Searched refs:_VertexB (Results 1 – 4 of 4) sorted by relevance
490 if (!_VertexA || !_VertexB) { in getLength2D()514 SVertex *_VertexB; variable546 _VertexB = NULL; in FEdge()563 _VertexB = vB; in FEdge()579 _VertexB = iBrother.vertexB(); in FEdge()619 return _VertexB; in vertexB()625 return (i % 2 == 0) ? _VertexA : _VertexB;745 _VertexB = vB; in setVertexB()861 if (_VertexA->point2D() < _VertexB->point2D()) { in min2d()865 return _VertexB; in min2d()[all …]
314 Vec3r middle((_VertexB->point3d() - _VertexA->point3d())); in z_discontinuity()361 Vec3r Nb = _VertexB->normal(oException);
340 return viewedge()->curvature2d((_VertexA->point2d() + _VertexB->point2d()) / 2.0);
493 return viewedge()->curvature2d((_VertexA->point2d() + _VertexB->point2d()) / 2.0);