Searched refs:_actorStartFacing (Results 1 – 4 of 4) sorted by relevance
63 _actorStartFacing(0), in Scene()162 _vm->_playerActor->setAtXYZ(_actorStartPosition, _actorStartFacing); in open()315 _actorStartFacing = facing; in setActorStart()442 f.writeInt(_actorStartFacing); in save()458 _actorStartFacing = f.readInt(); in load()
60 int _actorStartFacing; variable
63 _actorStartFacing(0), in Scene()170 _vm->_playerActor->setAtXYZ(_actorStartPosition, _actorStartFacing); in open()337 _actorStartFacing = facing; in setActorStart()464 f.writeInt(_actorStartFacing); in save()480 _actorStartFacing = f.readInt(); in load()