/dports/games/blockout/BL_SRC/BlockOut/GLApp/ |
H A D | GLMatrix.cpp | 30 _41=0.0f; _42=0.0f; _43=0.0f; _44=1.0f; in Identity() 53 _31=m._13; _32=m._23; _33=m._33; _34=m._43; in Transpose() 54 _41=m._14; _42=m._24; _43=m._34; _44=m._44; in Transpose() 66 this->_13 = m1._11*m2->_13 + m1._12*m2->_23 + m1._13*m2->_33 + m1._14*m2->_43; in Multiply() 71 this->_23 = m1._21*m2->_13 + m1._22*m2->_23 + m1._23*m2->_33 + m1._24*m2->_43; in Multiply() 76 this->_33 = m1._31*m2->_13 + m1._32*m2->_23 + m1._33*m2->_33 + m1._34*m2->_43; in Multiply() 81 this->_43 = m1._41*m2->_13 + m1._42*m2->_23 + m1._43*m2->_33 + m1._44*m2->_43; in Multiply() 105 this->_43 = m1->_41*m2->_13 + m1->_42*m2->_23 + m1->_43*m2->_33 + m1->_44*m2->_43; in Multiply() 117 *rw = x * _41 + y * _42 + z * _43 + w * _44; in TransfomVec() 129 ret[3] = _41; ret[7] = _42; ret[11] = _43; ret[15] = _44; in GetGL() [all …]
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/dports/games/retroarch/RetroArch-1.9.7/reference/opt/shaders/frag/ |
H A D | for-loop-continue-control-flow.frag | 8 for (int _43 = 0; _43 < 3; ) 10 FragColor[_43] += float(_43); 11 _43++;
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/dports/games/retroarch/RetroArch-1.9.7/deps/SPIRV-Cross/reference/opt/shaders/frag/ |
H A D | for-loop-continue-control-flow.frag | 8 for (int _43 = 0; _43 < 3; ) 10 FragColor[_43] += float(_43); 11 _43++;
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/dports/emulators/ppsspp-qt5/ppsspp-1.12.3/ext/SPIRV-Cross/reference/opt/shaders/frag/ |
H A D | for-loop-continue-control-flow.frag | 8 for (int _43 = 0; _43 < 3; ) 10 FragColor[_43] += float(_43); 11 _43++;
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/dports/emulators/ppsspp/ppsspp-1.12.3/ext/SPIRV-Cross/reference/opt/shaders/frag/ |
H A D | for-loop-continue-control-flow.frag | 8 for (int _43 = 0; _43 < 3; ) 10 FragColor[_43] += float(_43); 11 _43++;
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/dports/www/chromium-legacy/chromium-88.0.4324.182/third_party/spirv-cross/spirv-cross/reference/opt/shaders/frag/ |
H A D | for-loop-continue-control-flow.frag | 8 for (int _43 = 0; _43 < 3; ) 10 FragColor[_43] += float(_43); 11 _43++;
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/dports/emulators/mess/mame-mame0226/3rdparty/bgfx/3rdparty/spirv-cross/reference/opt/shaders/frag/ |
H A D | for-loop-continue-control-flow.frag | 8 for (int _43 = 0; _43 < 3; ) 10 FragColor[_43] += float(_43); 11 _43++;
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/dports/emulators/mame/mame-mame0226/3rdparty/bgfx/3rdparty/spirv-cross/reference/opt/shaders/frag/ |
H A D | for-loop-continue-control-flow.frag | 8 for (int _43 = 0; _43 < 3; ) 10 FragColor[_43] += float(_43); 11 _43++;
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/dports/emulators/libretro-ppsspp/ppsspp-1.12.3/ext/SPIRV-Cross/reference/opt/shaders/frag/ |
H A D | for-loop-continue-control-flow.frag | 8 for (int _43 = 0; _43 < 3; ) 10 FragColor[_43] += float(_43); 11 _43++;
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/dports/www/firefox-legacy/firefox-52.8.0esr/gfx/2d/ |
H A D | Matrix.h | 566 _43 = 0.0f; in ProjectTo2D() 988 _43 += _44 * aZ; in PostTranslate() 1046 _43 *= aScaleZ; in PostScale() 1101 _41 == o._41 && _42 == o._42 && _43 == o._43 && _44 == o._44; 1125 matrix._43 = _41 * aMatrix._13 + _42 * aMatrix._23 + _43 * aMatrix._33 + _44 * aMatrix._43; 1206 …result._43 = _13 * _22 * _41 - _12 * _23 * _41 - _13 * _21 * _42 + _11 * _23 * _42 + _12 * _21 * _… in Invert() 1257 gfx::FuzzyEqual(_43, o._43) && gfx::FuzzyEqual(_44, o._44); in FuzzyEqual() 1276 ::mozilla::FuzzyEqualsMultiplicative(_43, o._43) && in FuzzyEqualsMultiplicative() 1350 _43 = 0.0f; in SetRotationFromQuaternion() 1514 _43 = 0.0f; in SetRotateAxisAngle() [all …]
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/dports/games/retroarch/RetroArch-1.9.7/reference/opt/shaders-hlsl/frag/ |
