/dports/games/retroarch/RetroArch-1.9.7/reference/opt/shaders-msl/comp/ |
H A D | outer-product.comp | 26 kernel void main0(device SSBO& _21 [[buffer(0)]], const device ReadSSBO& _26 [[buffer(1)]]) 28 _21.m22 = float2x2(_26.v2 * _26.v2.x, _26.v2 * _26.v2.y); 29 _21.m23 = float2x3(_26.v3 * _26.v2.x, _26.v3 * _26.v2.y); 30 _21.m24 = float2x4(_26.v4 * _26.v2.x, _26.v4 * _26.v2.y); 31 _21.m32 = float3x2(_26.v2 * _26.v3.x, _26.v2 * _26.v3.y, _26.v2 * _26.v3.z); 32 _21.m33 = float3x3(_26.v3 * _26.v3.x, _26.v3 * _26.v3.y, _26.v3 * _26.v3.z); 33 _21.m34 = float3x4(_26.v4 * _26.v3.x, _26.v4 * _26.v3.y, _26.v4 * _26.v3.z); 34 _21.m42 = float4x2(_26.v2 * _26.v4.x, _26.v2 * _26.v4.y, _26.v2 * _26.v4.z, _26.v2 * _26.v4.w); 35 _21.m43 = float4x3(_26.v3 * _26.v4.x, _26.v3 * _26.v4.y, _26.v3 * _26.v4.z, _26.v3 * _26.v4.w); 36 _21.m44 = float4x4(_26.v4 * _26.v4.x, _26.v4 * _26.v4.y, _26.v4 * _26.v4.z, _26.v4 * _26.v4.w);
|
/dports/games/retroarch/RetroArch-1.9.7/reference/shaders-msl/comp/ |
H A D | outer-product.comp | 26 kernel void main0(device SSBO& _21 [[buffer(0)]], const device ReadSSBO& _26 [[buffer(1)]]) 28 _21.m22 = float2x2(_26.v2 * _26.v2.x, _26.v2 * _26.v2.y); 29 _21.m23 = float2x3(_26.v3 * _26.v2.x, _26.v3 * _26.v2.y); 30 _21.m24 = float2x4(_26.v4 * _26.v2.x, _26.v4 * _26.v2.y); 31 _21.m32 = float3x2(_26.v2 * _26.v3.x, _26.v2 * _26.v3.y, _26.v2 * _26.v3.z); 32 _21.m33 = float3x3(_26.v3 * _26.v3.x, _26.v3 * _26.v3.y, _26.v3 * _26.v3.z); 33 _21.m34 = float3x4(_26.v4 * _26.v3.x, _26.v4 * _26.v3.y, _26.v4 * _26.v3.z); 34 _21.m42 = float4x2(_26.v2 * _26.v4.x, _26.v2 * _26.v4.y, _26.v2 * _26.v4.z, _26.v2 * _26.v4.w); 35 _21.m43 = float4x3(_26.v3 * _26.v4.x, _26.v3 * _26.v4.y, _26.v3 * _26.v4.z, _26.v3 * _26.v4.w); 36 _21.m44 = float4x4(_26.v4 * _26.v4.x, _26.v4 * _26.v4.y, _26.v4 * _26.v4.z, _26.v4 * _26.v4.w);
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/dports/games/retroarch/RetroArch-1.9.7/deps/SPIRV-Cross/reference/shaders-msl/comp/ |
H A D | outer-product.comp | 26 kernel void main0(device SSBO& _21 [[buffer(0)]], const device ReadSSBO& _26 [[buffer(1)]]) 28 _21.m22 = float2x2(_26.v2 * _26.v2.x, _26.v2 * _26.v2.y); 29 _21.m23 = float2x3(_26.v3 * _26.v2.x, _26.v3 * _26.v2.y); 30 _21.m24 = float2x4(_26.v4 * _26.v2.x, _26.v4 * _26.v2.y); 31 _21.m32 = float3x2(_26.v2 * _26.v3.x, _26.v2 * _26.v3.y, _26.v2 * _26.v3.z); 32 _21.m33 = float3x3(_26.v3 * _26.v3.x, _26.v3 * _26.v3.y, _26.v3 * _26.v3.z); 33 _21.m34 = float3x4(_26.v4 * _26.v3.x, _26.v4 * _26.v3.y, _26.v4 * _26.v3.z); 34 _21.m42 = float4x2(_26.v2 * _26.v4.x, _26.v2 * _26.v4.y, _26.v2 * _26.v4.z, _26.v2 * _26.v4.w); 35 _21.m43 = float4x3(_26.v3 * _26.v4.x, _26.v3 * _26.v4.y, _26.v3 * _26.v4.z, _26.v3 * _26.v4.w); 36 _21.m44 = float4x4(_26.v4 * _26.v4.x, _26.v4 * _26.v4.y, _26.v4 * _26.v4.z, _26.v4 * _26.v4.w);
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/dports/games/retroarch/RetroArch-1.9.7/deps/SPIRV-Cross/reference/opt/shaders-msl/comp/ |
