Searched refs:__GL_MAX_VERTICES (Results 1 – 1 of 1) sorted by relevance
9098 #define __GL_MAX_VERTICES 256 macro9362 arrinit __GL_vertexData, __GL_vertex0, __GL_MAX_VERTICES9432 __glRangeCheck(__GL_vertexCount, __GL_MAX_VERTICES, 'Too many vertices')