H A D | for-loop-continue-control-flow.frag | 11 for (int _43 = 0; _43 < 3; ) 13 FragColor[_43] += float(_43); 14 _43++;
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/dports/games/retroarch/RetroArch-1.9.7/deps/SPIRV-Cross/reference/opt/shaders-hlsl/frag/ |
H A D | for-loop-continue-control-flow.frag | 11 for (int _43 = 0; _43 < 3; ) 13 FragColor[_43] += float(_43); 14 _43++;
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/dports/emulators/ppsspp-qt5/ppsspp-1.12.3/ext/SPIRV-Cross/reference/opt/shaders-hlsl/frag/ |
H A D | for-loop-continue-control-flow.frag | 11 for (int _43 = 0; _43 < 3; ) 13 FragColor[_43] += float(_43); 14 _43++;
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/dports/emulators/ppsspp/ppsspp-1.12.3/ext/SPIRV-Cross/reference/opt/shaders-hlsl/frag/ |
H A D | for-loop-continue-control-flow.frag | 11 for (int _43 = 0; _43 < 3; ) 13 FragColor[_43] += float(_43); 14 _43++;
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/dports/www/chromium-legacy/chromium-88.0.4324.182/third_party/spirv-cross/spirv-cross/reference/opt/shaders-hlsl/frag/ |
H A D | for-loop-continue-control-flow.frag | 11 for (int _43 = 0; _43 < 3; ) 13 FragColor[_43] += float(_43); 14 _43++;
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/dports/emulators/mess/mame-mame0226/3rdparty/bgfx/3rdparty/spirv-cross/reference/opt/shaders-hlsl/frag/ |
H A D | for-loop-continue-control-flow.frag | 11 for (int _43 = 0; _43 < 3; ) 13 FragColor[_43] += float(_43); 14 _43++;
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/dports/emulators/mame/mame-mame0226/3rdparty/bgfx/3rdparty/spirv-cross/reference/opt/shaders-hlsl/frag/ |
H A D | for-loop-continue-control-flow.frag | 11 for (int _43 = 0; _43 < 3; ) 13 FragColor[_43] += float(_43); 14 _43++;
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/dports/emulators/libretro-ppsspp/ppsspp-1.12.3/ext/SPIRV-Cross/reference/opt/shaders-hlsl/frag/ |
H A D | for-loop-continue-control-flow.frag | 11 for (int _43 = 0; _43 < 3; ) 13 FragColor[_43] += float(_43); 14 _43++;
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/dports/games/retroarch/RetroArch-1.9.7/reference/opt/shaders-msl/frag/ |
H A D | for-loop-continue-control-flow.frag | 15 for (int _43 = 0; _43 < 3; ) 17 out.FragColor[_43] += float(_43); 18 _43++;
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/dports/games/retroarch/RetroArch-1.9.7/deps/SPIRV-Cross/reference/opt/shaders-msl/frag/ |
H A D | for-loop-continue-control-flow.frag | 15 for (int _43 = 0; _43 < 3; ) 17 out.FragColor[_43] += float(_43); 18 _43++;
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/dports/emulators/ppsspp-qt5/ppsspp-1.12.3/ext/SPIRV-Cross/reference/opt/shaders-msl/frag/ |
H A D | for-loop-continue-control-flow.frag | 15 for (int _43 = 0; _43 < 3; ) 17 out.FragColor[_43] += float(_43); 18 _43++;
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/dports/emulators/ppsspp/ppsspp-1.12.3/ext/SPIRV-Cross/reference/opt/shaders-msl/frag/ |
H A D | for-loop-continue-control-flow.frag | 15 for (int _43 = 0; _43 < 3; ) 17 out.FragColor[_43] += float(_43); 18 _43++;
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/dports/www/chromium-legacy/chromium-88.0.4324.182/third_party/spirv-cross/spirv-cross/reference/opt/shaders-msl/frag/ |
H A D | for-loop-continue-control-flow.frag | 15 for (int _43 = 0; _43 < 3; ) 17 out.FragColor[_43] += float(_43); 18 _43++;
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/dports/emulators/mess/mame-mame0226/3rdparty/bgfx/3rdparty/spirv-cross/reference/opt/shaders-msl/frag/ |
H A D | for-loop-continue-control-flow.frag | 15 for (int _43 = 0; _43 < 3; ) 17 out.FragColor[_43] += float(_43); 18 _43++;
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/dports/emulators/mame/mame-mame0226/3rdparty/bgfx/3rdparty/spirv-cross/reference/opt/shaders-msl/frag/ |
H A D | for-loop-continue-control-flow.frag | 15 for (int _43 = 0; _43 < 3; ) 17 out.FragColor[_43] += float(_43); 18 _43++;
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