/dports/games/openmortal/openmortal-0.7/src/ |
H A D | sge_primitives.cpp | 643 _HLine(Surface,x1,x2,y1,color); in sge_Rect() 644 _HLine(Surface,x1,x2,y2,color); in sge_Rect() 1105 _HLine(Surface,x-h,x+h,y+k,color); in sge_FilledEllipse() 1107 _HLine(Surface,x-h,x+h,y,color); in sge_FilledEllipse() 1114 _HLine(Surface,x-i,x+i,y+j,color); in sge_FilledEllipse() 1116 _HLine(Surface,x-i,x+i,y,color); in sge_FilledEllipse() 1138 _HLine(Surface,x-j,x+j,y+i,color); in sge_FilledEllipse() 1140 _HLine(Surface,x-j,x+j,y,color); in sge_FilledEllipse() 1147 _HLine(Surface,x-k,x+k,y+h,color); in sge_FilledEllipse() 1149 _HLine(Surface,x-k,x+k,y,color); in sge_FilledEllipse() [all …]
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/dports/games/spacejunk/spacejunk-1.0.5/sge030809/ |
H A D | sge_primitives.cpp | 1025 _HLine(Surface,x1,x2,y1,color); in sge_Rect() 1026 _HLine(Surface,x1,x2,y2,color); in sge_Rect() 1487 _HLine(Surface,x-h,x+h,y+k,color); in sge_FilledEllipse() 1489 _HLine(Surface,x-h,x+h,y,color); in sge_FilledEllipse() 1496 _HLine(Surface,x-i,x+i,y+j,color); in sge_FilledEllipse() 1498 _HLine(Surface,x-i,x+i,y,color); in sge_FilledEllipse() 1520 _HLine(Surface,x-j,x+j,y+i,color); in sge_FilledEllipse() 1522 _HLine(Surface,x-j,x+j,y,color); in sge_FilledEllipse() 1529 _HLine(Surface,x-k,x+k,y+h,color); in sge_FilledEllipse() 1531 _HLine(Surface,x-k,x+k,y,color); in sge_FilledEllipse() [all …]
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H A D | sge_blib.cpp | 37 extern void _HLine(SDL_Surface *Surface, Sint16 x1, Sint16 x2, Sint16 y, Uint32 Color); 560 _HLine(dest, x1, x2, y1, color); in sge_FilledTrigon() 565 _HLine(dest, xa>>16, xb>>16, y, color); in sge_FilledTrigon() 574 _HLine(dest, x2, x3, y2, color); in sge_FilledTrigon() 579 _HLine(dest, xb>>16, xc>>16, y, color); in sge_FilledTrigon() 1376 _HLine(dest, x1, x2, sy, color); in sge_FilledPolygonAlpha() 1534 _HLine(dest, x1, x2, sy, color); in sge_AAFilledPolygon()
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/dports/games/scummvm/scummvm-2.5.1/engines/saga2/ |
H A D | gblitter.h | 52 extern void _HLine(uint8 *dstPtr, uint32 width, uint32 color);
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H A D | blitters.h | 39 void _HLine(uint8 *dstPtr, uint32 width, uint32 color);
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H A D | blitters.cpp | 69 void _HLine(uint8 *dstPtr, uint32 width, uint32 color) { in _HLine() function
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H A D | gdraw.cpp | 301 _HLine(baseRow + sect.y * rowMod + sect.x, sect.width, fgPen); in hLine()
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/dports/games/mirrormagic/mirrormagic-2.0.2/src/libgame/ |
H A D | sdl.c | 634 void _HLine(SDL_Surface *Surface, Sint16 x1, Sint16 x2, Sint16 y, Uint32 Color) in _HLine() function
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/dports/graphics/vips/vips-8.12.0/libvips/convolution/ |
H A D | conva.c | 116 typedef struct _HLine { struct
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/dports/games/rnd_jue/rnd_jue-3.3.0.0/src/libgame/ |
H A D | sdl.c | 1068 void _HLine(SDL_Surface *Surface, Sint16 x1, Sint16 x2, Sint16 y, Uint32 Color) in _HLine() function
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/dports/games/rocksndiamonds/rnd_jue-3.3.0.0/src/libgame/ |
H A D | sdl.c | 1068 void _HLine(SDL_Surface *Surface, Sint16 x1, Sint16 x2, Sint16 y, Uint32 Color) in _HLine() function
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/dports/games/rocksndiamonds/rocksndiamonds-3.3.1.2/src/libgame/ |
H A D | sdl.c | 1068 void _HLine(SDL_Surface *Surface, Sint16 x1, Sint16 x2, Sint16 y, Uint32 Color) in _HLine() function
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/dports/games/rnd_jue/rocksndiamonds-3.3.1.0/src/libgame/ |
H A D | sdl.c | 1068 void _HLine(SDL_Surface *Surface, Sint16 x1, Sint16 x2, Sint16 y, Uint32 Color) in _HLine() function
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