Searched refs:_DDFullScreen (Results 1 – 5 of 5) sorted by relevance
52 BOOL _DDFullScreen; // Game is in window, or fullscreen variable146 _DDFullScreen = TRUE; in DDInit()153 _DDFullScreen = FALSE; in DDInit()239 if (_DDFullScreen) { in DDEnumerateModes()279 _DDFullScreen = FALSE; in DDKill()299 if (_DDFullScreen) { in DDSetDisplayMode()339 if (_DDFullScreen) { in DDResizeViewport()
46 BOOL _DDFullScreen; // Full Screen DD mode? variable123 _DDFullScreen = TRUE; in DDInit()132 _DDFullScreen = FALSE; in DDInit()140 _DDFullScreen = FALSE; in DDInit()253 if (!_DDFullScreen) in DDInit()334 _DDExclusive = _DDFullScreen = FALSE; in DDKill()384 if (_DDFullScreen && GRMODEINFO(paged)) { in DDCreateScreen()507 if (_DDFullScreen) { in DDSetDisplayMode()569 else if (!_DDFullScreen) { in DDRestoreScreen()
567 else if (_DDFullScreen) { in dd_gr_flip()635 if (_DDFullScreen && !GRMODEINFO(emul)) { in dd_gr_blt_notrans()746 if (!_DDFullScreen) { in dd_gr_clear_canvas()
97 extern BOOL _DDFullScreen; // Full Screen Mode?
536 if (!_DDFullScreen) { in AppPaletteChange()659 if (!_AppPaused && (_AppActive || !_DDFullScreen)) { in DescentWndProc()910 else if (!_AppPaused && (_AppActive || !_DDFullScreen)) { in DoMessageStuff()