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Searched refs:_ToBeWin (Results 1 – 25 of 26) sorted by relevance

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/dports/emulators/mess/mame-mame0226/3rdparty/SDL2/src/video/haiku/
H A DSDL_bwindow.cc83 _ToBeWin(window)->Show(); in BE_CreateWindow()
112 _ToBeWin(window)->Show(); in BE_CreateWindowFrom()
121 _ToBeWin(window)->PostMessage(&msg); in BE_SetWindowTitle()
132 _ToBeWin(window)->PostMessage(&msg); in BE_SetWindowPosition()
139 _ToBeWin(window)->PostMessage(&msg); in BE_SetWindowSize()
145 _ToBeWin(window)->PostMessage(&msg); in BE_SetWindowBordered()
151 _ToBeWin(window)->PostMessage(&msg); in BE_SetWindowResizable()
156 _ToBeWin(window)->PostMessage(&msg); in BE_ShowWindow()
161 _ToBeWin(window)->PostMessage(&msg); in BE_HideWindow()
166 _ToBeWin(window)->PostMessage(&msg); in BE_RaiseWindow()
[all …]
H A DSDL_bopengl.cc40 static SDL_INLINE SDL_BWin *_ToBeWin(SDL_Window *window) { in _ToBeWin() function
92 _ToBeWin(window)->SwapBuffers(); in BE_GL_SwapWindow()
104 SDL_BWin *bwin = _ToBeWin(window); in BE_GL_CreateContext()
137 SDL_BWin *bwin = _ToBeWin(window); in BE_GL_RebootContexts()
H A DSDL_bframebuffer.cc40 static SDL_INLINE SDL_BWin *_ToBeWin(SDL_Window *window) { in _ToBeWin() function
51 SDL_BWin *bwin = _ToBeWin(window); in BE_CreateWindowFramebuffer()
104 SDL_BWin *bwin = _ToBeWin(window); in BE_UpdateWindowFramebuffer()
183 SDL_BWin *bwin = _ToBeWin(window); in BE_DestroyWindowFramebuffer()
203 SDL_BWin *bwin = _ToBeWin(window); in BE_UpdateOnce()
H A DSDL_bmodes.cc51 static SDL_INLINE SDL_BWin *_ToBeWin(SDL_Window *window) { in _ToBeWin() function
/dports/emulators/mame/mame-mame0226/3rdparty/SDL2/src/video/haiku/
H A DSDL_bwindow.cc83 _ToBeWin(window)->Show(); in BE_CreateWindow()
112 _ToBeWin(window)->Show(); in BE_CreateWindowFrom()
121 _ToBeWin(window)->PostMessage(&msg); in BE_SetWindowTitle()
132 _ToBeWin(window)->PostMessage(&msg); in BE_SetWindowPosition()
139 _ToBeWin(window)->PostMessage(&msg); in BE_SetWindowSize()
145 _ToBeWin(window)->PostMessage(&msg); in BE_SetWindowBordered()
151 _ToBeWin(window)->PostMessage(&msg); in BE_SetWindowResizable()
156 _ToBeWin(window)->PostMessage(&msg); in BE_ShowWindow()
161 _ToBeWin(window)->PostMessage(&msg); in BE_HideWindow()
166 _ToBeWin(window)->PostMessage(&msg); in BE_RaiseWindow()
[all …]
H A DSDL_bopengl.cc40 static SDL_INLINE SDL_BWin *_ToBeWin(SDL_Window *window) { in _ToBeWin() function
92 _ToBeWin(window)->SwapBuffers(); in BE_GL_SwapWindow()
104 SDL_BWin *bwin = _ToBeWin(window); in BE_GL_CreateContext()
137 SDL_BWin *bwin = _ToBeWin(window); in BE_GL_RebootContexts()
H A DSDL_bframebuffer.cc40 static SDL_INLINE SDL_BWin *_ToBeWin(SDL_Window *window) { in _ToBeWin() function
51 SDL_BWin *bwin = _ToBeWin(window); in BE_CreateWindowFramebuffer()
104 SDL_BWin *bwin = _ToBeWin(window); in BE_UpdateWindowFramebuffer()
183 SDL_BWin *bwin = _ToBeWin(window); in BE_DestroyWindowFramebuffer()
203 SDL_BWin *bwin = _ToBeWin(window); in BE_UpdateOnce()
H A DSDL_bmodes.cc51 static SDL_INLINE SDL_BWin *_ToBeWin(SDL_Window *window) { in _ToBeWin() function
