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Searched refs:_ambientSounds (Results 1 – 23 of 23) sorted by relevance

/dports/games/libretro-scummvm/scummvm-7b1e929/engines/mohawk/
H A Driven_sound.cpp91 _ambientSounds.suspend = slstRecord.suspend; in playSLST()
146 _ambientSounds.sounds[i].sound = sound; in addAmbientSounds()
158 _ambientSounds.fading = true; in setTargetVolumes()
169 _previousAmbientSounds = _ambientSounds; in moveAmbientSoundsToPreviousSounds()
170 _ambientSounds = AmbientSoundList(); in moveAmbientSoundsToPreviousSounds()
180 _ambientSounds.fading = false; in applyTargetVolumes()
194 _ambientSounds.fading = true; in startFadingAmbientSounds()
217 _ambientSounds.sounds[i].sound->play(); in playAmbientSounds()
236 _ambientSounds.sounds[i].sound->pause(); in pauseAmbientSounds()
246 if (_ambientSounds.fading) { in updateSLST()
[all …]
H A Driven_sound.h126 AmbientSoundList _ambientSounds; variable
/dports/games/scummvm/scummvm-2.5.1/engines/mohawk/
H A Driven_sound.cpp91 _ambientSounds.suspend = slstRecord.suspend; in playSLST()
146 _ambientSounds.sounds[i].sound = sound; in addAmbientSounds()
158 _ambientSounds.fading = true; in setTargetVolumes()
169 _previousAmbientSounds = _ambientSounds; in moveAmbientSoundsToPreviousSounds()
170 _ambientSounds = AmbientSoundList(); in moveAmbientSoundsToPreviousSounds()
180 _ambientSounds.fading = false; in applyTargetVolumes()
194 _ambientSounds.fading = true; in startFadingAmbientSounds()
217 _ambientSounds.sounds[i].sound->play(); in playAmbientSounds()
236 _ambientSounds.sounds[i].sound->pause(); in pauseAmbientSounds()
246 if (_ambientSounds.fading) { in updateSLST()
[all …]
H A Driven_sound.h126 AmbientSoundList _ambientSounds; variable
/dports/games/scummvm/scummvm-2.5.1/engines/bladerunner/
H A Douttake.cpp88 _vm->_ambientSounds->removeAllNonLoopingSounds(true); in play()
89 _vm->_ambientSounds->removeAllLoopingSounds(1u); in play()
112 _vm->_ambientSounds->addLoopingSound(kSfxLABAMB1, 95, 0, 0u, VQAPlayer::kVQASoundType); in play()
117 _vm->_ambientSounds->playSound(kSfxSPIN2A, 100, 90, 20, 99, VQAPlayer::kVQASoundType); in play()
120 _vm->_ambientSounds->playSound(kSfxSWEEP4, 45, 90, 20, 99, VQAPlayer::kVQASoundType); in play()
127 _vm->_ambientSounds->playSound(kSfxMUSVOL8, 22, 46, 46, 99, VQAPlayer::kVQASoundType); in play()
131 _vm->_ambientSounds->playSound(kSfxTHNDR3, 90, 10, 10, 89, VQAPlayer::kVQASoundType); in play()
135 _vm->_ambientSounds->playSound(kSfxSIREN2, 62, -60, 45, 99, VQAPlayer::kVQASoundType); in play()
138 _vm->_ambientSounds->playSound(kSfxSWEEP3, 22, 20, 95, 99, VQAPlayer::kVQASoundType); in play()
151 _vm->_ambientSounds->removeAllNonLoopingSounds(true); in play()
[all …]
H A Dbladerunner.cpp193 _ambientSounds = nullptr; in BladeRunnerEngine()
596 _ambientSounds = new AmbientSounds(this); in startup()
910 delete _ambientSounds; in shutdown()
911 _ambientSounds = nullptr; in shutdown()
1080 _ambientSounds->tick(); in gameTick()
