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Searched refs:_SDL_video_h (Results 1 – 25 of 49) sorted by relevance

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/dports/games/libretro-hatari/hatari-561c07e/libretro/include/
H A DSDL_video.h1 #ifndef _SDL_video_h
2 #define _SDL_video_h macro
/dports/games/libretro-xrick/xrick-libretro-0aad6c6/libretro/include/
H A DSDL_video.h1 #ifndef _SDL_video_h
2 #define _SDL_video_h macro
/dports/games/amoebax/amoebax-0.2.1/src/
H A DIState.h33 #if !defined (_SDL_video_h)
H A DSystem.h26 #if !defined (_SDL_video_h)
/dports/devel/emscripten/emscripten-2.0.3/system/include/SDL/
H A DSDL_video.h28 #ifndef _SDL_video_h
29 #define _SDL_video_h macro
/dports/games/openbor3979/openbor-2bcf25b/engine/android/jni/include/sdl/
H A DSDL_video.h28 #ifndef _SDL_video_h
29 #define _SDL_video_h macro
/dports/games/ponscripter-07th-mod/ponscripter-fork-3.0.0/src/win_dll/include/SDL2/
H A DSDL_video.h28 #ifndef _SDL_video_h
29 #define _SDL_video_h macro
/dports/games/iortcw/iortcw-1.51c/MP/code/SDL2/include-2.0.1/
H A DSDL_video.h28 #ifndef _SDL_video_h
29 #define _SDL_video_h macro
/dports/games/iortcw/iortcw-1.51c/SP/code/SDL2/include-2.0.1/
H A DSDL_video.h28 #ifndef _SDL_video_h
29 #define _SDL_video_h macro
/dports/games/tesseract-data/tesseract/src/include/
H A DSDL_video.h28 #ifndef _SDL_video_h
29 #define _SDL_video_h macro
/dports/games/tesseract/tesseract/src/include/
H A DSDL_video.h28 #ifndef _SDL_video_h
29 #define _SDL_video_h macro
/dports/games/tesseract-data/tesseract/src/xcode/Frameworks/SDL2.framework/Versions/A/Headers/
H A DSDL_video.h28 #ifndef _SDL_video_h
29 #define _SDL_video_h macro
/dports/games/wxlauncher/wxLauncher-release-0.10.0/3rdparty/SDL2-2_0_3/include/
H A DSDL_video.h28 #ifndef _SDL_video_h
29 #define _SDL_video_h macro
/dports/games/openbor4432/openbor-ba1eb4f/engine/android/jni/openbor/include/sdl/
H A DSDL_video.h28 #ifndef _SDL_video_h
29 #define _SDL_video_h macro
/dports/games/valyriatear/ValyriaTear-1.1.0/Xcode/libs/SDL2.framework/Versions/A/Headers/
H A DSDL_video.h28 #ifndef _SDL_video_h
29 #define _SDL_video_h macro
/dports/games/redeclipse/base-2.0.0/bin/redeclipse.app/Contents/Frameworks/SDL2.framework/Versions/A/Headers/
H A DSDL_video.h28 #ifndef _SDL_video_h
29 #define _SDL_video_h macro
/dports/games/redeclipse16/base-1.6.0/bin/redeclipse.app/Contents/Frameworks/SDL2.framework/Versions/A/Headers/
H A DSDL_video.h28 #ifndef _SDL_video_h
29 #define _SDL_video_h macro
/dports/graphics/blender/blender-2.91.0/extern/sdlew/include/SDL2/
H A DSDL_video.h2 #ifndef _SDL_video_h
3 #define _SDL_video_h macro
/dports/games/openclaw/OpenClaw-0.0-51-gbac7730/ThirdParty/SDL2/
H A DSDL_video.h28 #ifndef _SDL_video_h
29 #define _SDL_video_h macro
/dports/games/darkplaces/DarkPlaces.app/Contents/Frameworks/SDL2.framework/Headers/
H A DSDL_video.h28 #ifndef _SDL_video_h
29 #define _SDL_video_h macro
/dports/games/darkplaces/DarkPlaces.app/Contents/Frameworks/SDL2.framework/Versions/A/Headers/
H A DSDL_video.h28 #ifndef _SDL_video_h
29 #define _SDL_video_h macro
/dports/games/darkplaces/DarkPlaces.app/Contents/Frameworks/SDL2.framework/Versions/Current/Headers/
H A DSDL_video.h28 #ifndef _SDL_video_h
29 #define _SDL_video_h macro
/dports/emulators/vba/VisualBoyAdvance-1.7.2/win32/SDL-1.2.2/include/
H A DSDL_video.h30 #ifndef _SDL_video_h
31 #define _SDL_video_h macro
/dports/games/ioquake3-server/ioquake3-1.36/code/SDL12/include/
H A DSDL_video.h25 #ifndef _SDL_video_h
26 #define _SDL_video_h macro
/dports/games/ioquake3/ioquake3-1.36/code/SDL12/include/
H A DSDL_video.h25 #ifndef _SDL_video_h
26 #define _SDL_video_h macro

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