/dports/emulators/ppsspp/ppsspp-1.12.3/ext/SPIRV-Cross/reference/opt/shaders/legacy/fragment/ |
H A D | switch.legacy.frag | 12 highp vec4 _68; 17 _68 = vec4(0.0, 2.0, 3.0, 4.0); 22 _68 = vec4(1.0, 2.0, 3.0, 4.0); 27 _68 = vec4(40.0, 20.0, 30.0, 40.0); 36 _68 = _48; 45 _68 = _48; 52 _68 = _48; 57 _68 = vec4(10.0, 20.0, 30.0, 40.0); 75 gl_FragData[0] = _68 + _70;
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/dports/emulators/ppsspp-qt5/ppsspp-1.12.3/ext/SPIRV-Cross/reference/opt/shaders/legacy/fragment/ |
H A D | switch.legacy.frag | 12 highp vec4 _68; 17 _68 = vec4(0.0, 2.0, 3.0, 4.0); 22 _68 = vec4(1.0, 2.0, 3.0, 4.0); 27 _68 = vec4(40.0, 20.0, 30.0, 40.0); 36 _68 = _48; 45 _68 = _48; 52 _68 = _48; 57 _68 = vec4(10.0, 20.0, 30.0, 40.0); 75 gl_FragData[0] = _68 + _70;
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/dports/www/chromium-legacy/chromium-88.0.4324.182/third_party/spirv-cross/spirv-cross/reference/opt/shaders/legacy/fragment/ |
H A D | switch.legacy.frag | 12 highp vec4 _68; 17 _68 = vec4(0.0, 2.0, 3.0, 4.0); 22 _68 = vec4(1.0, 2.0, 3.0, 4.0); 27 _68 = vec4(40.0, 20.0, 30.0, 40.0); 36 _68 = _48; 45 _68 = _48; 52 _68 = _48; 57 _68 = vec4(10.0, 20.0, 30.0, 40.0); 75 gl_FragData[0] = _68 + _70;
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/dports/emulators/libretro-ppsspp/ppsspp-1.12.3/ext/SPIRV-Cross/reference/opt/shaders/legacy/fragment/ |
H A D | switch.legacy.frag | 12 highp vec4 _68; 17 _68 = vec4(0.0, 2.0, 3.0, 4.0); 22 _68 = vec4(1.0, 2.0, 3.0, 4.0); 27 _68 = vec4(40.0, 20.0, 30.0, 40.0); 36 _68 = _48; 45 _68 = _48; 52 _68 = _48; 57 _68 = vec4(10.0, 20.0, 30.0, 40.0); 75 gl_FragData[0] = _68 + _70;
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/dports/games/retroarch/RetroArch-1.9.7/deps/SPIRV-Cross/reference/opt/shaders/vulkan/rgen/ |
H A D | ray_tracing.nocompat.vk.rgen.vk | 11 vec4 _68 = vec4(0.0, 0.0, 0.0, 1.0); 12 _68.y = payload; 13 imageStore(image, ivec2(gl_LaunchIDNV.xy), _68);
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/dports/emulators/ppsspp-qt5/ppsspp-1.12.3/ext/SPIRV-Cross/reference/opt/shaders/vulkan/rgen/ |
H A D | ray_tracing.khr.spv14.nocompat.vk.rgen.vk | 11 vec4 _68 = vec4(0.0, 0.0, 0.0, 1.0); 12 _68.y = payload; 13 imageStore(image, ivec2(gl_LaunchIDEXT.xy), _68);
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H A D | ray_tracing.nocompat.vk.rgen.vk | 11 vec4 _68 = vec4(0.0, 0.0, 0.0, 1.0); 12 _68.y = payload; 13 imageStore(image, ivec2(gl_LaunchIDNV.xy), _68);
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/dports/emulators/ppsspp/ppsspp-1.12.3/ext/SPIRV-Cross/reference/opt/shaders/vulkan/rgen/ |
H A D | ray_tracing.khr.spv14.nocompat.vk.rgen.vk | 11 vec4 _68 = vec4(0.0, 0.0, 0.0, 1.0); 12 _68.y = payload; 13 imageStore(image, ivec2(gl_LaunchIDEXT.xy), _68);
