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Searched refs:_LoadAudio (Results 1 – 4 of 4) sorted by relevance

/dports/games/allacrost/allacrost-1.0.2/src/engine/audio/
H A Daudio.cpp360 if (_LoadAudio(new_sound, filename) == false) { in LoadSound()
373 if (_LoadAudio(new_music, filename) == false) { in LoadMusic()
601 bool AudioEngine::_LoadAudio(AudioDescriptor* audio, const std::string& filename) { in _LoadAudio() function in hoa_audio::AudioEngine
H A Daudio.h393 bool _LoadAudio(AudioDescriptor* audio, const std::string& filename);
/dports/games/valyriatear/ValyriaTear-1.1.0/src/engine/audio/
H A Daudio.cpp375 return _LoadAudio(filename, false, gm); in LoadSound()
380 return _LoadAudio(filename, true, gm); in LoadMusic()
610 bool AudioEngine::_LoadAudio(const std::string &filename, bool is_music, vt_mode_manager::GameMode … in _LoadAudio() function in vt_audio::AudioEngine
H A Daudio.h407 …bool _LoadAudio(const std::string &filename, bool is_music, vt_mode_manager::GameMode *gm = nullpt…