/dports/emulators/mess/mame-mame0226/3rdparty/SDL2/src/video/haiku/ |
H A D | SDL_bwindow.cc | 83 _ToBeWin(window)->Show(); in BE_CreateWindow() 112 _ToBeWin(window)->Show(); in BE_CreateWindowFrom() 121 _ToBeWin(window)->PostMessage(&msg); in BE_SetWindowTitle() 132 _ToBeWin(window)->PostMessage(&msg); in BE_SetWindowPosition() 139 _ToBeWin(window)->PostMessage(&msg); in BE_SetWindowSize() 145 _ToBeWin(window)->PostMessage(&msg); in BE_SetWindowBordered() 151 _ToBeWin(window)->PostMessage(&msg); in BE_SetWindowResizable() 156 _ToBeWin(window)->PostMessage(&msg); in BE_ShowWindow() 161 _ToBeWin(window)->PostMessage(&msg); in BE_HideWindow() 166 _ToBeWin(window)->PostMessage(&msg); in BE_RaiseWindow() [all …]
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H A D | SDL_bopengl.cc | 40 static SDL_INLINE SDL_BWin *_ToBeWin(SDL_Window *window) { in _ToBeWin() function 92 _ToBeWin(window)->SwapBuffers(); in BE_GL_SwapWindow() 104 SDL_BWin *bwin = _ToBeWin(window); in BE_GL_CreateContext() 137 SDL_BWin *bwin = _ToBeWin(window); in BE_GL_RebootContexts()
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H A D | SDL_bframebuffer.cc | 40 static SDL_INLINE SDL_BWin *_ToBeWin(SDL_Window *window) { in _ToBeWin() function 51 SDL_BWin *bwin = _ToBeWin(window); in BE_CreateWindowFramebuffer() 104 SDL_BWin *bwin = _ToBeWin(window); in BE_UpdateWindowFramebuffer() 183 SDL_BWin *bwin = _ToBeWin(window); in BE_DestroyWindowFramebuffer() 203 SDL_BWin *bwin = _ToBeWin(window); in BE_UpdateOnce()
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H A D | SDL_bmodes.cc | 51 static SDL_INLINE SDL_BWin *_ToBeWin(SDL_Window *window) { in _ToBeWin() function
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/dports/emulators/mame/mame-mame0226/3rdparty/SDL2/src/video/haiku/ |
H A D | SDL_bwindow.cc | 83 _ToBeWin(window)->Show(); in BE_CreateWindow() 112 _ToBeWin(window)->Show(); in BE_CreateWindowFrom() 121 _ToBeWin(window)->PostMessage(&msg); in BE_SetWindowTitle() 132 _ToBeWin(window)->PostMessage(&msg); in BE_SetWindowPosition() 139 _ToBeWin(window)->PostMessage(&msg); in BE_SetWindowSize() 145 _ToBeWin(window)->PostMessage(&msg); in BE_SetWindowBordered() 151 _ToBeWin(window)->PostMessage(&msg); in BE_SetWindowResizable() 156 _ToBeWin(window)->PostMessage(&msg); in BE_ShowWindow() 161 _ToBeWin(window)->PostMessage(&msg); in BE_HideWindow() 166 _ToBeWin(window)->PostMessage(&msg); in BE_RaiseWindow() [all …]
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H A D | SDL_bopengl.cc | 40 static SDL_INLINE SDL_BWin *_ToBeWin(SDL_Window *window) { in _ToBeWin() function 92 _ToBeWin(window)->SwapBuffers(); in BE_GL_SwapWindow() 104 SDL_BWin *bwin = _ToBeWin(window); in BE_GL_CreateContext() 137 SDL_BWin *bwin = _ToBeWin(window); in BE_GL_RebootContexts()
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H A D | SDL_bframebuffer.cc | 40 static SDL_INLINE SDL_BWin *_ToBeWin(SDL_Window *window) { in _ToBeWin() function 51 SDL_BWin *bwin = _ToBeWin(window); in BE_CreateWindowFramebuffer() 104 SDL_BWin *bwin = _ToBeWin(window); in BE_UpdateWindowFramebuffer() 183 SDL_BWin *bwin = _ToBeWin(window); in BE_DestroyWindowFramebuffer() 203 SDL_BWin *bwin = _ToBeWin(window); in BE_UpdateOnce()
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H A D | SDL_bmodes.cc | 51 static SDL_INLINE SDL_BWin *_ToBeWin(SDL_Window *window) { in _ToBeWin() function
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/dports/graphics/milton/milton-1.9.1/third_party/SDL2-2.0.8/src/video/haiku/ |