H A D | outer-product.comp | 26 kernel void main0(device SSBO& _21 [[buffer(0)]], const device ReadSSBO& _26 [[buffer(1)]]) 28 _21.m22 = float2x2(_26.v2 * _26.v2.x, _26.v2 * _26.v2.y); 29 _21.m23 = float2x3(_26.v3 * _26.v2.x, _26.v3 * _26.v2.y); 30 _21.m24 = float2x4(_26.v4 * _26.v2.x, _26.v4 * _26.v2.y); 31 _21.m32 = float3x2(_26.v2 * _26.v3.x, _26.v2 * _26.v3.y, _26.v2 * _26.v3.z); 32 _21.m33 = float3x3(_26.v3 * _26.v3.x, _26.v3 * _26.v3.y, _26.v3 * _26.v3.z); 33 _21.m34 = float3x4(_26.v4 * _26.v3.x, _26.v4 * _26.v3.y, _26.v4 * _26.v3.z); 34 _21.m42 = float4x2(_26.v2 * _26.v4.x, _26.v2 * _26.v4.y, _26.v2 * _26.v4.z, _26.v2 * _26.v4.w); 35 _21.m43 = float4x3(_26.v3 * _26.v4.x, _26.v3 * _26.v4.y, _26.v3 * _26.v4.z, _26.v3 * _26.v4.w); 36 _21.m44 = float4x4(_26.v4 * _26.v4.x, _26.v4 * _26.v4.y, _26.v4 * _26.v4.z, _26.v4 * _26.v4.w);
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/dports/graphics/rx/rx-0.4.0/cargo-crates/spirv_cross-0.16.0/src/vendor/SPIRV-Cross/reference/shaders-msl/comp/ |
H A D | outer-product.comp | 26 kernel void main0(device SSBO& _21 [[buffer(0)]], const device ReadSSBO& _26 [[buffer(1)]]) 28 _21.m22 = float2x2(_26.v2 * _26.v2.x, _26.v2 * _26.v2.y); 29 _21.m23 = float2x3(_26.v3 * _26.v2.x, _26.v3 * _26.v2.y); 30 _21.m24 = float2x4(_26.v4 * _26.v2.x, _26.v4 * _26.v2.y); 31 _21.m32 = float3x2(_26.v2 * _26.v3.x, _26.v2 * _26.v3.y, _26.v2 * _26.v3.z); 32 _21.m33 = float3x3(_26.v3 * _26.v3.x, _26.v3 * _26.v3.y, _26.v3 * _26.v3.z); 33 _21.m34 = float3x4(_26.v4 * _26.v3.x, _26.v4 * _26.v3.y, _26.v4 * _26.v3.z); 34 _21.m42 = float4x2(_26.v2 * _26.v4.x, _26.v2 * _26.v4.y, _26.v2 * _26.v4.z, _26.v2 * _26.v4.w); 35 _21.m43 = float4x3(_26.v3 * _26.v4.x, _26.v3 * _26.v4.y, _26.v3 * _26.v4.z, _26.v3 * _26.v4.w); 36 _21.m44 = float4x4(_26.v4 * _26.v4.x, _26.v4 * _26.v4.y, _26.v4 * _26.v4.z, _26.v4 * _26.v4.w);
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/dports/graphics/rx/rx-0.4.0/cargo-crates/spirv_cross-0.16.0/src/vendor/SPIRV-Cross/reference/opt/shaders-msl/comp/ |
H A D | outer-product.comp | 26 kernel void main0(device SSBO& _21 [[buffer(0)]], const device ReadSSBO& _26 [[buffer(1)]]) 28 _21.m22 = float2x2(_26.v2 * _26.v2.x, _26.v2 * _26.v2.y); 29 _21.m23 = float2x3(_26.v3 * _26.v2.x, _26.v3 * _26.v2.y); 30 _21.m24 = float2x4(_26.v4 * _26.v2.x, _26.v4 * _26.v2.y); 31 _21.m32 = float3x2(_26.v2 * _26.v3.x, _26.v2 * _26.v3.y, _26.v2 * _26.v3.z); 32 _21.m33 = float3x3(_26.v3 * _26.v3.x, _26.v3 * _26.v3.y, _26.v3 * _26.v3.z); 33 _21.m34 = float3x4(_26.v4 * _26.v3.x, _26.v4 * _26.v3.y, _26.v4 * _26.v3.z); 34 _21.m42 = float4x2(_26.v2 * _26.v4.x, _26.v2 * _26.v4.y, _26.v2 * _26.v4.z, _26.v2 * _26.v4.w); 35 _21.m43 = float4x3(_26.v3 * _26.v4.x, _26.v3 * _26.v4.y, _26.v3 * _26.v4.z, _26.v3 * _26.v4.w); 36 _21.m44 = float4x4(_26.v4 * _26.v4.x, _26.v4 * _26.v4.y, _26.v4 * _26.v4.z, _26.v4 * _26.v4.w);
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/dports/emulators/ppsspp-qt5/ppsspp-1.12.3/ext/SPIRV-Cross/reference/opt/shaders-msl/comp/ |
H A D | outer-product.comp | 28 kernel void main0(device SSBO& _21 [[buffer(0)]], const device ReadSSBO& _26 [[buffer(1)]]) 30 _21.m22 = float2x2(_26.v2 * _26.v2.x, _26.v2 * _26.v2.y); 31 _21.m23 = float2x3(_26.v3 * _26.v2.x, _26.v3 * _26.v2.y); 32 _21.m24 = float2x4(_26.v4 * _26.v2.x, _26.v4 * _26.v2.y); 33 _21.m32 = float3x2(_26.v2 * _26.v3.x, _26.v2 * _26.v3.y, _26.v2 * _26.v3.z); 34 _21.m33 = float3x3(_26.v3 * _26.v3.x, _26.v3 * _26.v3.y, _26.v3 * _26.v3.z); 35 _21.m34 = float3x4(_26.v4 * _26.v3.x, _26.v4 * _26.v3.y, _26.v4 * _26.v3.z); 36 _21.m42 = float4x2(_26.v2 * _26.v4.x, _26.v2 * _26.v4.y, _26.v2 * _26.v4.z, _26.v2 * _26.v4.w); 37 _21.m43 = float4x3(_26.v3 * _26.v4.x, _26.v3 * _26.v4.y, _26.v3 * _26.v4.z, _26.v3 * _26.v4.w); 38 _21.m44 = float4x4(_26.v4 * _26.v4.x, _26.v4 * _26.v4.y, _26.v4 * _26.v4.z, _26.v4 * _26.v4.w);
