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/dports/games/blockout/BL_SRC/BlockOut/GLApp/
H A DGLMatrix.cpp30 _41=0.0f; _42=0.0f; _43=0.0f; _44=1.0f; in Identity()
53 _31=m._13; _32=m._23; _33=m._33; _34=m._43; in Transpose()
54 _41=m._14; _42=m._24; _43=m._34; _44=m._44; in Transpose()
66 this->_13 = m1._11*m2->_13 + m1._12*m2->_23 + m1._13*m2->_33 + m1._14*m2->_43; in Multiply()
71 this->_23 = m1._21*m2->_13 + m1._22*m2->_23 + m1._23*m2->_33 + m1._24*m2->_43; in Multiply()
76 this->_33 = m1._31*m2->_13 + m1._32*m2->_23 + m1._33*m2->_33 + m1._34*m2->_43; in Multiply()
81 this->_43 = m1._41*m2->_13 + m1._42*m2->_23 + m1._43*m2->_33 + m1._44*m2->_43; in Multiply()
105 this->_43 = m1->_41*m2->_13 + m1->_42*m2->_23 + m1->_43*m2->_33 + m1->_44*m2->_43; in Multiply()
117 *rw = x * _41 + y * _42 + z * _43 + w * _44; in TransfomVec()
129 ret[3] = _41; ret[7] = _42; ret[11] = _43; ret[15] = _44; in GetGL()
[all …]
/dports/games/retroarch/RetroArch-1.9.7/reference/opt/shaders/frag/
H A Dfor-loop-continue-control-flow.frag8 for (int _43 = 0; _43 < 3; )
10 FragColor[_43] += float(_43);
11 _43++;
/dports/games/retroarch/RetroArch-1.9.7/deps/SPIRV-Cross/reference/opt/shaders/frag/
H A Dfor-loop-continue-control-flow.frag8 for (int _43 = 0; _43 < 3; )
10 FragColor[_43] += float(_43);
11 _43++;
/dports/emulators/ppsspp-qt5/ppsspp-1.12.3/ext/SPIRV-Cross/reference/opt/shaders/frag/
H A Dfor-loop-continue-control-flow.frag8 for (int _43 = 0; _43 < 3; )
10 FragColor[_43] += float(_43);
11 _43++;
/dports/emulators/ppsspp/ppsspp-1.12.3/ext/SPIRV-Cross/reference/opt/shaders/frag/
H A Dfor-loop-continue-control-flow.frag8 for (int _43 = 0; _43 < 3; )
10 FragColor[_43] += float(_43);
11 _43++;
/dports/www/chromium-legacy/chromium-88.0.4324.182/third_party/spirv-cross/spirv-cross/reference/opt/shaders/frag/
H A Dfor-loop-continue-control-flow.frag8 for (int _43 = 0; _43 < 3; )
10 FragColor[_43] += float(_43);
11 _43++;
/dports/emulators/mess/mame-mame0226/3rdparty/bgfx/3rdparty/spirv-cross/reference/opt/shaders/frag/
H A Dfor-loop-continue-control-flow.frag8 for (int _43 = 0; _43 < 3; )
10 FragColor[_43] += float(_43);
11 _43++;
/dports/emulators/mame/mame-mame0226/3rdparty/bgfx/3rdparty/spirv-cross/reference/opt/shaders/frag/
H A Dfor-loop-continue-control-flow.frag8 for (int _43 = 0; _43 < 3; )
10 FragColor[_43] += float(_43);
11 _43++;
/dports/emulators/libretro-ppsspp/ppsspp-1.12.3/ext/SPIRV-Cross/reference/opt/shaders/frag/
H A Dfor-loop-continue-control-flow.frag8 for (int _43 = 0; _43 < 3; )
10 FragColor[_43] += float(_43);
11 _43++;
/dports/www/firefox-legacy/firefox-52.8.0esr/gfx/2d/
H A DMatrix.h566 _43 = 0.0f; in ProjectTo2D()
988 _43 += _44 * aZ; in PostTranslate()
1046 _43 *= aScaleZ; in PostScale()
1101 _41 == o._41 && _42 == o._42 && _43 == o._43 && _44 == o._44;
1125 matrix._43 = _41 * aMatrix._13 + _42 * aMatrix._23 + _43 * aMatrix._33 + _44 * aMatrix._43;
1206 …result._43 = _13 * _22 * _41 - _12 * _23 * _41 - _13 * _21 * _42 + _11 * _23 * _42 + _12 * _21 * _… in Invert()
1257 gfx::FuzzyEqual(_43, o._43) && gfx::FuzzyEqual(_44, o._44); in FuzzyEqual()
1276 ::mozilla::FuzzyEqualsMultiplicative(_43, o._43) && in FuzzyEqualsMultiplicative()
1350 _43 = 0.0f; in SetRotationFromQuaternion()
1514 _43 = 0.0f; in SetRotateAxisAngle()
