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Searched refs:_actorUpdateCounter (Results 1 – 4 of 4) sorted by relevance

/dports/games/libretro-scummvm/scummvm-7b1e929/engines/bladerunner/
H A Dbladerunner.cpp225 _actorUpdateCounter = 0; in BladeRunnerEngine()
1169 if (actor->getSetId() == setId || i == _actorUpdateCounter) { in actorsUpdate()
1174 ++_actorUpdateCounter; in actorsUpdate()
1175 if (_actorUpdateCounter >= actorCount) { in actorsUpdate()
1176 _actorUpdateCounter = 0; in actorsUpdate()
2197 _actorUpdateCounter = 0; in loadGame()
2237 _actorUpdateCounter = 0; in newGame()
H A Dbladerunner.h244 int _actorUpdateCounter; variable
/dports/games/scummvm/scummvm-2.5.1/engines/bladerunner/
H A Dbladerunner.cpp231 _actorUpdateCounter = 0; in BladeRunnerEngine()
1235 if (actor->getSetId() == setId || i == _actorUpdateCounter) { in actorsUpdate()
1240 ++_actorUpdateCounter; in actorsUpdate()
1241 if (_actorUpdateCounter >= actorCount) { in actorsUpdate()
1242 _actorUpdateCounter = 0; in actorsUpdate()
2339 _actorUpdateCounter = 0; in loadGame()
2390 _actorUpdateCounter = 0; in newGame()
H A Dbladerunner.h252 int _actorUpdateCounter; variable