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/dports/emulators/ppsspp-qt5/ppsspp-1.12.3/ext/SPIRV-Cross/reference/shaders-msl/comp/ |
H A D | outer-product.comp | 28 kernel void main0(device SSBO& _21 [[buffer(0)]], const device ReadSSBO& _26 [[buffer(1)]]) 30 _21.m22 = float2x2(_26.v2 * _26.v2.x, _26.v2 * _26.v2.y); 31 _21.m23 = float2x3(_26.v3 * _26.v2.x, _26.v3 * _26.v2.y); 32 _21.m24 = float2x4(_26.v4 * _26.v2.x, _26.v4 * _26.v2.y); 33 _21.m32 = float3x2(_26.v2 * _26.v3.x, _26.v2 * _26.v3.y, _26.v2 * _26.v3.z); 34 _21.m33 = float3x3(_26.v3 * _26.v3.x, _26.v3 * _26.v3.y, _26.v3 * _26.v3.z); 35 _21.m34 = float3x4(_26.v4 * _26.v3.x, _26.v4 * _26.v3.y, _26.v4 * _26.v3.z); 36 _21.m42 = float4x2(_26.v2 * _26.v4.x, _26.v2 * _26.v4.y, _26.v2 * _26.v4.z, _26.v2 * _26.v4.w); 37 _21.m43 = float4x3(_26.v3 * _26.v4.x, _26.v3 * _26.v4.y, _26.v3 * _26.v4.z, _26.v3 * _26.v4.w); 38 _21.m44 = float4x4(_26.v4 * _26.v4.x, _26.v4 * _26.v4.y, _26.v4 * _26.v4.z, _26.v4 * _26.v4.w);
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/dports/emulators/ppsspp/ppsspp-1.12.3/ext/SPIRV-Cross/reference/opt/shaders-msl/comp/ |
H A D | outer-product.comp | 28 kernel void main0(device SSBO& _21 [[buffer(0)]], const device ReadSSBO& _26 [[buffer(1)]]) 30 _21.m22 = float2x2(_26.v2 * _26.v2.x, _26.v2 * _26.v2.y); 31 _21.m23 = float2x3(_26.v3 * _26.v2.x, _26.v3 * _26.v2.y); 32 _21.m24 = float2x4(_26.v4 * _26.v2.x, _26.v4 * _26.v2.y); 33 _21.m32 = float3x2(_26.v2 * _26.v3.x, _26.v2 * _26.v3.y, _26.v2 * _26.v3.z); 34 _21.m33 = float3x3(_26.v3 * _26.v3.x, _26.v3 * _26.v3.y, _26.v3 * _26.v3.z); 35 _21.m34 = float3x4(_26.v4 * _26.v3.x, _26.v4 * _26.v3.y, _26.v4 * _26.v3.z); 36 _21.m42 = float4x2(_26.v2 * _26.v4.x, _26.v2 * _26.v4.y, _26.v2 * _26.v4.z, _26.v2 * _26.v4.w); 37 _21.m43 = float4x3(_26.v3 * _26.v4.x, _26.v3 * _26.v4.y, _26.v3 * _26.v4.z, _26.v3 * _26.v4.w); 38 _21.m44 = float4x4(_26.v4 * _26.v4.x, _26.v4 * _26.v4.y, _26.v4 * _26.v4.z, _26.v4 * _26.v4.w);
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/dports/emulators/ppsspp/ppsspp-1.12.3/ext/SPIRV-Cross/reference/shaders-msl/comp/ |
H A D | outer-product.comp | 28 kernel void main0(device SSBO& _21 [[buffer(0)]], const device ReadSSBO& _26 [[buffer(1)]]) 30 _21.m22 = float2x2(_26.v2 * _26.v2.x, _26.v2 * _26.v2.y); 31 _21.m23 = float2x3(_26.v3 * _26.v2.x, _26.v3 * _26.v2.y); 32 _21.m24 = float2x4(_26.v4 * _26.v2.x, _26.v4 * _26.v2.y); 33 _21.m32 = float3x2(_26.v2 * _26.v3.x, _26.v2 * _26.v3.y, _26.v2 * _26.v3.z); 34 _21.m33 = float3x3(_26.v3 * _26.v3.x, _26.v3 * _26.v3.y, _26.v3 * _26.v3.z); 35 _21.m34 = float3x4(_26.v4 * _26.v3.x, _26.v4 * _26.v3.y, _26.v4 * _26.v3.z); 36 _21.m42 = float4x2(_26.v2 * _26.v4.x, _26.v2 * _26.v4.y, _26.v2 * _26.v4.z, _26.v2 * _26.v4.w); 37 _21.m43 = float4x3(_26.v3 * _26.v4.x, _26.v3 * _26.v4.y, _26.v3 * _26.v4.z, _26.v3 * _26.v4.w); 38 _21.m44 = float4x4(_26.v4 * _26.v4.x, _26.v4 * _26.v4.y, _26.v4 * _26.v4.z, _26.v4 * _26.v4.w);