H A D | SDL_bwindow.cc | 84 _ToBeWin(window)->Show(); in BE_CreateWindow() 114 _ToBeWin(window)->Show(); in BE_CreateWindowFrom() 123 _ToBeWin(window)->PostMessage(&msg); in BE_SetWindowTitle() 134 _ToBeWin(window)->PostMessage(&msg); in BE_SetWindowPosition() 141 _ToBeWin(window)->PostMessage(&msg); in BE_SetWindowSize() 147 _ToBeWin(window)->PostMessage(&msg); in BE_SetWindowBordered() 153 _ToBeWin(window)->PostMessage(&msg); in BE_SetWindowResizable() 158 _ToBeWin(window)->PostMessage(&msg); in BE_ShowWindow() 163 _ToBeWin(window)->PostMessage(&msg); in BE_HideWindow() 168 _ToBeWin(window)->PostMessage(&msg); in BE_RaiseWindow() [all …]
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H A D | SDL_bopengl.cc | 38 static SDL_INLINE SDL_BWin *_ToBeWin(SDL_Window *window) { in _ToBeWin() function 90 _ToBeWin(window)->SwapBuffers(); in BE_GL_SwapWindow() 104 SDL_BWin *bwin = _ToBeWin(window); in BE_GL_CreateContext() 158 SDL_BWin *bwin = _ToBeWin(window); in BE_GL_RebootContexts()
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H A D | SDL_bframebuffer.cc | 42 static SDL_INLINE SDL_BWin *_ToBeWin(SDL_Window *window) { in _ToBeWin() function 53 SDL_BWin *bwin = _ToBeWin(window); in BE_CreateWindowFramebuffer() 107 SDL_BWin *bwin = _ToBeWin(window); in BE_UpdateWindowFramebuffer() 185 SDL_BWin *bwin = _ToBeWin(window); in BE_DestroyWindowFramebuffer() 206 SDL_BWin *bwin = _ToBeWin(window); in BE_UpdateOnce()
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H A D | SDL_bmodes.cc | 51 static SDL_INLINE SDL_BWin *_ToBeWin(SDL_Window *window) { in _ToBeWin() function
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/dports/x11/controllermap/SDL2-2.0.18/src/video/haiku/ |
H A D | SDL_bwindow.cc | 86 _ToBeWin(window)->Show(); in HAIKU_CreateWindow() 116 _ToBeWin(window)->Show(); in HAIKU_CreateWindowFrom() 125 _ToBeWin(window)->PostMessage(&msg); in HAIKU_SetWindowTitle() 136 _ToBeWin(window)->PostMessage(&msg); in HAIKU_SetWindowPosition() 143 _ToBeWin(window)->PostMessage(&msg); in HAIKU_SetWindowSize() 149 _ToBeWin(window)->PostMessage(&msg); in HAIKU_SetWindowBordered() 155 _ToBeWin(window)->PostMessage(&msg); in HAIKU_SetWindowResizable() 160 _ToBeWin(window)->PostMessage(&msg); in HAIKU_ShowWindow() 165 _ToBeWin(window)->PostMessage(&msg); in HAIKU_HideWindow() 170 _ToBeWin(window)->PostMessage(&msg); in HAIKU_RaiseWindow() [all …]
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H A D | SDL_bopengl.cc | 38 static SDL_INLINE SDL_BWin *_ToBeWin(SDL_Window *window) { in _ToBeWin() function 90 _ToBeWin(window)->SwapBuffers(); in HAIKU_GL_SwapWindow() 104 SDL_BWin *bwin = _ToBeWin(window); in HAIKU_GL_CreateContext() 158 SDL_BWin *bwin = _ToBeWin(window); in HAIKU_GL_RebootContexts()
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H A D | SDL_bframebuffer.cc | 42 static SDL_INLINE SDL_BWin *_ToBeWin(SDL_Window *window) { in _ToBeWin() function 53 SDL_BWin *bwin = _ToBeWin(window); in HAIKU_CreateWindowFramebuffer() 107 SDL_BWin *bwin = _ToBeWin(window); in HAIKU_UpdateWindowFramebuffer() 185 SDL_BWin *bwin = _ToBeWin(window); in HAIKU_DestroyWindowFramebuffer() 206 SDL_BWin *bwin = _ToBeWin(window); in HAIKU_UpdateOnce()
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H A D | SDL_bvideo.cc | 43 static SDL_INLINE SDL_BWin *_ToBeWin(SDL_Window *window) { in _ToBeWin() function 220 SDL_BWin *bewin = _ToBeWin(window); in HAIKU_SetRelativeMouseMode()
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H A D | SDL_bmodes.cc | 51 static SDL_INLINE SDL_BWin *_ToBeWin(SDL_Window *window) { in _ToBeWin() function
