/dports/games/libretro-scummvm/scummvm-7b1e929/engines/mohawk/ |
H A D | riven_sound.cpp | 91 _ambientSounds.suspend = slstRecord.suspend; in playSLST() 146 _ambientSounds.sounds[i].sound = sound; in addAmbientSounds() 158 _ambientSounds.fading = true; in setTargetVolumes() 169 _previousAmbientSounds = _ambientSounds; in moveAmbientSoundsToPreviousSounds() 170 _ambientSounds = AmbientSoundList(); in moveAmbientSoundsToPreviousSounds() 180 _ambientSounds.fading = false; in applyTargetVolumes() 194 _ambientSounds.fading = true; in startFadingAmbientSounds() 217 _ambientSounds.sounds[i].sound->play(); in playAmbientSounds() 236 _ambientSounds.sounds[i].sound->pause(); in pauseAmbientSounds() 246 if (_ambientSounds.fading) { in updateSLST() [all …]
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H A D | riven_sound.h | 126 AmbientSoundList _ambientSounds; variable
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/dports/games/scummvm/scummvm-2.5.1/engines/mohawk/ |
H A D | riven_sound.cpp | 91 _ambientSounds.suspend = slstRecord.suspend; in playSLST() 146 _ambientSounds.sounds[i].sound = sound; in addAmbientSounds() 158 _ambientSounds.fading = true; in setTargetVolumes() 169 _previousAmbientSounds = _ambientSounds; in moveAmbientSoundsToPreviousSounds() 170 _ambientSounds = AmbientSoundList(); in moveAmbientSoundsToPreviousSounds() 180 _ambientSounds.fading = false; in applyTargetVolumes() 194 _ambientSounds.fading = true; in startFadingAmbientSounds() 217 _ambientSounds.sounds[i].sound->play(); in playAmbientSounds() 236 _ambientSounds.sounds[i].sound->pause(); in pauseAmbientSounds() 246 if (_ambientSounds.fading) { in updateSLST() [all …]
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H A D | riven_sound.h | 126 AmbientSoundList _ambientSounds; variable
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/dports/games/scummvm/scummvm-2.5.1/engines/bladerunner/ |
H A D | outtake.cpp | 88 _vm->_ambientSounds->removeAllNonLoopingSounds(true); in play() 89 _vm->_ambientSounds->removeAllLoopingSounds(1u); in play() 112 _vm->_ambientSounds->addLoopingSound(kSfxLABAMB1, 95, 0, 0u, VQAPlayer::kVQASoundType); in play() 117 _vm->_ambientSounds->playSound(kSfxSPIN2A, 100, 90, 20, 99, VQAPlayer::kVQASoundType); in play() 120 _vm->_ambientSounds->playSound(kSfxSWEEP4, 45, 90, 20, 99, VQAPlayer::kVQASoundType); in play() 127 _vm->_ambientSounds->playSound(kSfxMUSVOL8, 22, 46, 46, 99, VQAPlayer::kVQASoundType); in play() 131 _vm->_ambientSounds->playSound(kSfxTHNDR3, 90, 10, 10, 89, VQAPlayer::kVQASoundType); in play() 135 _vm->_ambientSounds->playSound(kSfxSIREN2, 62, -60, 45, 99, VQAPlayer::kVQASoundType); in play() 138 _vm->_ambientSounds->playSound(kSfxSWEEP3, 22, 20, 95, 99, VQAPlayer::kVQASoundType); in play() 151 _vm->_ambientSounds->removeAllNonLoopingSounds(true); in play() [all …]
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H A D | bladerunner.cpp | 193 _ambientSounds = nullptr; in BladeRunnerEngine() 596 _ambientSounds = new AmbientSounds(this); in startup() 910 delete _ambientSounds; in shutdown() 911 _ambientSounds = nullptr; in shutdown() 1080 _ambientSounds->tick(); in gameTick() 1091 _ambientSounds->tick(); in gameTick() 1097 _ambientSounds->tick(); in gameTick() 1103 _ambientSounds->tick(); in gameTick() 1123 _ambientSounds->tick(); in gameTick() 2206 _ambientSounds->save(s); in saveGame() [all …]
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H A D | settings.cpp | 95 _vm->_ambientSounds->removeAllNonLoopingSounds(true); in openNewScene() 96 _vm->_ambientSounds->removeAllLoopingSounds(1u); in openNewScene()
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H A D | bladerunner.h | 136 AmbientSounds *_ambientSounds; variable
