Searched refs:__sound (Results 1 – 3 of 3) sorted by relevance
/dports/games/instead/instead-3.4.1/stead/stead3/ext/ |
H A D | sound.lua | 58 return instead.__sound, instead.__sound_channel, instead.__sound_loop 65 if type(instead.__sound) ~= 'string' then 74 instead.set_sound(instead.__sound..';'..s, instead.__sound_channel, instead.__sound_loop); 78 instead.__sound = sound
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/dports/games/nxengine/nxengine-evo-2.6.5-1/src/ |
H A D | console.cpp | 98 static void __sound(std::vector<std::string> *args, int num) in __sound() function 577 {"sound", __sound, 1, 1, "Make a sound <num>" }, in DebugConsole()
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/dports/archivers/py-acefile/acefile-0.6.12/ |
H A D | acefile.py | 2146 self.__sound = Sound() 2213 self.__sound.reinit(next_mode.mode) 2319 outchunk, next_mode = self.__sound.read(bs,
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