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/dports/www/chromium-legacy/chromium-88.0.4324.182/third_party/spirv-cross/spirv-cross/reference/opt/shaders-msl/comp/ |
H A D | outer-product.comp | 28 kernel void main0(device SSBO& _21 [[buffer(0)]], const device ReadSSBO& _26 [[buffer(1)]]) 30 _21.m22 = float2x2(_26.v2 * _26.v2.x, _26.v2 * _26.v2.y); 31 _21.m23 = float2x3(_26.v3 * _26.v2.x, _26.v3 * _26.v2.y); 32 _21.m24 = float2x4(_26.v4 * _26.v2.x, _26.v4 * _26.v2.y); 33 _21.m32 = float3x2(_26.v2 * _26.v3.x, _26.v2 * _26.v3.y, _26.v2 * _26.v3.z); 34 _21.m33 = float3x3(_26.v3 * _26.v3.x, _26.v3 * _26.v3.y, _26.v3 * _26.v3.z); 35 _21.m34 = float3x4(_26.v4 * _26.v3.x, _26.v4 * _26.v3.y, _26.v4 * _26.v3.z); 36 _21.m42 = float4x2(_26.v2 * _26.v4.x, _26.v2 * _26.v4.y, _26.v2 * _26.v4.z, _26.v2 * _26.v4.w); 37 _21.m43 = float4x3(_26.v3 * _26.v4.x, _26.v3 * _26.v4.y, _26.v3 * _26.v4.z, _26.v3 * _26.v4.w); 38 _21.m44 = float4x4(_26.v4 * _26.v4.x, _26.v4 * _26.v4.y, _26.v4 * _26.v4.z, _26.v4 * _26.v4.w);
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/dports/www/chromium-legacy/chromium-88.0.4324.182/third_party/spirv-cross/spirv-cross/reference/shaders-msl/comp/ |
H A D | outer-product.comp | 28 kernel void main0(device SSBO& _21 [[buffer(0)]], const device ReadSSBO& _26 [[buffer(1)]]) 30 _21.m22 = float2x2(_26.v2 * _26.v2.x, _26.v2 * _26.v2.y); 31 _21.m23 = float2x3(_26.v3 * _26.v2.x, _26.v3 * _26.v2.y); 32 _21.m24 = float2x4(_26.v4 * _26.v2.x, _26.v4 * _26.v2.y); 33 _21.m32 = float3x2(_26.v2 * _26.v3.x, _26.v2 * _26.v3.y, _26.v2 * _26.v3.z); 34 _21.m33 = float3x3(_26.v3 * _26.v3.x, _26.v3 * _26.v3.y, _26.v3 * _26.v3.z); 35 _21.m34 = float3x4(_26.v4 * _26.v3.x, _26.v4 * _26.v3.y, _26.v4 * _26.v3.z); 36 _21.m42 = float4x2(_26.v2 * _26.v4.x, _26.v2 * _26.v4.y, _26.v2 * _26.v4.z, _26.v2 * _26.v4.w); 37 _21.m43 = float4x3(_26.v3 * _26.v4.x, _26.v3 * _26.v4.y, _26.v3 * _26.v4.z, _26.v3 * _26.v4.w); 38 _21.m44 = float4x4(_26.v4 * _26.v4.x, _26.v4 * _26.v4.y, _26.v4 * _26.v4.z, _26.v4 * _26.v4.w);
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/dports/emulators/mess/mame-mame0226/3rdparty/bgfx/3rdparty/spirv-cross/reference/opt/shaders-msl/comp/ |
H A D | outer-product.comp | 28 kernel void main0(device SSBO& _21 [[buffer(0)]], const device ReadSSBO& _26 [[buffer(1)]]) 30 _21.m22 = float2x2(_26.v2 * _26.v2.x, _26.v2 * _26.v2.y); 31 _21.m23 = float2x3(_26.v3 * _26.v2.x, _26.v3 * _26.v2.y); 32 _21.m24 = float2x4(_26.v4 * _26.v2.x, _26.v4 * _26.v2.y); 33 _21.m32 = float3x2(_26.v2 * _26.v3.x, _26.v2 * _26.v3.y, _26.v2 * _26.v3.z); 34 _21.m33 = float3x3(_26.v3 * _26.v3.x, _26.v3 * _26.v3.y, _26.v3 * _26.v3.z); 35 _21.m34 = float3x4(_26.v4 * _26.v3.x, _26.v4 * _26.v3.y, _26.v4 * _26.v3.z); 36 _21.m42 = float4x2(_26.v2 * _26.v4.x, _26.v2 * _26.v4.y, _26.v2 * _26.v4.z, _26.v2 * _26.v4.w); 37 _21.m43 = float4x3(_26.v3 * _26.v4.x, _26.v3 * _26.v4.y, _26.v3 * _26.v4.z, _26.v3 * _26.v4.w); 38 _21.m44 = float4x4(_26.v4 * _26.v4.x, _26.v4 * _26.v4.y, _26.v4 * _26.v4.z, _26.v4 * _26.v4.w);
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/dports/emulators/mess/mame-mame0226/3rdparty/bgfx/3rdparty/spirv-cross/reference/shaders-msl/comp/ |
