Searched refs:_LoadAudio (Results 1 – 4 of 4) sorted by relevance
/dports/games/allacrost/allacrost-1.0.2/src/engine/audio/ |
H A D | audio.cpp | 360 if (_LoadAudio(new_sound, filename) == false) { in LoadSound() 373 if (_LoadAudio(new_music, filename) == false) { in LoadMusic() 601 bool AudioEngine::_LoadAudio(AudioDescriptor* audio, const std::string& filename) { in _LoadAudio() function in hoa_audio::AudioEngine
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H A D | audio.h | 393 bool _LoadAudio(AudioDescriptor* audio, const std::string& filename);
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/dports/games/valyriatear/ValyriaTear-1.1.0/src/engine/audio/ |
H A D | audio.cpp | 375 return _LoadAudio(filename, false, gm); in LoadSound() 380 return _LoadAudio(filename, true, gm); in LoadMusic() 610 bool AudioEngine::_LoadAudio(const std::string &filename, bool is_music, vt_mode_manager::GameMode … in _LoadAudio() function in vt_audio::AudioEngine
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H A D | audio.h | 407 …bool _LoadAudio(const std::string &filename, bool is_music, vt_mode_manager::GameMode *gm = nullpt…
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