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Searched refs:_activeWidget (Results 1 – 4 of 4) sorted by relevance

/dports/games/scummvm/scummvm-2.5.1/graphics/macgui/
H A Dmacwindowmanager.cpp167 _activeWidget = nullptr; in MacWindowManager()
306 if (_activeWidget == widget) in setActiveWidget()
309 if (_activeWidget) in setActiveWidget()
310 _activeWidget->setActive(false); in setActiveWidget()
312 _activeWidget = widget; in setActiveWidget()
314 if (_activeWidget) in setActiveWidget()
315 _activeWidget->setActive(true); in setActiveWidget()
322 if (widget == _activeWidget) in clearWidgetRefs()
323 _activeWidget = nullptr; in clearWidgetRefs()
994 (_activeWidget && _activeWidget->isEditable() && in processEvent()
[all …]
H A Dmacwindowmanager.h278 MacWidget *getActiveWidget() { return _activeWidget; } in getActiveWidget()
430 MacWidget *_activeWidget; variable
/dports/devel/py-widgetsnbextension/widgetsnbextension-3.5.1/widgetsnbextension/static/
H A Dextension.js.map1_activeWidget","_currentWidget","_numbers","_nodes","_activeChanged","focusNumber","_onWidgetDispo…
/dports/devel/py-nbdime/nbdime-3.1.1/nbdime/webapp/static/
H A Dnbdime.js.map1_activeWidget","_currentWidget","_numbers","_nodes","_activeChanged","focusNumber","disposed","_on…