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Searched refs:_DDFullScreen (Results 1 – 5 of 5) sorted by relevance

/dports/games/d2x/d2x-0.2.5/unused/win95/
H A Ddd.c52 BOOL _DDFullScreen; // Game is in window, or fullscreen variable
146 _DDFullScreen = TRUE; in DDInit()
153 _DDFullScreen = FALSE; in DDInit()
239 if (_DDFullScreen) { in DDEnumerateModes()
279 _DDFullScreen = FALSE; in DDKill()
299 if (_DDFullScreen) { in DDSetDisplayMode()
339 if (_DDFullScreen) { in DDResizeViewport()
H A Dddraw.c46 BOOL _DDFullScreen; // Full Screen DD mode? variable
123 _DDFullScreen = TRUE; in DDInit()
132 _DDFullScreen = FALSE; in DDInit()
140 _DDFullScreen = FALSE; in DDInit()
253 if (!_DDFullScreen) in DDInit()
334 _DDExclusive = _DDFullScreen = FALSE; in DDKill()
384 if (_DDFullScreen && GRMODEINFO(paged)) { in DDCreateScreen()
507 if (_DDFullScreen) { in DDSetDisplayMode()
569 else if (!_DDFullScreen) { in DDRestoreScreen()
H A Dddgr.c567 else if (_DDFullScreen) { in dd_gr_flip()
635 if (_DDFullScreen && !GRMODEINFO(emul)) { in dd_gr_blt_notrans()
746 if (!_DDFullScreen) { in dd_gr_clear_canvas()
H A Ddd.h97 extern BOOL _DDFullScreen; // Full Screen Mode?
/dports/games/d2x/d2x-0.2.5/main/old/
H A Ddescentw.c536 if (!_DDFullScreen) { in AppPaletteChange()
659 if (!_AppPaused && (_AppActive || !_DDFullScreen)) { in DescentWndProc()
910 else if (!_AppPaused && (_AppActive || !_DDFullScreen)) { in DoMessageStuff()