H A D | outer-product.comp | 28 kernel void main0(device SSBO& _21 [[buffer(0)]], const device ReadSSBO& _26 [[buffer(1)]]) 30 _21.m22 = float2x2(_26.v2 * _26.v2.x, _26.v2 * _26.v2.y); 31 _21.m23 = float2x3(_26.v3 * _26.v2.x, _26.v3 * _26.v2.y); 32 _21.m24 = float2x4(_26.v4 * _26.v2.x, _26.v4 * _26.v2.y); 33 _21.m32 = float3x2(_26.v2 * _26.v3.x, _26.v2 * _26.v3.y, _26.v2 * _26.v3.z); 34 _21.m33 = float3x3(_26.v3 * _26.v3.x, _26.v3 * _26.v3.y, _26.v3 * _26.v3.z); 35 _21.m34 = float3x4(_26.v4 * _26.v3.x, _26.v4 * _26.v3.y, _26.v4 * _26.v3.z); 36 _21.m42 = float4x2(_26.v2 * _26.v4.x, _26.v2 * _26.v4.y, _26.v2 * _26.v4.z, _26.v2 * _26.v4.w); 37 _21.m43 = float4x3(_26.v3 * _26.v4.x, _26.v3 * _26.v4.y, _26.v3 * _26.v4.z, _26.v3 * _26.v4.w); 38 _21.m44 = float4x4(_26.v4 * _26.v4.x, _26.v4 * _26.v4.y, _26.v4 * _26.v4.z, _26.v4 * _26.v4.w);
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/dports/emulators/mame/mame-mame0226/3rdparty/bgfx/3rdparty/spirv-cross/reference/shaders-msl/comp/ |
H A D | outer-product.comp | 28 kernel void main0(device SSBO& _21 [[buffer(0)]], const device ReadSSBO& _26 [[buffer(1)]]) 30 _21.m22 = float2x2(_26.v2 * _26.v2.x, _26.v2 * _26.v2.y); 31 _21.m23 = float2x3(_26.v3 * _26.v2.x, _26.v3 * _26.v2.y); 32 _21.m24 = float2x4(_26.v4 * _26.v2.x, _26.v4 * _26.v2.y); 33 _21.m32 = float3x2(_26.v2 * _26.v3.x, _26.v2 * _26.v3.y, _26.v2 * _26.v3.z); 34 _21.m33 = float3x3(_26.v3 * _26.v3.x, _26.v3 * _26.v3.y, _26.v3 * _26.v3.z); 35 _21.m34 = float3x4(_26.v4 * _26.v3.x, _26.v4 * _26.v3.y, _26.v4 * _26.v3.z); 36 _21.m42 = float4x2(_26.v2 * _26.v4.x, _26.v2 * _26.v4.y, _26.v2 * _26.v4.z, _26.v2 * _26.v4.w); 37 _21.m43 = float4x3(_26.v3 * _26.v4.x, _26.v3 * _26.v4.y, _26.v3 * _26.v4.z, _26.v3 * _26.v4.w); 38 _21.m44 = float4x4(_26.v4 * _26.v4.x, _26.v4 * _26.v4.y, _26.v4 * _26.v4.z, _26.v4 * _26.v4.w);
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/dports/emulators/mame/mame-mame0226/3rdparty/bgfx/3rdparty/spirv-cross/reference/opt/shaders-msl/comp/ |
H A D | outer-product.comp | 28 kernel void main0(device SSBO& _21 [[buffer(0)]], const device ReadSSBO& _26 [[buffer(1)]]) 30 _21.m22 = float2x2(_26.v2 * _26.v2.x, _26.v2 * _26.v2.y); 31 _21.m23 = float2x3(_26.v3 * _26.v2.x, _26.v3 * _26.v2.y); 32 _21.m24 = float2x4(_26.v4 * _26.v2.x, _26.v4 * _26.v2.y); 33 _21.m32 = float3x2(_26.v2 * _26.v3.x, _26.v2 * _26.v3.y, _26.v2 * _26.v3.z); 34 _21.m33 = float3x3(_26.v3 * _26.v3.x, _26.v3 * _26.v3.y, _26.v3 * _26.v3.z); 35 _21.m34 = float3x4(_26.v4 * _26.v3.x, _26.v4 * _26.v3.y, _26.v4 * _26.v3.z); 36 _21.m42 = float4x2(_26.v2 * _26.v4.x, _26.v2 * _26.v4.y, _26.v2 * _26.v4.z, _26.v2 * _26.v4.w); 37 _21.m43 = float4x3(_26.v3 * _26.v4.x, _26.v3 * _26.v4.y, _26.v3 * _26.v4.z, _26.v3 * _26.v4.w); 38 _21.m44 = float4x4(_26.v4 * _26.v4.x, _26.v4 * _26.v4.y, _26.v4 * _26.v4.z, _26.v4 * _26.v4.w);
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/dports/emulators/libretro-ppsspp/ppsspp-1.12.3/ext/SPIRV-Cross/reference/opt/shaders-msl/comp/ |
