Searched refs:_actorUpdateCounter (Results 1 – 4 of 4) sorted by relevance
225 _actorUpdateCounter = 0; in BladeRunnerEngine()1169 if (actor->getSetId() == setId || i == _actorUpdateCounter) { in actorsUpdate()1174 ++_actorUpdateCounter; in actorsUpdate()1175 if (_actorUpdateCounter >= actorCount) { in actorsUpdate()1176 _actorUpdateCounter = 0; in actorsUpdate()2197 _actorUpdateCounter = 0; in loadGame()2237 _actorUpdateCounter = 0; in newGame()
244 int _actorUpdateCounter; variable
231 _actorUpdateCounter = 0; in BladeRunnerEngine()1235 if (actor->getSetId() == setId || i == _actorUpdateCounter) { in actorsUpdate()1240 ++_actorUpdateCounter; in actorsUpdate()1241 if (_actorUpdateCounter >= actorCount) { in actorsUpdate()1242 _actorUpdateCounter = 0; in actorsUpdate()2339 _actorUpdateCounter = 0; in loadGame()2390 _actorUpdateCounter = 0; in newGame()
252 int _actorUpdateCounter; variable