1091 _ambientSounds->tick(); in gameTick()
1097 _ambientSounds->tick(); in gameTick()
1103 _ambientSounds->tick(); in gameTick()
1123 _ambientSounds->tick(); in gameTick()
2206 _ambientSounds->save(s); in saveGame()
[all …]
H A Dsettings.cpp95 _vm->_ambientSounds->removeAllNonLoopingSounds(true); in openNewScene()
96 _vm->_ambientSounds->removeAllLoopingSounds(1u); in openNewScene()
H A Dbladerunner.h136 AmbientSounds *_ambientSounds; variable
/dports/games/libretro-scummvm/scummvm-7b1e929/engines/bladerunner/
H A Dbladerunner.cpp188 _ambientSounds = nullptr; in BladeRunnerEngine()
579 _ambientSounds = new AmbientSounds(this); in startup()
860 delete _ambientSounds; in shutdown()
861 _ambientSounds = nullptr; in shutdown()
1025 _ambientSounds->tick(); in gameTick()
1036 _ambientSounds->tick(); in gameTick()
1042 _ambientSounds->tick(); in gameTick()
1048 _ambientSounds->tick(); in gameTick()
1068 _ambientSounds->tick(); in gameTick()
2068 _ambientSounds->save(s); in saveGame()
[all …]
H A Dsettings.cpp95 _vm->_ambientSounds->removeAllNonLoopingSounds(true); in openNewScene()
96 _vm->_ambientSounds->removeAllLoopingSounds(1); in openNewScene()
H A Dbladerunner.h133 AmbientSounds *_ambientSounds; variable
/dports/games/libretro-scummvm/scummvm-7b1e929/engines/bladerunner/ui/
H A Dend_credits.cpp52 _vm->_ambientSounds->removeAllNonLoopingSounds(true); in show()
53 _vm->_ambientSounds->removeAllLoopingSounds(4); in show()
H A Dspinner.cpp163 _vm->_ambientSounds->addSound(kSfxSPINAMB2, 5, 30, 30, 45, 0, 0, -101, -101, 0, 0); in chooseDestination()
196 _vm->_ambientSounds->removeNonLoopingSound(kSfxSPINAMB2, true); in chooseDestination()
H A Dkia_section_settings.cpp129 _ambientSoundVolume->setValue(_vm->_ambientSounds->getVolume()); in draw()
291 self->_vm->_ambientSounds->setVolume(self->_ambientSoundVolume->_value); in sliderCallback()
292 self->_vm->_ambientSounds->playSample(); in sliderCallback()
H A Dvk.cpp79 _volumeAmbient = _vm->_ambientSounds->getVolume(); in open()
180 _vm->_ambientSounds->setVolume(_volumeAmbient); in close()
H A Desper.cpp91 _ambientVolume = _vm->_ambientSounds->getVolume(); in open()
92 _vm->_ambientSounds->setVolume(_ambientVolume / 2); in open()
152 _vm->_ambientSounds->setVolume(_ambientVolume); in close()
/dports/games/scummvm/scummvm-2.5.1/engines/bladerunner/ui/
H A Dend_credits.cpp52 _vm->_ambientSounds->removeAllNonLoopingSounds(true); in show()
53 _vm->_ambientSounds->removeAllLoopingSounds(4u); in show()
H A Dkia_section_settings.cpp213 _ambientSoundVolume->setValue(_vm->_ambientSounds->getVolume()); in draw()
408 self->_vm->_ambientSounds->setVolume(self->_ambientSoundVolume->_value); in sliderCallback()
409 self->_vm->_ambientSounds->playSample(); in sliderCallback()
434 self->_vm->_ambientSounds->playSample(); in sliderCallback()
H A Dspinner.cpp163 _vm->_ambientSounds->addSound(kSfxSPINAMB2, 5u, 30u, 30, 45, 0, 0, -101, -101, 0, 0); in chooseDestination()