H A D | outer-product.comp | 28 kernel void main0(device SSBO& _21 [[buffer(0)]], const device ReadSSBO& _26 [[buffer(1)]]) 30 _21.m22 = float2x2(_26.v2 * _26.v2.x, _26.v2 * _26.v2.y); 31 _21.m23 = float2x3(_26.v3 * _26.v2.x, _26.v3 * _26.v2.y); 32 _21.m24 = float2x4(_26.v4 * _26.v2.x, _26.v4 * _26.v2.y); 33 _21.m32 = float3x2(_26.v2 * _26.v3.x, _26.v2 * _26.v3.y, _26.v2 * _26.v3.z); 34 _21.m33 = float3x3(_26.v3 * _26.v3.x, _26.v3 * _26.v3.y, _26.v3 * _26.v3.z); 35 _21.m34 = float3x4(_26.v4 * _26.v3.x, _26.v4 * _26.v3.y, _26.v4 * _26.v3.z); 36 _21.m42 = float4x2(_26.v2 * _26.v4.x, _26.v2 * _26.v4.y, _26.v2 * _26.v4.z, _26.v2 * _26.v4.w); 37 _21.m43 = float4x3(_26.v3 * _26.v4.x, _26.v3 * _26.v4.y, _26.v3 * _26.v4.z, _26.v3 * _26.v4.w); 38 _21.m44 = float4x4(_26.v4 * _26.v4.x, _26.v4 * _26.v4.y, _26.v4 * _26.v4.z, _26.v4 * _26.v4.w);
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/dports/emulators/libretro-ppsspp/ppsspp-1.12.3/ext/SPIRV-Cross/reference/shaders-msl/comp/ |
H A D | outer-product.comp | 28 kernel void main0(device SSBO& _21 [[buffer(0)]], const device ReadSSBO& _26 [[buffer(1)]]) 30 _21.m22 = float2x2(_26.v2 * _26.v2.x, _26.v2 * _26.v2.y); 31 _21.m23 = float2x3(_26.v3 * _26.v2.x, _26.v3 * _26.v2.y); 32 _21.m24 = float2x4(_26.v4 * _26.v2.x, _26.v4 * _26.v2.y); 33 _21.m32 = float3x2(_26.v2 * _26.v3.x, _26.v2 * _26.v3.y, _26.v2 * _26.v3.z); 34 _21.m33 = float3x3(_26.v3 * _26.v3.x, _26.v3 * _26.v3.y, _26.v3 * _26.v3.z); 35 _21.m34 = float3x4(_26.v4 * _26.v3.x, _26.v4 * _26.v3.y, _26.v4 * _26.v3.z); 36 _21.m42 = float4x2(_26.v2 * _26.v4.x, _26.v2 * _26.v4.y, _26.v2 * _26.v4.z, _26.v2 * _26.v4.w); 37 _21.m43 = float4x3(_26.v3 * _26.v4.x, _26.v3 * _26.v4.y, _26.v3 * _26.v4.z, _26.v3 * _26.v4.w); 38 _21.m44 = float4x4(_26.v4 * _26.v4.x, _26.v4 * _26.v4.y, _26.v4 * _26.v4.z, _26.v4 * _26.v4.w);
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/dports/games/retroarch/RetroArch-1.9.7/reference/shaders-hlsl/comp/ |
H A D | outer-product.comp | 2 ByteAddressBuffer _26 : register(t1); 6 …float2x2 _32 = float2x2(asfloat(_26.Load2(0)) * asfloat(_26.Load2(0)).x, asfloat(_26.Load2(0)) * a… 9 …float2x3 _41 = float2x3(asfloat(_26.Load3(16)) * asfloat(_26.Load2(0)).x, asfloat(_26.Load3(16)) *… 12 …float2x4 _50 = float2x4(asfloat(_26.Load4(32)) * asfloat(_26.Load2(0)).x, asfloat(_26.Load4(32)) *… 15 …t3x2(asfloat(_26.Load2(0)) * asfloat(_26.Load3(16)).x, asfloat(_26.Load2(0)) * asfloat(_26.Load3(1… 19 …x3(asfloat(_26.Load3(16)) * asfloat(_26.Load3(16)).x, asfloat(_26.Load3(16)) * asfloat(_26.Load3(1… 23 …x4(asfloat(_26.Load4(32)) * asfloat(_26.Load3(16)).x, asfloat(_26.Load4(32)) * asfloat(_26.Load3(1… 27 …_26.Load2(0)) * asfloat(_26.Load4(32)).x, asfloat(_26.Load2(0)) * asfloat(_26.Load4(32)).y, asfloa… 32 …_26.Load3(16)) * asfloat(_26.Load4(32)).x, asfloat(_26.Load3(16)) * asfloat(_26.Load4(32)).y, asfl… 37 …_26.Load4(32)) * asfloat(_26.Load4(32)).x, asfloat(_26.Load4(32)) * asfloat(_26.Load4(32)).y, asfl…
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/dports/games/retroarch/RetroArch-1.9.7/reference/opt/shaders-hlsl/comp/ |
