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/dports/games/xray_re-tools/xray_re-tools-52721d2/sources/plugins/xray_fsl/materials/shaders/
H A Dshadermultilayer.cpp65 #define _SPECLEV1 5 macro
593 ip.channels[_SPECLEV1].r = specLevel1; in GetIllumParams()
871 Color spec1 = g1 * kL * ip.channels[_SPECLEV1].r * ip.channels[_SPECCLR1] * lightCol; in InternalIllum()