/dports/graphics/milton/milton-1.9.1/third_party/SDL2-2.0.8/src/video/haiku/
H A DSDL_bwindow.cc84 _ToBeWin(window)->Show(); in BE_CreateWindow()
114 _ToBeWin(window)->Show(); in BE_CreateWindowFrom()
123 _ToBeWin(window)->PostMessage(&msg); in BE_SetWindowTitle()
134 _ToBeWin(window)->PostMessage(&msg); in BE_SetWindowPosition()
141 _ToBeWin(window)->PostMessage(&msg); in BE_SetWindowSize()
147 _ToBeWin(window)->PostMessage(&msg); in BE_SetWindowBordered()
153 _ToBeWin(window)->PostMessage(&msg); in BE_SetWindowResizable()
158 _ToBeWin(window)->PostMessage(&msg); in BE_ShowWindow()
163 _ToBeWin(window)->PostMessage(&msg); in BE_HideWindow()
168 _ToBeWin(window)->PostMessage(&msg); in BE_RaiseWindow()
[all …]
H A DSDL_bopengl.cc38 static SDL_INLINE SDL_BWin *_ToBeWin(SDL_Window *window) { in _ToBeWin() function
90 _ToBeWin(window)->SwapBuffers(); in BE_GL_SwapWindow()
104 SDL_BWin *bwin = _ToBeWin(window); in BE_GL_CreateContext()
158 SDL_BWin *bwin = _ToBeWin(window); in BE_GL_RebootContexts()
H A DSDL_bframebuffer.cc42 static SDL_INLINE SDL_BWin *_ToBeWin(SDL_Window *window) { in _ToBeWin() function
53 SDL_BWin *bwin = _ToBeWin(window); in BE_CreateWindowFramebuffer()
107 SDL_BWin *bwin = _ToBeWin(window); in BE_UpdateWindowFramebuffer()
185 SDL_BWin *bwin = _ToBeWin(window); in BE_DestroyWindowFramebuffer()
206 SDL_BWin *bwin = _ToBeWin(window); in BE_UpdateOnce()
H A DSDL_bmodes.cc51 static SDL_INLINE SDL_BWin *_ToBeWin(SDL_Window *window) { in _ToBeWin() function
/dports/x11/controllermap/SDL2-2.0.18/src/video/haiku/
H A DSDL_bwindow.cc86 _ToBeWin(window)->Show(); in HAIKU_CreateWindow()
116 _ToBeWin(window)->Show(); in HAIKU_CreateWindowFrom()
125 _ToBeWin(window)->PostMessage(&msg); in HAIKU_SetWindowTitle()
136 _ToBeWin(window)->PostMessage(&msg); in HAIKU_SetWindowPosition()
143 _ToBeWin(window)->PostMessage(&msg); in HAIKU_SetWindowSize()
149 _ToBeWin(window)->PostMessage(&msg); in HAIKU_SetWindowBordered()
155 _ToBeWin(window)->PostMessage(&msg); in HAIKU_SetWindowResizable()
160 _ToBeWin(window)->PostMessage(&msg); in HAIKU_ShowWindow()
165 _ToBeWin(window)->PostMessage(&msg); in HAIKU_HideWindow()
170 _ToBeWin(window)->PostMessage(&msg); in HAIKU_RaiseWindow()
[all …]
H A DSDL_bopengl.cc38 static SDL_INLINE SDL_BWin *_ToBeWin(SDL_Window *window) { in _ToBeWin() function
90 _ToBeWin(window)->SwapBuffers(); in HAIKU_GL_SwapWindow()
104 SDL_BWin *bwin = _ToBeWin(window); in HAIKU_GL_CreateContext()
158 SDL_BWin *bwin = _ToBeWin(window); in HAIKU_GL_RebootContexts()
H A DSDL_bframebuffer.cc42 static SDL_INLINE SDL_BWin *_ToBeWin(SDL_Window *window) { in _ToBeWin() function
53 SDL_BWin *bwin = _ToBeWin(window); in HAIKU_CreateWindowFramebuffer()
107 SDL_BWin *bwin = _ToBeWin(window); in HAIKU_UpdateWindowFramebuffer()
185 SDL_BWin *bwin = _ToBeWin(window); in HAIKU_DestroyWindowFramebuffer()
206 SDL_BWin *bwin = _ToBeWin(window); in HAIKU_UpdateOnce()
H A DSDL_bvideo.cc43 static SDL_INLINE SDL_BWin *_ToBeWin(SDL_Window *window) { in _ToBeWin() function
220 SDL_BWin *bewin = _ToBeWin(window); in HAIKU_SetRelativeMouseMode()
H A DSDL_bmodes.cc51 static SDL_INLINE SDL_BWin *_ToBeWin(SDL_Window *window) { in _ToBeWin() function
