/dports/games/nuclearchess/nuclearchess-1.0.0/src/ |
H A D | gfx.c | 36 int (*_PutPixel)(SDL_Surface *Surface, Sint32 X, Sint32 Y, Uint32 Color); variable 133 _PutPixel = fast_putpixel1; in init_SDL() 136 _PutPixel = fast_putpixel2; in init_SDL() 139 _PutPixel = fast_putpixel3; in init_SDL() 142 _PutPixel = fast_putpixel4; in init_SDL() 292 _PutPixel(Surface,X,Y,Color); in PutPixel()
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/dports/games/bumprace/karlb-bumprace-e73baa9e7465/src/ |
H A D | gfx.c | 30 int (*_PutPixel)(SDL_Surface *Surface, Sint32 X, Sint32 Y, Uint32 Color); variable 120 _PutPixel = fast_putpixel1; in init_SDL() 123 _PutPixel = fast_putpixel2; in init_SDL() 126 _PutPixel = fast_putpixel3; in init_SDL() 129 _PutPixel = fast_putpixel4; in init_SDL() 400 _PutPixel(Surface,X,Y,Color); in PutPixel() 413 _PutPixel(Surface,X,Y,Color); in PutPixelC()
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/dports/games/penguin-command/penguin-command-1.6.11/src/ |
H A D | gfx.c | 30 int (*_PutPixel)(SDL_Surface *Surface, Sint32 X, Sint32 Y, Uint32 Color); variable 126 _PutPixel = fast_putpixel1; in init_SDL() 129 _PutPixel = fast_putpixel2; in init_SDL() 132 _PutPixel = fast_putpixel3; in init_SDL() 135 _PutPixel = fast_putpixel4; in init_SDL() 441 _PutPixel(Surface,X,Y,Color); in PutPixel()
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/dports/games/spacejunk/spacejunk-1.0.5/sge030809/ |
H A D | sge_surface.h | 50 DECLSPEC void _PutPixel(SDL_Surface *surface, Sint16 x, Sint16 y, Uint32 color); 91 DECLSPEC void _PutPixel(SDL_Surface *screen, Sint16 x, Sint16 y, Uint8 R, Uint8 G, Uint8 B);
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H A D | sge_surface.cpp | 168 void _PutPixel(SDL_Surface *surface, Sint16 x, Sint16 y, Uint32 color) in _PutPixel() function 206 void _PutPixel(SDL_Surface *surface, Sint16 x, Sint16 y, Uint8 R, Uint8 G, Uint8 B) in _PutPixel() function 208 _PutPixel(surface,x,y, SDL_MapRGB(surface->format, R, G, B)); in _PutPixel() 268 _PutPixel(surface, x, y, color); in sge_PutPixel() 960 _PutPixel(dst, x, y, color); in _FloodFillX() 977 _PutPixel(dst, x, y, color); in _FloodFillX()
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H A D | sge_primitives.cpp | 604 _PutPixel(dst,x1,y1, color); in _AALineAlpha() 687 _PutPixel(dst,x2,y2, color); in _AALineAlpha() 806 sge_DomcLine(Surface, x1,y1, x2,y2, r1,g1,b1, r2,g2,b2, _PutPixel); in sge_mcLine() 891 …_PutPixel(dst,x1,y1, SDL_MapRGB(dst->format, r1, g1, b1) ); /* Draw the initial pixel in the fore… in _AAmcLineAlpha() 989 _PutPixel(dst,x2,y2, SDL_MapRGB(dst->format,r2, g2, b2)); in _AAmcLineAlpha() 1408 sge_DoEllipse(Surface, x, y, rx, ry, color, _PutPixel); in sge_Ellipse() 1913 _PutPixel(surface, x, y, color); in sge_AAFilledEllipse() 1914 _PutPixel(surface, 2*xc-x, y, color); in sge_AAFilledEllipse() 1916 _PutPixel(surface, x, 2*yc-y, color); in sge_AAFilledEllipse() 1917 _PutPixel(surface, 2*xc-x, 2*yc-y, color); in sge_AAFilledEllipse() [all …]
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H A D | sge_blib.cpp | 1701 …sge_DomcLine(dest,x1,y1,x2,y2,r1,g1,b1,r2,g2,b2, _PutPixel); // Can't do this with alpha, might ov… in sge_FadedPolygonAlpha()
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/dports/games/openmortal/openmortal-0.7/src/ |
