Searched refs:_add_output_port (Results 1 – 8 of 8) sorted by relevance
/dports/devel/godot/godot-3.2.3-stable/modules/visual_script/ |
H A D | visual_script_editor.h | 224 void _add_output_port(int p_id);
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H A D | visual_script_editor.cpp | 1380 void VisualScriptEditor::_add_output_port(int p_id) { in _add_output_port() function in VisualScriptEditor 4653 ClassDB::bind_method("_add_output_port", &VisualScriptEditor::_add_output_port); in _bind_methods()
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/dports/devel/godot-tools/godot-3.2.3-stable/modules/visual_script/ |
H A D | visual_script_editor.h | 224 void _add_output_port(int p_id);
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H A D | visual_script_editor.cpp | 1380 void VisualScriptEditor::_add_output_port(int p_id) { in _add_output_port() function in VisualScriptEditor 4653 ClassDB::bind_method("_add_output_port", &VisualScriptEditor::_add_output_port); in _bind_methods()
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/dports/devel/godot/godot-3.2.3-stable/editor/plugins/ |
H A D | visual_shader_editor_plugin.h | 228 void _add_output_port(int p_node, int p_port, int p_port_type, const String &p_name);
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H A D | visual_shader_editor_plugin.cpp | 895 void VisualShaderEditor::_add_output_port(int p_node, int p_port, int p_port_type, const String &p_… in _add_output_port() function in VisualShaderEditor 2253 ClassDB::bind_method("_add_output_port", &VisualShaderEditor::_add_output_port); in _bind_methods()
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/dports/devel/godot-tools/godot-3.2.3-stable/editor/plugins/ |
H A D | visual_shader_editor_plugin.h | 228 void _add_output_port(int p_node, int p_port, int p_port_type, const String &p_name);
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H A D | visual_shader_editor_plugin.cpp | 895 void VisualShaderEditor::_add_output_port(int p_node, int p_port, int p_port_type, const String &p_… in _add_output_port() function in VisualShaderEditor 2253 ClassDB::bind_method("_add_output_port", &VisualShaderEditor::_add_output_port); in _bind_methods()
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