Searched refs:_actionDefense (Results 1 – 10 of 10) sorted by relevance
197 signed char _actionDefense[44]; // @ G0495_ac_Graphic560_ActionDefense variable
92 _actionDefense[i] = actionDefense[i]; in initConstants()826 curChampion->_actionDefense -= _actionDefense[curChampion->_actionDefense]; in processEventEnableChampionAction()
427 int16 _actionDefense; variable
60 _actionDefense = _food = _water = _load = _shieldDefense = 0; in resetToZero()876 …woundDefense += curChampion->_actionDefense + curChampion->_shieldDefense + _party._shieldDefense … in getWoundDefense()1781 file->writeSint16BE(champ->_actionDefense); in savePartyPart2()1843 champ->_actionDefense = file->readSint16BE(); in loadPartyPart2()
970 curChampion->_actionDefense += _vm->_timeline->_actionDefense[actionIndex]; in didClickTriggerAction()
92 _actionDefense[i] = actionDefense[i]; in initConstants()829 curChampion->_actionDefense -= _actionDefense[curChampion->_actionDefense]; in processEventEnableChampionAction()
973 curChampion->_actionDefense += _vm->_timeline->_actionDefense[actionIndex]; in didClickTriggerAction()