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H A D | ray_tracing.nocompat.vk.rgen.vk | 11 vec4 _68 = vec4(0.0, 0.0, 0.0, 1.0); 12 _68.y = payload; 13 imageStore(image, ivec2(gl_LaunchIDNV.xy), _68);
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/dports/www/chromium-legacy/chromium-88.0.4324.182/third_party/spirv-cross/spirv-cross/reference/opt/shaders/vulkan/rgen/ |
H A D | ray_tracing.nocompat.vk.rgen.vk | 11 vec4 _68 = vec4(0.0, 0.0, 0.0, 1.0); 12 _68.y = payload; 13 imageStore(image, ivec2(gl_LaunchIDNV.xy), _68);
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/dports/emulators/mess/mame-mame0226/3rdparty/bgfx/3rdparty/spirv-cross/reference/opt/shaders/vulkan/rgen/ |
H A D | ray_tracing.nocompat.vk.rgen.vk | 11 vec4 _68 = vec4(0.0, 0.0, 0.0, 1.0); 12 _68.y = payload; 13 imageStore(image, ivec2(gl_LaunchIDNV.xy), _68);
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/dports/emulators/mame/mame-mame0226/3rdparty/bgfx/3rdparty/spirv-cross/reference/opt/shaders/vulkan/rgen/ |
H A D | ray_tracing.nocompat.vk.rgen.vk | 11 vec4 _68 = vec4(0.0, 0.0, 0.0, 1.0); 12 _68.y = payload; 13 imageStore(image, ivec2(gl_LaunchIDNV.xy), _68);
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/dports/emulators/libretro-ppsspp/ppsspp-1.12.3/ext/SPIRV-Cross/reference/opt/shaders/vulkan/rgen/ |
H A D | ray_tracing.khr.spv14.nocompat.vk.rgen.vk | 11 vec4 _68 = vec4(0.0, 0.0, 0.0, 1.0); 12 _68.y = payload; 13 imageStore(image, ivec2(gl_LaunchIDEXT.xy), _68);
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H A D | ray_tracing.nocompat.vk.rgen.vk | 11 vec4 _68 = vec4(0.0, 0.0, 0.0, 1.0); 12 _68.y = payload; 13 imageStore(image, ivec2(gl_LaunchIDNV.xy), _68);
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/dports/graphics/rx/rx-0.4.0/cargo-crates/spirv_cross-0.16.0/src/vendor/SPIRV-Cross/reference/opt/shaders/vulkan/rgen/ |
H A D | ray_tracing.nocompat.vk.rgen.vk | 11 vec4 _68 = vec4(0.0, 0.0, 0.0, 1.0); 12 _68.y = payload; 13 imageStore(image, ivec2(gl_LaunchIDNV.xy), _68);
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/dports/emulators/ppsspp/ppsspp-1.12.3/ext/SPIRV-Cross/reference/opt/shaders-msl/asm/frag/ |
H A D | extract-packed-from-composite.asm.frag | 26 int _68 = int(gl_FragCoord.x) % 16; 27 …out._entryPointOutput = float4(dot(float3(_11.results[_68].a), _11.bar.xyz), _11.results[_68].b, 0…
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/dports/www/chromium-legacy/chromium-88.0.4324.182/third_party/spirv-cross/spirv-cross/reference/opt/shaders-msl/asm/frag/ |
H A D | extract-packed-from-composite.asm.frag | 26 int _68 = int(gl_FragCoord.x) % 16; 27 …out._entryPointOutput = float4(dot(float3(_11.results[_68].a), _11.bar.xyz), _11.results[_68].b, 0…
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/dports/emulators/libretro-ppsspp/ppsspp-1.12.3/ext/SPIRV-Cross/reference/opt/shaders-msl/asm/frag/ |
