Home
last modified time | relevance | path

Searched refs:_VertexB (Results 1 – 4 of 4) sorted by relevance

/dports/graphics/blender/blender-2.91.0/source/blender/freestyle/intern/view_map/
H A DSilhouette.h490 if (!_VertexA || !_VertexB) { in getLength2D()
514 SVertex *_VertexB; variable
546 _VertexB = NULL; in FEdge()
563 _VertexB = vB; in FEdge()
579 _VertexB = iBrother.vertexB(); in FEdge()
619 return _VertexB; in vertexB()
625 return (i % 2 == 0) ? _VertexA : _VertexB;
745 _VertexB = vB; in setVertexB()
861 if (_VertexA->point2D() < _VertexB->point2D()) { in min2d()
865 return _VertexB; in min2d()
[all …]
H A DSilhouette.cpp314 Vec3r middle((_VertexB->point3d() - _VertexA->point3d())); in z_discontinuity()
361 Vec3r Nb = _VertexB->normal(oException);
/dports/graphics/blender/blender-2.91.0/source/blender/freestyle/intern/stroke/
H A DCurve.h340 return viewedge()->curvature2d((_VertexA->point2d() + _VertexB->point2d()) / 2.0);
H A DCurve.cpp493 return viewedge()->curvature2d((_VertexA->point2d() + _VertexB->point2d()) / 2.0);