H A D | outer-product.comp | 2 ByteAddressBuffer _26 : register(t1); 6 …float2x2 _32 = float2x2(asfloat(_26.Load2(0)) * asfloat(_26.Load2(0)).x, asfloat(_26.Load2(0)) * a… 9 …float2x3 _41 = float2x3(asfloat(_26.Load3(16)) * asfloat(_26.Load2(0)).x, asfloat(_26.Load3(16)) *… 12 …float2x4 _50 = float2x4(asfloat(_26.Load4(32)) * asfloat(_26.Load2(0)).x, asfloat(_26.Load4(32)) *… 15 …t3x2(asfloat(_26.Load2(0)) * asfloat(_26.Load3(16)).x, asfloat(_26.Load2(0)) * asfloat(_26.Load3(1… 19 …x3(asfloat(_26.Load3(16)) * asfloat(_26.Load3(16)).x, asfloat(_26.Load3(16)) * asfloat(_26.Load3(1… 23 …x4(asfloat(_26.Load4(32)) * asfloat(_26.Load3(16)).x, asfloat(_26.Load4(32)) * asfloat(_26.Load3(1… 27 …_26.Load2(0)) * asfloat(_26.Load4(32)).x, asfloat(_26.Load2(0)) * asfloat(_26.Load4(32)).y, asfloa… 32 …_26.Load3(16)) * asfloat(_26.Load4(32)).x, asfloat(_26.Load3(16)) * asfloat(_26.Load4(32)).y, asfl… 37 …_26.Load4(32)) * asfloat(_26.Load4(32)).x, asfloat(_26.Load4(32)) * asfloat(_26.Load4(32)).y, asfl…
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/dports/games/retroarch/RetroArch-1.9.7/deps/SPIRV-Cross/reference/opt/shaders-hlsl/comp/ |
H A D | outer-product.comp | 2 ByteAddressBuffer _26 : register(t1); 6 …float2x2 _32 = float2x2(asfloat(_26.Load2(0)) * asfloat(_26.Load2(0)).x, asfloat(_26.Load2(0)) * a… 9 …float2x3 _41 = float2x3(asfloat(_26.Load3(16)) * asfloat(_26.Load2(0)).x, asfloat(_26.Load3(16)) *… 12 …float2x4 _50 = float2x4(asfloat(_26.Load4(32)) * asfloat(_26.Load2(0)).x, asfloat(_26.Load4(32)) *… 15 …t3x2(asfloat(_26.Load2(0)) * asfloat(_26.Load3(16)).x, asfloat(_26.Load2(0)) * asfloat(_26.Load3(1… 19 …x3(asfloat(_26.Load3(16)) * asfloat(_26.Load3(16)).x, asfloat(_26.Load3(16)) * asfloat(_26.Load3(1… 23 …x4(asfloat(_26.Load4(32)) * asfloat(_26.Load3(16)).x, asfloat(_26.Load4(32)) * asfloat(_26.Load3(1… 27 …_26.Load2(0)) * asfloat(_26.Load4(32)).x, asfloat(_26.Load2(0)) * asfloat(_26.Load4(32)).y, asfloa… 32 …_26.Load3(16)) * asfloat(_26.Load4(32)).x, asfloat(_26.Load3(16)) * asfloat(_26.Load4(32)).y, asfl… 37 …_26.Load4(32)) * asfloat(_26.Load4(32)).x, asfloat(_26.Load4(32)) * asfloat(_26.Load4(32)).y, asfl…
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/dports/games/retroarch/RetroArch-1.9.7/deps/SPIRV-Cross/reference/shaders-hlsl/comp/ |
H A D | outer-product.comp | 2 ByteAddressBuffer _26 : register(t1); 6 …float2x2 _32 = float2x2(asfloat(_26.Load2(0)) * asfloat(_26.Load2(0)).x, asfloat(_26.Load2(0)) * a… 9 …float2x3 _41 = float2x3(asfloat(_26.Load3(16)) * asfloat(_26.Load2(0)).x, asfloat(_26.Load3(16)) *… 12 …float2x4 _50 = float2x4(asfloat(_26.Load4(32)) * asfloat(_26.Load2(0)).x, asfloat(_26.Load4(32)) *… 15 …t3x2(asfloat(_26.Load2(0)) * asfloat(_26.Load3(16)).x, asfloat(_26.Load2(0)) * asfloat(_26.Load3(1… 19 …x3(asfloat(_26.Load3(16)) * asfloat(_26.Load3(16)).x, asfloat(_26.Load3(16)) * asfloat(_26.Load3(1… 23 …x4(asfloat(_26.Load4(32)) * asfloat(_26.Load3(16)).x, asfloat(_26.Load4(32)) * asfloat(_26.Load3(1… 27 …_26.Load2(0)) * asfloat(_26.Load4(32)).x, asfloat(_26.Load2(0)) * asfloat(_26.Load4(32)).y, asfloa… 32 …_26.Load3(16)) * asfloat(_26.Load4(32)).x, asfloat(_26.Load3(16)) * asfloat(_26.Load4(32)).y, asfl… 37 …_26.Load4(32)) * asfloat(_26.Load4(32)).x, asfloat(_26.Load4(32)) * asfloat(_26.Load4(32)).y, asfl…
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/dports/graphics/rx/rx-0.4.0/cargo-crates/spirv_cross-0.16.0/src/vendor/SPIRV-Cross/reference/opt/shaders-hlsl/comp/ |
