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Searched refs:_PutPixel (Results 1 – 15 of 15) sorted by relevance

/dports/games/nuclearchess/nuclearchess-1.0.0/src/
H A Dgfx.c36 int (*_PutPixel)(SDL_Surface *Surface, Sint32 X, Sint32 Y, Uint32 Color); variable
133 _PutPixel = fast_putpixel1; in init_SDL()
136 _PutPixel = fast_putpixel2; in init_SDL()
139 _PutPixel = fast_putpixel3; in init_SDL()
142 _PutPixel = fast_putpixel4; in init_SDL()
292 _PutPixel(Surface,X,Y,Color); in PutPixel()
/dports/games/bumprace/karlb-bumprace-e73baa9e7465/src/
H A Dgfx.c30 int (*_PutPixel)(SDL_Surface *Surface, Sint32 X, Sint32 Y, Uint32 Color); variable
120 _PutPixel = fast_putpixel1; in init_SDL()
123 _PutPixel = fast_putpixel2; in init_SDL()
126 _PutPixel = fast_putpixel3; in init_SDL()
129 _PutPixel = fast_putpixel4; in init_SDL()
400 _PutPixel(Surface,X,Y,Color); in PutPixel()
413 _PutPixel(Surface,X,Y,Color); in PutPixelC()
/dports/games/penguin-command/penguin-command-1.6.11/src/
H A Dgfx.c30 int (*_PutPixel)(SDL_Surface *Surface, Sint32 X, Sint32 Y, Uint32 Color); variable
126 _PutPixel = fast_putpixel1; in init_SDL()
129 _PutPixel = fast_putpixel2; in init_SDL()
132 _PutPixel = fast_putpixel3; in init_SDL()
135 _PutPixel = fast_putpixel4; in init_SDL()
441 _PutPixel(Surface,X,Y,Color); in PutPixel()
/dports/games/spacejunk/spacejunk-1.0.5/sge030809/
H A Dsge_surface.h50 DECLSPEC void _PutPixel(SDL_Surface *surface, Sint16 x, Sint16 y, Uint32 color);
91 DECLSPEC void _PutPixel(SDL_Surface *screen, Sint16 x, Sint16 y, Uint8 R, Uint8 G, Uint8 B);
H A Dsge_surface.cpp168 void _PutPixel(SDL_Surface *surface, Sint16 x, Sint16 y, Uint32 color) in _PutPixel() function
206 void _PutPixel(SDL_Surface *surface, Sint16 x, Sint16 y, Uint8 R, Uint8 G, Uint8 B) in _PutPixel() function
208 _PutPixel(surface,x,y, SDL_MapRGB(surface->format, R, G, B)); in _PutPixel()
268 _PutPixel(surface, x, y, color); in sge_PutPixel()
960 _PutPixel(dst, x, y, color); in _FloodFillX()
977 _PutPixel(dst, x, y, color); in _FloodFillX()
H A Dsge_primitives.cpp604 _PutPixel(dst,x1,y1, color); in _AALineAlpha()
687 _PutPixel(dst,x2,y2, color); in _AALineAlpha()
806 sge_DomcLine(Surface, x1,y1, x2,y2, r1,g1,b1, r2,g2,b2, _PutPixel); in sge_mcLine()
891_PutPixel(dst,x1,y1, SDL_MapRGB(dst->format, r1, g1, b1) ); /* Draw the initial pixel in the fore… in _AAmcLineAlpha()
989 _PutPixel(dst,x2,y2, SDL_MapRGB(dst->format,r2, g2, b2)); in _AAmcLineAlpha()
1408 sge_DoEllipse(Surface, x, y, rx, ry, color, _PutPixel); in sge_Ellipse()
1913 _PutPixel(surface, x, y, color); in sge_AAFilledEllipse()
1914 _PutPixel(surface, 2*xc-x, y, color); in sge_AAFilledEllipse()
1916 _PutPixel(surface, x, 2*yc-y, color); in sge_AAFilledEllipse()
1917 _PutPixel(surface, 2*xc-x, 2*yc-y, color); in sge_AAFilledEllipse()
[all …]
H A Dsge_blib.cpp1701 …sge_DomcLine(dest,x1,y1,x2,y2,r1,g1,b1,r2,g2,b2, _PutPixel); // Can't do this with alpha, might ov… in sge_FadedPolygonAlpha()