H A D | extract-packed-from-composite.asm.frag | 26 int _68 = int(gl_FragCoord.x) % 16; 27 …out._entryPointOutput = float4(dot(float3(_11.results[_68].a), _11.bar.xyz), _11.results[_68].b, 0…
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/dports/emulators/ppsspp-qt5/ppsspp-1.12.3/ext/SPIRV-Cross/reference/opt/shaders-msl/asm/frag/ |
H A D | extract-packed-from-composite.asm.frag | 26 int _68 = int(gl_FragCoord.x) % 16; 27 …out._entryPointOutput = float4(dot(float3(_11.results[_68].a), _11.bar.xyz), _11.results[_68].b, 0…
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/dports/games/retroarch/RetroArch-1.9.7/deps/SPIRV-Cross/reference/opt/shaders/flatten/ |
H A D | copy.flatten.vert | 21 …vec3 _68 = aVertex.xyz - Light(UBO[_96 * 2 + 4].xyz, UBO[_96 * 2 + 4].w, UBO[_96 * 2 + 5]).Positio… 22 …p(1.0 - (length(_68) / Light(UBO[_96 * 2 + 4].xyz, UBO[_96 * 2 + 4].w, UBO[_96 * 2 + 5]).Radius), …
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/dports/emulators/ppsspp/ppsspp-1.12.3/ext/SPIRV-Cross/reference/opt/shaders/flatten/ |
H A D | copy.flatten.vert | 21 …vec3 _68 = aVertex.xyz - Light(UBO[_96 * 2 + 4].xyz, UBO[_96 * 2 + 4].w, UBO[_96 * 2 + 5]).Positio… 22 …p(1.0 - (length(_68) / Light(UBO[_96 * 2 + 4].xyz, UBO[_96 * 2 + 4].w, UBO[_96 * 2 + 5]).Radius), …
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/dports/www/chromium-legacy/chromium-88.0.4324.182/third_party/spirv-cross/spirv-cross/reference/opt/shaders/flatten/ |
H A D | copy.flatten.vert | 21 …vec3 _68 = aVertex.xyz - Light(UBO[_96 * 2 + 4].xyz, UBO[_96 * 2 + 4].w, UBO[_96 * 2 + 5]).Positio… 22 …p(1.0 - (length(_68) / Light(UBO[_96 * 2 + 4].xyz, UBO[_96 * 2 + 4].w, UBO[_96 * 2 + 5]).Radius), …
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/dports/emulators/mess/mame-mame0226/3rdparty/bgfx/3rdparty/spirv-cross/reference/opt/shaders/flatten/ |
H A D | copy.flatten.vert | 21 …vec3 _68 = aVertex.xyz - Light(UBO[_96 * 2 + 4].xyz, UBO[_96 * 2 + 4].w, UBO[_96 * 2 + 5]).Positio… 22 …p(1.0 - (length(_68) / Light(UBO[_96 * 2 + 4].xyz, UBO[_96 * 2 + 4].w, UBO[_96 * 2 + 5]).Radius), …
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/dports/emulators/mame/mame-mame0226/3rdparty/bgfx/3rdparty/spirv-cross/reference/opt/shaders/flatten/ |
H A D | copy.flatten.vert | 21 …vec3 _68 = aVertex.xyz - Light(UBO[_96 * 2 + 4].xyz, UBO[_96 * 2 + 4].w, UBO[_96 * 2 + 5]).Positio… 22 …p(1.0 - (length(_68) / Light(UBO[_96 * 2 + 4].xyz, UBO[_96 * 2 + 4].w, UBO[_96 * 2 + 5]).Radius), …
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/dports/emulators/libretro-ppsspp/ppsspp-1.12.3/ext/SPIRV-Cross/reference/opt/shaders/flatten/ |
H A D | copy.flatten.vert | 21 …vec3 _68 = aVertex.xyz - Light(UBO[_96 * 2 + 4].xyz, UBO[_96 * 2 + 4].w, UBO[_96 * 2 + 5]).Positio… 22 …p(1.0 - (length(_68) / Light(UBO[_96 * 2 + 4].xyz, UBO[_96 * 2 + 4].w, UBO[_96 * 2 + 5]).Radius), …
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