/dports/emulators/mess/mame-mame0226/3rdparty/SDL2/src/video/haiku/ |
H A D | SDL_bwindow.cc | 38 static SDL_INLINE SDL_BApp *_GetBeApp() { in _GetBeApp() function 72 int32 winID = _GetBeApp()->GetID(window); in _InitWindow() 210 _GetBeApp()->ClearID(_ToBeWin(window)); in BE_DestroyWindow()
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H A D | SDL_bopengl.cc | 44 static SDL_INLINE SDL_BApp *_GetBeApp() { in _GetBeApp() function 96 _GetBeApp()->SetCurrentContext(((SDL_BWin*)context)->GetGLView()); in BE_GL_MakeCurrent()
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H A D | SDL_bframebuffer.cc | 44 static SDL_INLINE SDL_BApp *_GetBeApp() { in _GetBeApp() function
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H A D | SDL_bmodes.cc | 55 static SDL_INLINE SDL_BApp *_GetBeApp() { in _GetBeApp() function
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/dports/emulators/mame/mame-mame0226/3rdparty/SDL2/src/video/haiku/ |
H A D | SDL_bwindow.cc | 38 static SDL_INLINE SDL_BApp *_GetBeApp() { in _GetBeApp() function 72 int32 winID = _GetBeApp()->GetID(window); in _InitWindow() 210 _GetBeApp()->ClearID(_ToBeWin(window)); in BE_DestroyWindow()
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H A D | SDL_bopengl.cc | 44 static SDL_INLINE SDL_BApp *_GetBeApp() { in _GetBeApp() function 96 _GetBeApp()->SetCurrentContext(((SDL_BWin*)context)->GetGLView()); in BE_GL_MakeCurrent()
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H A D | SDL_bframebuffer.cc | 44 static SDL_INLINE SDL_BApp *_GetBeApp() { in _GetBeApp() function
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H A D | SDL_bmodes.cc | 55 static SDL_INLINE SDL_BApp *_GetBeApp() { in _GetBeApp() function
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/dports/graphics/milton/milton-1.9.1/third_party/SDL2-2.0.8/src/video/haiku/ |
H A D | SDL_bwindow.cc | 38 static SDL_INLINE SDL_BApp *_GetBeApp() { in _GetBeApp() function 72 int32 winID = _GetBeApp()->GetID(window); in _InitWindow() 212 _GetBeApp()->ClearID(_ToBeWin(window)); in BE_DestroyWindow()
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H A D | SDL_bopengl.cc | 42 static SDL_INLINE SDL_BApp *_GetBeApp() { in _GetBeApp() function 96 _GetBeApp()->SetCurrentContext(win ? win->GetGLView() : NULL); in BE_GL_MakeCurrent()
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H A D | SDL_bmodes.cc | 55 static SDL_INLINE SDL_BApp *_GetBeApp() { in _GetBeApp() function
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H A D | SDL_bframebuffer.cc | 46 static SDL_INLINE SDL_BApp *_GetBeApp() { in _GetBeApp() function
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/dports/x11/controllermap/SDL2-2.0.18/src/video/haiku/ |
H A D | SDL_bwindow.cc | 40 static SDL_INLINE SDL_BApp *_GetBeApp() { in _GetBeApp() function 74 int32 winID = _GetBeApp()->GetID(window); in _InitWindow() 214 _GetBeApp()->ClearID(_ToBeWin(window)); in HAIKU_DestroyWindow()
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H A D | SDL_bopengl.cc | 42 static SDL_INLINE SDL_BApp *_GetBeApp() { in _GetBeApp() function 96 _GetBeApp()->SetCurrentContext(win ? win->GetGLView() : NULL); in HAIKU_GL_MakeCurrent()
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H A D | SDL_bframebuffer.cc | 46 static SDL_INLINE SDL_BApp *_GetBeApp() { in _GetBeApp() function
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H A D | SDL_bmodes.cc | 55 static SDL_INLINE SDL_BApp *_GetBeApp() { in _GetBeApp() function
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/dports/graphics/urho3d/Urho3D-1.7.1/Source/ThirdParty/SDL/src/video/haiku/ |
H A D | SDL_bwindow.cc | 38 static SDL_INLINE SDL_BApp *_GetBeApp() { in _GetBeApp() function 72 int32 winID = _GetBeApp()->GetID(window); in _InitWindow() 210 _GetBeApp()->ClearID(_ToBeWin(window)); in BE_DestroyWindow()
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H A D | SDL_bopengl.cc | 44 static SDL_INLINE SDL_BApp *_GetBeApp() { in _GetBeApp() function 96 _GetBeApp()->SetCurrentContext(((SDL_BWin*)context)->GetGLView()); in BE_GL_MakeCurrent()
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H A D | SDL_bframebuffer.cc | 44 static SDL_INLINE SDL_BApp *_GetBeApp() { in _GetBeApp() function
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H A D | SDL_bmodes.cc | 55 static SDL_INLINE SDL_BApp *_GetBeApp() { in _GetBeApp() function
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/dports/devel/sdl20/SDL2-2.0.18/src/video/haiku/ |
H A D | SDL_bwindow.cc | 40 static SDL_INLINE SDL_BApp *_GetBeApp() { in _GetBeApp() function 74 int32 winID = _GetBeApp()->GetID(window); in _InitWindow() 214 _GetBeApp()->ClearID(_ToBeWin(window)); in HAIKU_DestroyWindow()
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H A D | SDL_bopengl.cc | 42 static SDL_INLINE SDL_BApp *_GetBeApp() { in _GetBeApp() function 96 _GetBeApp()->SetCurrentContext(win ? win->GetGLView() : NULL); in HAIKU_GL_MakeCurrent()
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H A D | SDL_bmodes.cc | 55 static SDL_INLINE SDL_BApp *_GetBeApp() { in _GetBeApp() function
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H A D | SDL_bframebuffer.cc | 46 static SDL_INLINE SDL_BApp *_GetBeApp() { in _GetBeApp() function
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