/dports/graphics/urho3d/Urho3D-1.7.1/Source/ThirdParty/SDL/src/video/haiku/
H A DSDL_bwindow.cc83 _ToBeWin(window)->Show(); in BE_CreateWindow()
112 _ToBeWin(window)->Show(); in BE_CreateWindowFrom()
121 _ToBeWin(window)->PostMessage(&msg); in BE_SetWindowTitle()
132 _ToBeWin(window)->PostMessage(&msg); in BE_SetWindowPosition()
139 _ToBeWin(window)->PostMessage(&msg); in BE_SetWindowSize()
145 _ToBeWin(window)->PostMessage(&msg); in BE_SetWindowBordered()
151 _ToBeWin(window)->PostMessage(&msg); in BE_SetWindowResizable()
156 _ToBeWin(window)->PostMessage(&msg); in BE_ShowWindow()
161 _ToBeWin(window)->PostMessage(&msg); in BE_HideWindow()
166 _ToBeWin(window)->PostMessage(&msg); in BE_RaiseWindow()
[all …]
H A DSDL_bopengl.cc40 static SDL_INLINE SDL_BWin *_ToBeWin(SDL_Window *window) { in _ToBeWin() function
92 _ToBeWin(window)->SwapBuffers(); in BE_GL_SwapWindow()
104 SDL_BWin *bwin = _ToBeWin(window); in BE_GL_CreateContext()
137 SDL_BWin *bwin = _ToBeWin(window); in BE_GL_RebootContexts()
H A DSDL_bframebuffer.cc40 static SDL_INLINE SDL_BWin *_ToBeWin(SDL_Window *window) { in _ToBeWin() function
51 SDL_BWin *bwin = _ToBeWin(window); in BE_CreateWindowFramebuffer()
104 SDL_BWin *bwin = _ToBeWin(window); in BE_UpdateWindowFramebuffer()
183 SDL_BWin *bwin = _ToBeWin(window); in BE_DestroyWindowFramebuffer()
203 SDL_BWin *bwin = _ToBeWin(window); in BE_UpdateOnce()
H A DSDL_bmodes.cc51 static SDL_INLINE SDL_BWin *_ToBeWin(SDL_Window *window) { in _ToBeWin() function
/dports/devel/sdl20/SDL2-2.0.18/src/video/haiku/
H A DSDL_bwindow.cc86 _ToBeWin(window)->Show(); in HAIKU_CreateWindow()
116 _ToBeWin(window)->Show(); in HAIKU_CreateWindowFrom()
125 _ToBeWin(window)->PostMessage(&msg); in HAIKU_SetWindowTitle()
136 _ToBeWin(window)->PostMessage(&msg); in HAIKU_SetWindowPosition()
143 _ToBeWin(window)->PostMessage(&msg); in HAIKU_SetWindowSize()
149 _ToBeWin(window)->PostMessage(&msg); in HAIKU_SetWindowBordered()
155 _ToBeWin(window)->PostMessage(&msg); in HAIKU_SetWindowResizable()
160 _ToBeWin(window)->PostMessage(&msg); in HAIKU_ShowWindow()
165 _ToBeWin(window)->PostMessage(&msg); in HAIKU_HideWindow()
170 _ToBeWin(window)->PostMessage(&msg); in HAIKU_RaiseWindow()
[all …]
H A DSDL_bopengl.cc38 static SDL_INLINE SDL_BWin *_ToBeWin(SDL_Window *window) { in _ToBeWin() function
90 _ToBeWin(window)->SwapBuffers(); in HAIKU_GL_SwapWindow()
104 SDL_BWin *bwin = _ToBeWin(window); in HAIKU_GL_CreateContext()
158 SDL_BWin *bwin = _ToBeWin(window); in HAIKU_GL_RebootContexts()
H A DSDL_bframebuffer.cc42 static SDL_INLINE SDL_BWin *_ToBeWin(SDL_Window *window) { in _ToBeWin() function
53 SDL_BWin *bwin = _ToBeWin(window); in HAIKU_CreateWindowFramebuffer()
107 SDL_BWin *bwin = _ToBeWin(window); in HAIKU_UpdateWindowFramebuffer()
185 SDL_BWin *bwin = _ToBeWin(window); in HAIKU_DestroyWindowFramebuffer()
206 SDL_BWin *bwin = _ToBeWin(window); in HAIKU_UpdateOnce()
H A DSDL_bvideo.cc43 static SDL_INLINE SDL_BWin *_ToBeWin(SDL_Window *window) { in _ToBeWin() function
220 SDL_BWin *bewin = _ToBeWin(window); in HAIKU_SetRelativeMouseMode()

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