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Searched refs:__PROMOTED_NON_GENERIC (Results 1 – 5 of 5) sorted by relevance

/dports/games/scummvm/scummvm-2.5.1/engines/icb/
H A Danimation_mega_set.cpp334 memcpy(&anim_name[__PROMOTED_NON_GENERIC], &anim_name[__NON_GENERIC], ANIM_NAME_STR_LEN); in Promote_non_generic()
335 memcpy(&info_name[__PROMOTED_NON_GENERIC], &info_name[__NON_GENERIC], ANIM_NAME_STR_LEN); in Promote_non_generic()
337 info_name_hash[__PROMOTED_NON_GENERIC] = info_name_hash[__NON_GENERIC]; in Promote_non_generic()
338 anim_name_hash[__PROMOTED_NON_GENERIC] = anim_name_hash[__NON_GENERIC]; in Promote_non_generic()
340 anim_table[__PROMOTED_NON_GENERIC] = 1; // hack this in Promote_non_generic()
H A Danimation_mega_set.h127__PROMOTED_NON_GENERIC, // a generic gets promoted here where it wilk be safe from new generic pat… enumerator
H A Dfn_animation.cpp896 L->cur_anim_type = __PROMOTED_NON_GENERIC; in fn_easy_play_custom_anim_with_pan()
1011 L->cur_anim_type = __PROMOTED_NON_GENERIC; in fn_set_to_first_frame_custom_anim()
1041 L->cur_anim_type = __PROMOTED_NON_GENERIC; in fn_set_to_last_frame_custom_anim()
1150 L->cur_anim_type = __PROMOTED_NON_GENERIC; in fn_play_custom_anim()
1191 L->cur_anim_type = __PROMOTED_NON_GENERIC; in fn_reverse_custom_anim()
1243 L->cur_anim_type = __PROMOTED_NON_GENERIC; in fn_easy_play_custom_anim()
H A Dbone.cpp253 …(log->cur_anim_type != __PROMOTED_NON_GENERIC) && // we are not on … in UpdatePlayerLook()
H A Dstagedraw_pc_poly.cpp268 …if ((act.log->cur_anim_type == __PROMOTED_NON_GENERIC) || (act.log->cur_anim_type == __NON_GENERIC… in drawObjects()