Searched refs:_actorSpeed (Results 1 – 4 of 4) sorted by relevance
156 _actorSpeed = Vector3(); in setup()710 if (_actorSpeed.x != 0.0f) { in tick()711 positionChange.x = positionChange.x * _actorSpeed.x; in tick()713 if (_actorSpeed.y != 0.0f) { in tick()714 positionChange.y = positionChange.y * _actorSpeed.y; in tick()716 if (_actorSpeed.z != 0.0f) { in tick()717 positionChange.z = positionChange.z * _actorSpeed.z; in tick()
118 Vector3 _actorSpeed; variable
159 _actorSpeed = Vector3(); in setup()803 if (_actorSpeed.x != 0.0f) { in tick()804 positionChange.x = positionChange.x * _actorSpeed.x; in tick()806 if (_actorSpeed.y != 0.0f) { in tick()807 positionChange.y = positionChange.y * _actorSpeed.y; in tick()809 if (_actorSpeed.z != 0.0f) { in tick()810 positionChange.z = positionChange.z * _actorSpeed.z; in tick()