/dports/games/spacejunk/spacejunk-1.0.5/sge030809/ |
H A D | sge_primitives.cpp | 135 void _VLine(SDL_Surface *Surface, Sint16 x, Sint16 y1, Sint16 y2, Uint32 Color) in _VLine() function 1027 _VLine(Surface,x1,y1,y2,color); in sge_Rect() 1028 _VLine(Surface,x2,y1,y2,color); in sge_Rect() 1923 _VLine(surface, x, y+1, 2*yc-y-1, color); in sge_AAFilledEllipse() 1988 _VLine(surface, x, y+1, 2*yc-y-1, color); in sge_AAFilledEllipse() 1989 _VLine(surface, 2*xc-x, y+1, 2*yc-y-1, color); in sge_AAFilledEllipse() 1990 _VLine(surface, x, ys+1, 2*yc-ys-1, color); in sge_AAFilledEllipse() 1991 _VLine(surface, 2*xc-x, ys+1, 2*yc-ys-1, color); in sge_AAFilledEllipse()
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/dports/games/openmortal/openmortal-0.7/src/ |
H A D | sge_primitives.cpp | 133 void _VLine(SDL_Surface *Surface, Sint16 x, Sint16 y1, Sint16 y2, Uint32 Color) in _VLine() function 645 _VLine(Surface,x1,y1,y2,color); in sge_Rect() 646 _VLine(Surface,x2,y1,y2,color); in sge_Rect()
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/dports/graphics/figurine/figurine-1.0.5/src/include/ |
H A D | figurine.h | 272 typedef struct _VLine struct
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/dports/games/mirrormagic/mirrormagic-2.0.2/src/libgame/ |
H A D | sdl.c | 708 void _VLine(SDL_Surface *Surface, Sint16 x, Sint16 y1, Sint16 y2, Uint32 Color) in _VLine() function
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/dports/graphics/vips/vips-8.12.0/libvips/convolution/ |
H A D | conva.c | 158 typedef struct _VLine { struct
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/dports/games/rnd_jue/rnd_jue-3.3.0.0/src/libgame/ |
H A D | sdl.c | 1142 void _VLine(SDL_Surface *Surface, Sint16 x, Sint16 y1, Sint16 y2, Uint32 Color) in _VLine() function
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/dports/games/rocksndiamonds/rnd_jue-3.3.0.0/src/libgame/ |
H A D | sdl.c | 1142 void _VLine(SDL_Surface *Surface, Sint16 x, Sint16 y1, Sint16 y2, Uint32 Color) in _VLine() function
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/dports/games/rocksndiamonds/rocksndiamonds-3.3.1.2/src/libgame/ |
H A D | sdl.c | 1142 void _VLine(SDL_Surface *Surface, Sint16 x, Sint16 y1, Sint16 y2, Uint32 Color) in _VLine() function
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/dports/games/rnd_jue/rocksndiamonds-3.3.1.0/src/libgame/ |
H A D | sdl.c | 1142 void _VLine(SDL_Surface *Surface, Sint16 x, Sint16 y1, Sint16 y2, Uint32 Color) in _VLine() function
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