[all …]
/dports/games/retroarch/RetroArch-1.9.7/reference/opt/shaders-hlsl/frag/
H A Dfor-loop-continue-control-flow.frag11 for (int _43 = 0; _43 < 3; )
13 FragColor[_43] += float(_43);
14 _43++;
/dports/games/retroarch/RetroArch-1.9.7/deps/SPIRV-Cross/reference/opt/shaders-hlsl/frag/
H A Dfor-loop-continue-control-flow.frag11 for (int _43 = 0; _43 < 3; )
13 FragColor[_43] += float(_43);
14 _43++;
/dports/emulators/ppsspp-qt5/ppsspp-1.12.3/ext/SPIRV-Cross/reference/opt/shaders-hlsl/frag/
H A Dfor-loop-continue-control-flow.frag11 for (int _43 = 0; _43 < 3; )
13 FragColor[_43] += float(_43);
14 _43++;
/dports/emulators/ppsspp/ppsspp-1.12.3/ext/SPIRV-Cross/reference/opt/shaders-hlsl/frag/
H A Dfor-loop-continue-control-flow.frag11 for (int _43 = 0; _43 < 3; )
13 FragColor[_43] += float(_43);
14 _43++;
/dports/www/chromium-legacy/chromium-88.0.4324.182/third_party/spirv-cross/spirv-cross/reference/opt/shaders-hlsl/frag/
H A Dfor-loop-continue-control-flow.frag11 for (int _43 = 0; _43 < 3; )
13 FragColor[_43] += float(_43);
14 _43++;
/dports/emulators/mess/mame-mame0226/3rdparty/bgfx/3rdparty/spirv-cross/reference/opt/shaders-hlsl/frag/
H A Dfor-loop-continue-control-flow.frag11 for (int _43 = 0; _43 < 3; )
13 FragColor[_43] += float(_43);
14 _43++;
/dports/emulators/mame/mame-mame0226/3rdparty/bgfx/3rdparty/spirv-cross/reference/opt/shaders-hlsl/frag/
H A Dfor-loop-continue-control-flow.frag11 for (int _43 = 0; _43 < 3; )
13 FragColor[_43] += float(_43);
14 _43++;
/dports/emulators/libretro-ppsspp/ppsspp-1.12.3/ext/SPIRV-Cross/reference/opt/shaders-hlsl/frag/
H A Dfor-loop-continue-control-flow.frag11 for (int _43 = 0; _43 < 3; )
13 FragColor[_43] += float(_43);
14 _43++;
/dports/games/retroarch/RetroArch-1.9.7/reference/opt/shaders-msl/frag/
H A Dfor-loop-continue-control-flow.frag15 for (int _43 = 0; _43 < 3; )
17 out.FragColor[_43] += float(_43);
18 _43++;
/dports/games/retroarch/RetroArch-1.9.7/deps/SPIRV-Cross/reference/opt/shaders-msl/frag/
H A Dfor-loop-continue-control-flow.frag15 for (int _43 = 0; _43 < 3; )
17 out.FragColor[_43] += float(_43);
18 _43++;
/dports/emulators/ppsspp-qt5/ppsspp-1.12.3/ext/SPIRV-Cross/reference/opt/shaders-msl/frag/
H A Dfor-loop-continue-control-flow.frag15 for (int _43 = 0; _43 < 3; )
17 out.FragColor[_43] += float(_43);
18 _43++;
/dports/emulators/ppsspp/ppsspp-1.12.3/ext/SPIRV-Cross/reference/opt/shaders-msl/frag/
H A Dfor-loop-continue-control-flow.frag15 for (int _43 = 0; _43 < 3; )
17 out.FragColor[_43] += float(_43);
18 _43++;
/dports/www/chromium-legacy/chromium-88.0.4324.182/third_party/spirv-cross/spirv-cross/reference/opt/shaders-msl/frag/
H A Dfor-loop-continue-control-flow.frag15 for (int _43 = 0; _43 < 3; )
17 out.FragColor[_43] += float(_43);
18 _43++;
/dports/emulators/mess/mame-mame0226/3rdparty/bgfx/3rdparty/spirv-cross/reference/opt/shaders-msl/frag/
H A Dfor-loop-continue-control-flow.frag15 for (int _43 = 0; _43 < 3; )
17 out.FragColor[_43] += float(_43);
18 _43++;
/dports/emulators/mame/mame-mame0226/3rdparty/bgfx/3rdparty/spirv-cross/reference/opt/shaders-msl/frag/
H A Dfor-loop-continue-control-flow.frag15 for (int _43 = 0; _43 < 3; )
17 out.FragColor[_43] += float(_43);
18 _43++;

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