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Searched refs:_actorStartFacing (Results 1 – 4 of 4) sorted by relevance

/dports/games/libretro-scummvm/scummvm-7b1e929/engines/bladerunner/
H A Dscene.cpp63 _actorStartFacing(0), in Scene()
162 _vm->_playerActor->setAtXYZ(_actorStartPosition, _actorStartFacing); in open()
315 _actorStartFacing = facing; in setActorStart()
442 f.writeInt(_actorStartFacing); in save()
458 _actorStartFacing = f.readInt(); in load()
H A Dscene.h60 int _actorStartFacing; variable
/dports/games/scummvm/scummvm-2.5.1/engines/bladerunner/
H A Dscene.cpp63 _actorStartFacing(0), in Scene()
170 _vm->_playerActor->setAtXYZ(_actorStartPosition, _actorStartFacing); in open()
337 _actorStartFacing = facing; in setActorStart()
464 f.writeInt(_actorStartFacing); in save()
480 _actorStartFacing = f.readInt(); in load()
H A Dscene.h60 int _actorStartFacing; variable