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/dports/graphics/urho3d/Urho3D-1.7.1/Source/ThirdParty/SDL/src/video/haiku/ |
H A D | SDL_bwindow.cc | 83 _ToBeWin(window)->Show(); in BE_CreateWindow() 112 _ToBeWin(window)->Show(); in BE_CreateWindowFrom() 121 _ToBeWin(window)->PostMessage(&msg); in BE_SetWindowTitle() 132 _ToBeWin(window)->PostMessage(&msg); in BE_SetWindowPosition() 139 _ToBeWin(window)->PostMessage(&msg); in BE_SetWindowSize() 145 _ToBeWin(window)->PostMessage(&msg); in BE_SetWindowBordered() 151 _ToBeWin(window)->PostMessage(&msg); in BE_SetWindowResizable() 156 _ToBeWin(window)->PostMessage(&msg); in BE_ShowWindow() 161 _ToBeWin(window)->PostMessage(&msg); in BE_HideWindow() 166 _ToBeWin(window)->PostMessage(&msg); in BE_RaiseWindow() [all …]
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H A D | SDL_bopengl.cc | 40 static SDL_INLINE SDL_BWin *_ToBeWin(SDL_Window *window) { in _ToBeWin() function 92 _ToBeWin(window)->SwapBuffers(); in BE_GL_SwapWindow() 104 SDL_BWin *bwin = _ToBeWin(window); in BE_GL_CreateContext() 137 SDL_BWin *bwin = _ToBeWin(window); in BE_GL_RebootContexts()
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H A D | SDL_bframebuffer.cc | 40 static SDL_INLINE SDL_BWin *_ToBeWin(SDL_Window *window) { in _ToBeWin() function 51 SDL_BWin *bwin = _ToBeWin(window); in BE_CreateWindowFramebuffer() 104 SDL_BWin *bwin = _ToBeWin(window); in BE_UpdateWindowFramebuffer() 183 SDL_BWin *bwin = _ToBeWin(window); in BE_DestroyWindowFramebuffer() 203 SDL_BWin *bwin = _ToBeWin(window); in BE_UpdateOnce()
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H A D | SDL_bmodes.cc | 51 static SDL_INLINE SDL_BWin *_ToBeWin(SDL_Window *window) { in _ToBeWin() function
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/dports/devel/sdl20/SDL2-2.0.18/src/video/haiku/ |
H A D | SDL_bwindow.cc | 86 _ToBeWin(window)->Show(); in HAIKU_CreateWindow() 116 _ToBeWin(window)->Show(); in HAIKU_CreateWindowFrom() 125 _ToBeWin(window)->PostMessage(&msg); in HAIKU_SetWindowTitle() 136 _ToBeWin(window)->PostMessage(&msg); in HAIKU_SetWindowPosition() 143 _ToBeWin(window)->PostMessage(&msg); in HAIKU_SetWindowSize() 149 _ToBeWin(window)->PostMessage(&msg); in HAIKU_SetWindowBordered() 155 _ToBeWin(window)->PostMessage(&msg); in HAIKU_SetWindowResizable() 160 _ToBeWin(window)->PostMessage(&msg); in HAIKU_ShowWindow() 165 _ToBeWin(window)->PostMessage(&msg); in HAIKU_HideWindow() 170 _ToBeWin(window)->PostMessage(&msg); in HAIKU_RaiseWindow() [all …]
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H A D | SDL_bopengl.cc | 38 static SDL_INLINE SDL_BWin *_ToBeWin(SDL_Window *window) { in _ToBeWin() function 90 _ToBeWin(window)->SwapBuffers(); in HAIKU_GL_SwapWindow() 104 SDL_BWin *bwin = _ToBeWin(window); in HAIKU_GL_CreateContext() 158 SDL_BWin *bwin = _ToBeWin(window); in HAIKU_GL_RebootContexts()
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H A D | SDL_bframebuffer.cc | 42 static SDL_INLINE SDL_BWin *_ToBeWin(SDL_Window *window) { in _ToBeWin() function 53 SDL_BWin *bwin = _ToBeWin(window); in HAIKU_CreateWindowFramebuffer() 107 SDL_BWin *bwin = _ToBeWin(window); in HAIKU_UpdateWindowFramebuffer() 185 SDL_BWin *bwin = _ToBeWin(window); in HAIKU_DestroyWindowFramebuffer() 206 SDL_BWin *bwin = _ToBeWin(window); in HAIKU_UpdateOnce()
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H A D | SDL_bvideo.cc | 43 static SDL_INLINE SDL_BWin *_ToBeWin(SDL_Window *window) { in _ToBeWin() function 220 SDL_BWin *bewin = _ToBeWin(window); in HAIKU_SetRelativeMouseMode()
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