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/dports/games/xray_re-tools/xray_re-tools-52721d2/sources/plugins/xray_fsl/materials/shaders/
H A Dshadermultilayer.cpp71 #define _GL2 11 macro
599 ip.channels[_GL2].r = gloss2; in GetIllumParams()
874 float g2 = GaussHighlight( ip.channels[_GL2].r, ip.channels[_AN2].r, in InternalIllum()