H A D | outer-product.comp | 2 ByteAddressBuffer _26 : register(t1); 6 …float2x2 _32 = float2x2(asfloat(_26.Load2(0)) * asfloat(_26.Load2(0)).x, asfloat(_26.Load2(0)) * a… 9 …float2x3 _41 = float2x3(asfloat(_26.Load3(16)) * asfloat(_26.Load2(0)).x, asfloat(_26.Load3(16)) *… 12 …float2x4 _50 = float2x4(asfloat(_26.Load4(32)) * asfloat(_26.Load2(0)).x, asfloat(_26.Load4(32)) *… 15 …t3x2(asfloat(_26.Load2(0)) * asfloat(_26.Load3(16)).x, asfloat(_26.Load2(0)) * asfloat(_26.Load3(1… 19 …x3(asfloat(_26.Load3(16)) * asfloat(_26.Load3(16)).x, asfloat(_26.Load3(16)) * asfloat(_26.Load3(1… 23 …x4(asfloat(_26.Load4(32)) * asfloat(_26.Load3(16)).x, asfloat(_26.Load4(32)) * asfloat(_26.Load3(1… 27 …_26.Load2(0)) * asfloat(_26.Load4(32)).x, asfloat(_26.Load2(0)) * asfloat(_26.Load4(32)).y, asfloa… 32 …_26.Load3(16)) * asfloat(_26.Load4(32)).x, asfloat(_26.Load3(16)) * asfloat(_26.Load4(32)).y, asfl… 37 …_26.Load4(32)) * asfloat(_26.Load4(32)).x, asfloat(_26.Load4(32)) * asfloat(_26.Load4(32)).y, asfl…
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/dports/graphics/rx/rx-0.4.0/cargo-crates/spirv_cross-0.16.0/src/vendor/SPIRV-Cross/reference/shaders-hlsl/comp/ |
H A D | outer-product.comp | 2 ByteAddressBuffer _26 : register(t1); 6 …float2x2 _32 = float2x2(asfloat(_26.Load2(0)) * asfloat(_26.Load2(0)).x, asfloat(_26.Load2(0)) * a… 9 …float2x3 _41 = float2x3(asfloat(_26.Load3(16)) * asfloat(_26.Load2(0)).x, asfloat(_26.Load3(16)) *… 12 …float2x4 _50 = float2x4(asfloat(_26.Load4(32)) * asfloat(_26.Load2(0)).x, asfloat(_26.Load4(32)) *… 15 …t3x2(asfloat(_26.Load2(0)) * asfloat(_26.Load3(16)).x, asfloat(_26.Load2(0)) * asfloat(_26.Load3(1… 19 …x3(asfloat(_26.Load3(16)) * asfloat(_26.Load3(16)).x, asfloat(_26.Load3(16)) * asfloat(_26.Load3(1… 23 …x4(asfloat(_26.Load4(32)) * asfloat(_26.Load3(16)).x, asfloat(_26.Load4(32)) * asfloat(_26.Load3(1… 27 …_26.Load2(0)) * asfloat(_26.Load4(32)).x, asfloat(_26.Load2(0)) * asfloat(_26.Load4(32)).y, asfloa… 32 …_26.Load3(16)) * asfloat(_26.Load4(32)).x, asfloat(_26.Load3(16)) * asfloat(_26.Load4(32)).y, asfl… 37 …_26.Load4(32)) * asfloat(_26.Load4(32)).x, asfloat(_26.Load4(32)) * asfloat(_26.Load4(32)).y, asfl…
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/dports/emulators/ppsspp-qt5/ppsspp-1.12.3/ext/SPIRV-Cross/reference/shaders-hlsl/comp/ |
H A D | outer-product.comp | 4 ByteAddressBuffer _26 : register(t1); 8 …float2x2 _32 = float2x2(asfloat(_26.Load2(0)) * asfloat(_26.Load2(0)).x, asfloat(_26.Load2(0)) * a… 11 …float2x3 _41 = float2x3(asfloat(_26.Load3(16)) * asfloat(_26.Load2(0)).x, asfloat(_26.Load3(16)) *… 14 …float2x4 _50 = float2x4(asfloat(_26.Load4(32)) * asfloat(_26.Load2(0)).x, asfloat(_26.Load4(32)) *… 17 …t3x2(asfloat(_26.Load2(0)) * asfloat(_26.Load3(16)).x, asfloat(_26.Load2(0)) * asfloat(_26.Load3(1… 21 …x3(asfloat(_26.Load3(16)) * asfloat(_26.Load3(16)).x, asfloat(_26.Load3(16)) * asfloat(_26.Load3(1… 25 …x4(asfloat(_26.Load4(32)) * asfloat(_26.Load3(16)).x, asfloat(_26.Load4(32)) * asfloat(_26.Load3(1… 29 …_26.Load2(0)) * asfloat(_26.Load4(32)).x, asfloat(_26.Load2(0)) * asfloat(_26.Load4(32)).y, asfloa… 34 …_26.Load3(16)) * asfloat(_26.Load4(32)).x, asfloat(_26.Load3(16)) * asfloat(_26.Load4(32)).y, asfl… 39 …_26.Load4(32)) * asfloat(_26.Load4(32)).x, asfloat(_26.Load4(32)) * asfloat(_26.Load4(32)).y, asfl…
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