Searched refs:_activeWidget (Results 1 – 4 of 4) sorted by relevance
/dports/games/scummvm/scummvm-2.5.1/graphics/macgui/ |
H A D | macwindowmanager.cpp | 167 _activeWidget = nullptr; in MacWindowManager() 306 if (_activeWidget == widget) in setActiveWidget() 309 if (_activeWidget) in setActiveWidget() 310 _activeWidget->setActive(false); in setActiveWidget() 312 _activeWidget = widget; in setActiveWidget() 314 if (_activeWidget) in setActiveWidget() 315 _activeWidget->setActive(true); in setActiveWidget() 322 if (widget == _activeWidget) in clearWidgetRefs() 323 _activeWidget = nullptr; in clearWidgetRefs() 994 (_activeWidget && _activeWidget->isEditable() && in processEvent() [all …]
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H A D | macwindowmanager.h | 278 MacWidget *getActiveWidget() { return _activeWidget; } in getActiveWidget() 430 MacWidget *_activeWidget; variable
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/dports/devel/py-widgetsnbextension/widgetsnbextension-3.5.1/widgetsnbextension/static/ |
H A D | extension.js.map | 1 …_activeWidget","_currentWidget","_numbers","_nodes","_activeChanged","focusNumber","_onWidgetDispo…
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/dports/devel/py-nbdime/nbdime-3.1.1/nbdime/webapp/static/ |
H A D | nbdime.js.map | 1 …_activeWidget","_currentWidget","_numbers","_nodes","_activeChanged","focusNumber","disposed","_on…
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