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Searched refs:_actorSpeed (Results 1 – 4 of 4) sorted by relevance

/dports/games/libretro-scummvm/scummvm-7b1e929/engines/bladerunner/
H A Dactor.cpp156 _actorSpeed = Vector3(); in setup()
710 if (_actorSpeed.x != 0.0f) { in tick()
711 positionChange.x = positionChange.x * _actorSpeed.x; in tick()
713 if (_actorSpeed.y != 0.0f) { in tick()
714 positionChange.y = positionChange.y * _actorSpeed.y; in tick()
716 if (_actorSpeed.z != 0.0f) { in tick()
717 positionChange.z = positionChange.z * _actorSpeed.z; in tick()
H A Dactor.h118 Vector3 _actorSpeed; variable
/dports/games/scummvm/scummvm-2.5.1/engines/bladerunner/
H A Dactor.cpp159 _actorSpeed = Vector3(); in setup()
803 if (_actorSpeed.x != 0.0f) { in tick()
804 positionChange.x = positionChange.x * _actorSpeed.x; in tick()
806 if (_actorSpeed.y != 0.0f) { in tick()
807 positionChange.y = positionChange.y * _actorSpeed.y; in tick()
809 if (_actorSpeed.z != 0.0f) { in tick()
810 positionChange.z = positionChange.z * _actorSpeed.z; in tick()
H A Dactor.h118 Vector3 _actorSpeed; variable