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/dports/games/xray_re-tools/xray_re-tools-52721d2/sources/plugins/xray_fsl/materials/shaders/
H A Dshadermultilayer.cpp70 #define _SPECLEV2 10 macro
598 ip.channels[_SPECLEV2].r = specLevel2; in GetIllumParams()
877 Color spec2 = g2 * kL * ip.channels[_SPECLEV2].r * ip.channels[_SPECCLR2] * lightCol; in InternalIllum()