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Searched refs:_GetBeApp (Results 1 – 24 of 24) sorted by relevance

/dports/emulators/mess/mame-mame0226/3rdparty/SDL2/src/video/haiku/
H A DSDL_bwindow.cc38 static SDL_INLINE SDL_BApp *_GetBeApp() { in _GetBeApp() function
72 int32 winID = _GetBeApp()->GetID(window); in _InitWindow()
210 _GetBeApp()->ClearID(_ToBeWin(window)); in BE_DestroyWindow()
H A DSDL_bopengl.cc44 static SDL_INLINE SDL_BApp *_GetBeApp() { in _GetBeApp() function
96 _GetBeApp()->SetCurrentContext(((SDL_BWin*)context)->GetGLView()); in BE_GL_MakeCurrent()
H A DSDL_bframebuffer.cc44 static SDL_INLINE SDL_BApp *_GetBeApp() { in _GetBeApp() function
H A DSDL_bmodes.cc55 static SDL_INLINE SDL_BApp *_GetBeApp() { in _GetBeApp() function
/dports/emulators/mame/mame-mame0226/3rdparty/SDL2/src/video/haiku/
H A DSDL_bwindow.cc38 static SDL_INLINE SDL_BApp *_GetBeApp() { in _GetBeApp() function
72 int32 winID = _GetBeApp()->GetID(window); in _InitWindow()
210 _GetBeApp()->ClearID(_ToBeWin(window)); in BE_DestroyWindow()
H A DSDL_bopengl.cc44 static SDL_INLINE SDL_BApp *_GetBeApp() { in _GetBeApp() function
96 _GetBeApp()->SetCurrentContext(((SDL_BWin*)context)->GetGLView()); in BE_GL_MakeCurrent()
H A DSDL_bframebuffer.cc44 static SDL_INLINE SDL_BApp *_GetBeApp() { in _GetBeApp() function
H A DSDL_bmodes.cc55 static SDL_INLINE SDL_BApp *_GetBeApp() { in _GetBeApp() function
/dports/graphics/milton/milton-1.9.1/third_party/SDL2-2.0.8/src/video/haiku/
H A DSDL_bwindow.cc38 static SDL_INLINE SDL_BApp *_GetBeApp() { in _GetBeApp() function
72 int32 winID = _GetBeApp()->GetID(window); in _InitWindow()
212 _GetBeApp()->ClearID(_ToBeWin(window)); in BE_DestroyWindow()
H A DSDL_bopengl.cc42 static SDL_INLINE SDL_BApp *_GetBeApp() { in _GetBeApp() function
96 _GetBeApp()->SetCurrentContext(win ? win->GetGLView() : NULL); in BE_GL_MakeCurrent()
H A DSDL_bmodes.cc55 static SDL_INLINE SDL_BApp *_GetBeApp() { in _GetBeApp() function
H A DSDL_bframebuffer.cc46 static SDL_INLINE SDL_BApp *_GetBeApp() { in _GetBeApp() function
/dports/x11/controllermap/SDL2-2.0.18/src/video/haiku/
H A DSDL_bwindow.cc40 static SDL_INLINE SDL_BApp *_GetBeApp() { in _GetBeApp() function
74 int32 winID = _GetBeApp()->GetID(window); in _InitWindow()
214 _GetBeApp()->ClearID(_ToBeWin(window)); in HAIKU_DestroyWindow()
H A DSDL_bopengl.cc42 static SDL_INLINE SDL_BApp *_GetBeApp() { in _GetBeApp() function
96 _GetBeApp()->SetCurrentContext(win ? win->GetGLView() : NULL); in HAIKU_GL_MakeCurrent()
H A DSDL_bframebuffer.cc46 static SDL_INLINE SDL_BApp *_GetBeApp() { in _GetBeApp() function
H A DSDL_bmodes.cc55 static SDL_INLINE SDL_BApp *_GetBeApp() { in _GetBeApp() function
/dports/graphics/urho3d/Urho3D-1.7.1/Source/ThirdParty/SDL/src/video/haiku/
H A DSDL_bwindow.cc38 static SDL_INLINE SDL_BApp *_GetBeApp() { in _GetBeApp() function
72 int32 winID = _GetBeApp()->GetID(window); in _InitWindow()
210 _GetBeApp()->ClearID(_ToBeWin(window)); in BE_DestroyWindow()
H A DSDL_bopengl.cc44 static SDL_INLINE SDL_BApp *_GetBeApp() { in _GetBeApp() function
96 _GetBeApp()->SetCurrentContext(((SDL_BWin*)context)->GetGLView()); in BE_GL_MakeCurrent()
H A DSDL_bframebuffer.cc44 static SDL_INLINE SDL_BApp *_GetBeApp() { in _GetBeApp() function
H A DSDL_bmodes.cc55 static SDL_INLINE SDL_BApp *_GetBeApp() { in _GetBeApp() function
/dports/devel/sdl20/SDL2-2.0.18/src/video/haiku/
H A DSDL_bwindow.cc40 static SDL_INLINE SDL_BApp *_GetBeApp() { in _GetBeApp() function
74 int32 winID = _GetBeApp()->GetID(window); in _InitWindow()
214 _GetBeApp()->ClearID(_ToBeWin(window)); in HAIKU_DestroyWindow()
H A DSDL_bopengl.cc42 static SDL_INLINE SDL_BApp *_GetBeApp() { in _GetBeApp() function
96 _GetBeApp()->SetCurrentContext(win ? win->GetGLView() : NULL); in HAIKU_GL_MakeCurrent()
H A DSDL_bmodes.cc55 static SDL_INLINE SDL_BApp *_GetBeApp() { in _GetBeApp() function
H A DSDL_bframebuffer.cc46 static SDL_INLINE SDL_BApp *_GetBeApp() { in _GetBeApp() function