watershed_segmentation_borders.sgrd | 13 Z_FACTOR = 1.000000
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H A D | watershed_segmentation_segments.sgrd | 13 Z_FACTOR = 1.000000
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/dports/graphics/qgis-ltr/qgis-3.16.16/python/plugins/processing/algs/saga/ |
H A D | dummy.sgrd | 12 Z_FACTOR = 1.000000
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/dports/games/cdogs-sdl/cdogs-sdl-1.0.1/src/cdogs/ |
H A D | defs.h | 109 #define Z_FACTOR 16 // the number of increments used for Z macro
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H A D | emitter.c | 59 e.u.AddParticle.Z *= Z_FACTOR; in EmitterStart()
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H A D | particle.c | 532 pic->size.x / -2, pic->size.y / -2 - (int)(p->Z / Z_FACTOR)); in DrawParticle() 538 p->Z * PARTICLE_DARKEN_Z * Z_FACTOR / 256 + 128, 128, 255); in DrawParticle() 550 p->u.Text, svec2i(pos.x, pos.y - (int)(p->Z / Z_FACTOR)), opts); in DrawParticle()
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H A D | handle_game_events.c | 269 s.u.AddParticle.Z = BULLET_Z * Z_FACTOR; in HandleGameEvent() 294 s.u.AddParticle.Z = BULLET_Z * Z_FACTOR; in HandleGameEvent() 490 s.u.AddParticle.Z = BULLET_Z * Z_FACTOR; in HandleGameEvent()
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H A D | weapon_class.c | 147 wc->u.Normal.MuzzleHeight = 10 * Z_FACTOR; in LoadWeaponClass() 266 wc->u.Normal.MuzzleHeight = muzzleHeight * Z_FACTOR; in LoadWeaponClass() 574 float)(muzzleHeight + (state == GUNSTATE_FIRING ? 0 : 4 * Z_FACTOR)); in WeaponClassGetMuzzleHeight()
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H A D | bullet_class.c | 104 svec2i_subtract(pos, svec2i(0, (int)(obj->z / Z_FACTOR))); in BulletDraw() 440 ap.Z = obj->z / Z_FACTOR; in AddTrail()
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H A D | actors.c | 237 Z_FACTOR; in ActorUpdateWeapon() 514 s.u.AddParticle.Z = (BULLET_Z * 2) * Z_FACTOR; in CheckTrigger() 1882 s.u.AddParticle.Z = BULLET_Z * Z_FACTOR; in ActorHit()
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/dports/graphics/qgis/qgis-3.22.3/python/plugins/processing/tests/testdata/ |
H A D | qgis_algorithm_tests1.yaml | 1760 Z_FACTOR: 1.0 1775 Z_FACTOR: 1.0 1790 Z_FACTOR: 1.0 1804 Z_FACTOR: 1.0 1823 Z_FACTOR: 1.0 1843 Z_FACTOR: 1.0
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H A D | gdal_algorithm_raster_tests.yaml | 325 Z_FACTOR: 1.0
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/dports/graphics/qgis-ltr/qgis-3.16.16/python/plugins/processing/tests/testdata/ |
H A D | qgis_algorithm_tests1.yaml | 1673 Z_FACTOR: 1.0 1688 Z_FACTOR: 1.0 1703 Z_FACTOR: 1.0 1717 Z_FACTOR: 1.0 1736 Z_FACTOR: 1.0 1756 Z_FACTOR: 1.0
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H A D | gdal_algorithm_raster_tests.yaml | 323 Z_FACTOR: 1.0
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/dports/games/cdogs-sdl/cdogs-sdl-1.0.1/src/cdogs/draw/ |
H A D | draw_actor.c | 493 muzzlePos.y -= wcb->u.Normal.MuzzleHeight / Z_FACTOR; in DrawLaserSight()
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