Searched refs:_HaveBindPose (Results 1 – 1 of 1) sorted by relevance
38 _HaveBindPose = 1 << 0, enumerator114 _flags = _flags|_HaveBindPose; in _Init()272 if (flags&_HaveBindPose) { in GetJointWorldBindTransforms()312 if (flags&_HaveBindPose) { in _GetJointWorldInverseBindTransforms()448 return _flags&_HaveBindPose; in HasBindPose()