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Searched refs:_absolute_yaw_mode (Results 1 – 2 of 2) sorted by relevance

/dports/games/alephone/alephone-release-20190331/Source_Files/GameWorld/
H A Dphysics.cpp363 …on_flags = SET_ABSOLUTE_YAW(action_flags, encode(payload, ABSOLUTE_YAW_BITS)) | _absolute_yaw_mode; in process_aim_input()
577 …action_flags&_turning) && (action_flags&_sidestep_dont_turn) && !(action_flags&_absolute_yaw_mode)) in physics_update()
593 if (action_flags&_absolute_yaw_mode) in physics_update()
H A Dplayer.h225 _absolute_yaw_mode= 1<<_absolute_yaw_mode_bit, enumerator