H A D | sge_surface.h | 50 DECLSPEC void _PutPixel(SDL_Surface *surface, Sint16 x, Sint16 y, Uint32 color); 90 DECLSPEC void _PutPixel(SDL_Surface *screen, Sint16 x, Sint16 y, Uint8 R, Uint8 G, Uint8 B);
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H A D | sge_surface.cpp | 168 void _PutPixel(SDL_Surface *surface, Sint16 x, Sint16 y, Uint32 color) in _PutPixel() function 206 void _PutPixel(SDL_Surface *surface, Sint16 x, Sint16 y, Uint8 R, Uint8 G, Uint8 B) in _PutPixel() function 208 _PutPixel(surface,x,y, SDL_MapRGB(surface->format, R, G, B)); in _PutPixel() 268 _PutPixel(surface, x, y, color); in sge_PutPixel()
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H A D | sge_primitives.cpp | 528 _PutPixel(dst,x1,y1, color); /* Draw the initial pixel in the foreground color */ in sge_AALineAlpha() 605 _PutPixel(dst,x2,y2, color); in sge_AALineAlpha() 1026 sge_DoEllipse(Surface, x, y, rx, ry, color, _PutPixel); in sge_Ellipse() 1334 sge_DoCircle(Surface, x, y, r, color, _PutPixel); in sge_Circle()
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/dports/games/mirrormagic/mirrormagic-2.0.2/src/libgame/ |
H A D | sdl.c | 384 void _PutPixel(SDL_Surface *surface, Sint16 x, Sint16 y, Uint32 color) in _PutPixel() function 434 _PutPixel(surface, x, y, SDL_MapRGB(surface->format, R, G, B)); in _PutPixelRGB() 499 _PutPixel(surface, x, y, color); in sge_PutPixel() 809 sge_DoLine(Surface, x1, y1, x2, y2, Color, _PutPixel); in sge_Line()
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/dports/games/rnd_jue/rnd_jue-3.3.0.0/src/libgame/ |
H A D | sdl.c | 818 void _PutPixel(SDL_Surface *surface, Sint16 x, Sint16 y, Uint32 color) in _PutPixel() function 868 _PutPixel(surface, x, y, SDL_MapRGB(surface->format, R, G, B)); in _PutPixelRGB() 933 _PutPixel(surface, x, y, color); in sge_PutPixel() 1243 sge_DoLine(Surface, x1, y1, x2, y2, Color, _PutPixel); in sge_Line()
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/dports/games/rocksndiamonds/rnd_jue-3.3.0.0/src/libgame/ |
H A D | sdl.c | 818 void _PutPixel(SDL_Surface *surface, Sint16 x, Sint16 y, Uint32 color) in _PutPixel() function 868 _PutPixel(surface, x, y, SDL_MapRGB(surface->format, R, G, B)); in _PutPixelRGB() 933 _PutPixel(surface, x, y, color); in sge_PutPixel() 1243 sge_DoLine(Surface, x1, y1, x2, y2, Color, _PutPixel); in sge_Line()
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/dports/games/rocksndiamonds/rocksndiamonds-3.3.1.2/src/libgame/ |
H A D | sdl.c | 818 void _PutPixel(SDL_Surface *surface, Sint16 x, Sint16 y, Uint32 color) in _PutPixel() function 868 _PutPixel(surface, x, y, SDL_MapRGB(surface->format, R, G, B)); in _PutPixelRGB() 933 _PutPixel(surface, x, y, color); in sge_PutPixel() 1243 sge_DoLine(Surface, x1, y1, x2, y2, Color, _PutPixel); in sge_Line()
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/dports/games/rnd_jue/rocksndiamonds-3.3.1.0/src/libgame/ |
H A D | sdl.c | 818 void _PutPixel(SDL_Surface *surface, Sint16 x, Sint16 y, Uint32 color) in _PutPixel() function 868 _PutPixel(surface, x, y, SDL_MapRGB(surface->format, R, G, B)); in _PutPixelRGB() 933 _PutPixel(surface, x, y, color); in sge_PutPixel() 1243 sge_DoLine(Surface, x1, y1, x2, y2, Color, _PutPixel); in sge_Line()
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