Searched refs:_KeepShaderLoop (Results 1 – 3 of 3) sorted by relevance
77 int GlobalParam:: _KeepShaderLoop = 0; member in GlobalParam342 if (GlobalUtil::_IsNvidia) GlobalUtil::_KeepShaderLoop = 1; in InitGLParam()350 GlobalUtil::_KeepShaderLoop = 1; in InitGLParam()
1309 if(GlobalUtil::_KeepShaderLoop) in WriteOrientationCodeToStream()1430 if(GlobalUtil::_KeepShaderLoop) in WriteOrientationCodeToStream()2057 if(GlobalUtil::_KeepShaderLoop) in LoadKeypointShader()2347 if(GlobalUtil::_KeepShaderLoop) in LoadDescriptorProgramRECT()2467 if(GlobalUtil::_KeepShaderLoop) in LoadDescriptorProgramPKSL()
50 static int _KeepShaderLoop; variable