/dports/games/openmortal/openmortal-0.7/src/
H A Dsge_surface.h50 DECLSPEC void _PutPixel(SDL_Surface *surface, Sint16 x, Sint16 y, Uint32 color);
90 DECLSPEC void _PutPixel(SDL_Surface *screen, Sint16 x, Sint16 y, Uint8 R, Uint8 G, Uint8 B);
H A Dsge_surface.cpp168 void _PutPixel(SDL_Surface *surface, Sint16 x, Sint16 y, Uint32 color) in _PutPixel() function
206 void _PutPixel(SDL_Surface *surface, Sint16 x, Sint16 y, Uint8 R, Uint8 G, Uint8 B) in _PutPixel() function
208 _PutPixel(surface,x,y, SDL_MapRGB(surface->format, R, G, B)); in _PutPixel()
268 _PutPixel(surface, x, y, color); in sge_PutPixel()
H A Dsge_primitives.cpp528 _PutPixel(dst,x1,y1, color); /* Draw the initial pixel in the foreground color */ in sge_AALineAlpha()
605 _PutPixel(dst,x2,y2, color); in sge_AALineAlpha()
1026 sge_DoEllipse(Surface, x, y, rx, ry, color, _PutPixel); in sge_Ellipse()
1334 sge_DoCircle(Surface, x, y, r, color, _PutPixel); in sge_Circle()
/dports/games/mirrormagic/mirrormagic-2.0.2/src/libgame/
H A Dsdl.c384 void _PutPixel(SDL_Surface *surface, Sint16 x, Sint16 y, Uint32 color) in _PutPixel() function
434 _PutPixel(surface, x, y, SDL_MapRGB(surface->format, R, G, B)); in _PutPixelRGB()
499 _PutPixel(surface, x, y, color); in sge_PutPixel()
809 sge_DoLine(Surface, x1, y1, x2, y2, Color, _PutPixel); in sge_Line()
/dports/games/rnd_jue/rnd_jue-3.3.0.0/src/libgame/
H A Dsdl.c818 void _PutPixel(SDL_Surface *surface, Sint16 x, Sint16 y, Uint32 color) in _PutPixel() function
868 _PutPixel(surface, x, y, SDL_MapRGB(surface->format, R, G, B)); in _PutPixelRGB()
933 _PutPixel(surface, x, y, color); in sge_PutPixel()
1243 sge_DoLine(Surface, x1, y1, x2, y2, Color, _PutPixel); in sge_Line()
/dports/games/rocksndiamonds/rnd_jue-3.3.0.0/src/libgame/
H A Dsdl.c818 void _PutPixel(SDL_Surface *surface, Sint16 x, Sint16 y, Uint32 color) in _PutPixel() function
868 _PutPixel(surface, x, y, SDL_MapRGB(surface->format, R, G, B)); in _PutPixelRGB()
933 _PutPixel(surface, x, y, color); in sge_PutPixel()
1243 sge_DoLine(Surface, x1, y1, x2, y2, Color, _PutPixel); in sge_Line()
/dports/games/rocksndiamonds/rocksndiamonds-3.3.1.2/src/libgame/
H A Dsdl.c818 void _PutPixel(SDL_Surface *surface, Sint16 x, Sint16 y, Uint32 color) in _PutPixel() function
868 _PutPixel(surface, x, y, SDL_MapRGB(surface->format, R, G, B)); in _PutPixelRGB()
933 _PutPixel(surface, x, y, color); in sge_PutPixel()
1243 sge_DoLine(Surface, x1, y1, x2, y2, Color, _PutPixel); in sge_Line()
/dports/games/rnd_jue/rocksndiamonds-3.3.1.0/src/libgame/
H A Dsdl.c818 void _PutPixel(SDL_Surface *surface, Sint16 x, Sint16 y, Uint32 color) in _PutPixel() function
868 _PutPixel(surface, x, y, SDL_MapRGB(surface->format, R, G, B)); in _PutPixelRGB()
933 _PutPixel(surface, x, y, color); in sge_PutPixel()
1243 sge_DoLine(Surface, x1, y1, x2, y2, Color, _PutPixel); in sge_Line()