196 _vm->_ambientSounds->removeNonLoopingSound(kSfxSPINAMB2, true); in chooseDestination()
H A Dvk.cpp79 _volumeAmbient = _vm->_ambientSounds->getVolume(); in open()
180 _vm->_ambientSounds->setVolume(_volumeAmbient); in close()
H A Desper.cpp91 _ambientVolume = _vm->_ambientSounds->getVolume(); in open()
92 _vm->_ambientSounds->setVolume(_ambientVolume / 2); in open()
152 _vm->_ambientSounds->setVolume(_ambientVolume); in close()
/dports/games/libretro-scummvm/scummvm-7b1e929/engines/bladerunner/script/
H A Dscript.cpp1202 …_vm->_ambientSounds->addSound(sfxId, timeMin, timeMax, volumeMin, volumeMax, panStartMin, panStart… in Ambient_Sounds_Add_Sound()
1207 _vm->_ambientSounds->removeNonLoopingSound(sfxId, stopPlaying); in Ambient_Sounds_Remove_Sound()
1212 …_vm->_ambientSounds->addSpeech(actorId, sentenceId, timeMin, timeMax, volumeMin, volumeMax, panSta… in Ambient_Sounds_Add_Speech_Sound()
1219 _vm->_ambientSounds->playSound(sfxId, volume, panStart, panEnd, priority); in Ambient_Sounds_Play_Sound()
1224 _vm->_ambientSounds->playSpeech(actorId, sentenceId, volume, panStart, panEnd, priority); in Ambient_Sounds_Play_Speech_Sound()
1229 _vm->_ambientSounds->removeAllNonLoopingSounds(stopPlaying); in Ambient_Sounds_Remove_All_Non_Looping_Sounds()
1234 _vm->_ambientSounds->addLoopingSound(sfxId, volume, pan, delay); in Ambient_Sounds_Add_Looping_Sound()
1239 _vm->_ambientSounds->adjustLoopingSound(sfxId, volume, pan, delay); in Ambient_Sounds_Adjust_Looping_Sound()
1244 _vm->_ambientSounds->removeLoopingSound(sfxId, delay); in Ambient_Sounds_Remove_Looping_Sound()
1249 _vm->_ambientSounds->removeAllLoopingSounds(delay); in Ambient_Sounds_Remove_All_Looping_Sounds()
/dports/games/scummvm/scummvm-2.5.1/engines/bladerunner/script/
H A Dscript.cpp1233 …_vm->_ambientSounds->addSound(sfxId, delayMinSeconds, delayMaxSeconds, volumeMin, volumeMax, panSt… in Ambient_Sounds_Add_Sound()
1238 _vm->_ambientSounds->removeNonLoopingSound(sfxId, stopPlaying); in Ambient_Sounds_Remove_Sound()
1243 …_vm->_ambientSounds->addSpeech(actorId, sentenceId, delayMinSeconds, delayMaxSeconds, volumeMin, v… in Ambient_Sounds_Add_Speech_Sound()
1250 _vm->_ambientSounds->playSound(sfxId, volume, panStart, panEnd, priority); in Ambient_Sounds_Play_Sound()
1255 _vm->_ambientSounds->playSpeech(actorId, sentenceId, volume, panStart, panEnd, priority); in Ambient_Sounds_Play_Speech_Sound()
1260 _vm->_ambientSounds->removeAllNonLoopingSounds(stopPlaying); in Ambient_Sounds_Remove_All_Non_Looping_Sounds()
1265 _vm->_ambientSounds->addLoopingSound(sfxId, volume, pan, delaySeconds); in Ambient_Sounds_Add_Looping_Sound()
1270 _vm->_ambientSounds->adjustLoopingSound(sfxId, volume, pan, delaySeconds); in Ambient_Sounds_Adjust_Looping_Sound()
1275 _vm->_ambientSounds->removeLoopingSound(sfxId, delaySeconds); in Ambient_Sounds_Remove_Looping_Sound()
1280 _vm->_ambientSounds->removeAllLoopingSounds(delaySeconds); in Ambient_Sounds_Remove_All_Looping_Sounds()