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/dports/games/libretro-scummvm/scummvm-7b1e929/engines/bladerunner/ |
H A D | bladerunner.cpp | 188 _ambientSounds = nullptr; in BladeRunnerEngine() 579 _ambientSounds = new AmbientSounds(this); in startup() 860 delete _ambientSounds; in shutdown() 861 _ambientSounds = nullptr; in shutdown() 1025 _ambientSounds->tick(); in gameTick() 1036 _ambientSounds->tick(); in gameTick() 1042 _ambientSounds->tick(); in gameTick() 1048 _ambientSounds->tick(); in gameTick() 1068 _ambientSounds->tick(); in gameTick() 2068 _ambientSounds->save(s); in saveGame() [all …]
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H A D | settings.cpp | 95 _vm->_ambientSounds->removeAllNonLoopingSounds(true); in openNewScene() 96 _vm->_ambientSounds->removeAllLoopingSounds(1); in openNewScene()
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H A D | bladerunner.h | 133 AmbientSounds *_ambientSounds; variable
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/dports/games/libretro-scummvm/scummvm-7b1e929/engines/bladerunner/ui/ |
H A D | end_credits.cpp | 52 _vm->_ambientSounds->removeAllNonLoopingSounds(true); in show() 53 _vm->_ambientSounds->removeAllLoopingSounds(4); in show()
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H A D | spinner.cpp | 163 _vm->_ambientSounds->addSound(kSfxSPINAMB2, 5, 30, 30, 45, 0, 0, -101, -101, 0, 0); in chooseDestination() 196 _vm->_ambientSounds->removeNonLoopingSound(kSfxSPINAMB2, true); in chooseDestination()
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H A D | kia_section_settings.cpp | 129 _ambientSoundVolume->setValue(_vm->_ambientSounds->getVolume()); in draw() 291 self->_vm->_ambientSounds->setVolume(self->_ambientSoundVolume->_value); in sliderCallback() 292 self->_vm->_ambientSounds->playSample(); in sliderCallback()
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H A D | vk.cpp | 79 _volumeAmbient = _vm->_ambientSounds->getVolume(); in open() 180 _vm->_ambientSounds->setVolume(_volumeAmbient); in close()
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H A D | esper.cpp | 91 _ambientVolume = _vm->_ambientSounds->getVolume(); in open() 92 _vm->_ambientSounds->setVolume(_ambientVolume / 2); in open() 152 _vm->_ambientSounds->setVolume(_ambientVolume); in close()
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/dports/games/scummvm/scummvm-2.5.1/engines/bladerunner/ui/ |
H A D | end_credits.cpp | 52 _vm->_ambientSounds->removeAllNonLoopingSounds(true); in show() 53 _vm->_ambientSounds->removeAllLoopingSounds(4u); in show()
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H A D | kia_section_settings.cpp | 213 _ambientSoundVolume->setValue(_vm->_ambientSounds->getVolume()); in draw() 408 self->_vm->_ambientSounds->setVolume(self->_ambientSoundVolume->_value); in sliderCallback() 409 self->_vm->_ambientSounds->playSample(); in sliderCallback() 434 self->_vm->_ambientSounds->playSample(); in sliderCallback()
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H A D | spinner.cpp | 163 _vm->_ambientSounds->addSound(kSfxSPINAMB2, 5u, 30u, 30, 45, 0, 0, -101, -101, 0, 0); in chooseDestination() 196 _vm->_ambientSounds->removeNonLoopingSound(kSfxSPINAMB2, true); in chooseDestination()
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H A D | vk.cpp | 79 _volumeAmbient = _vm->_ambientSounds->getVolume(); in open() 180 _vm->_ambientSounds->setVolume(_volumeAmbient); in close()
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H A D | esper.cpp | 91 _ambientVolume = _vm->_ambientSounds->getVolume(); in open() 92 _vm->_ambientSounds->setVolume(_ambientVolume / 2); in open() 152 _vm->_ambientSounds->setVolume(_ambientVolume); in close()
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/dports/games/libretro-scummvm/scummvm-7b1e929/engines/bladerunner/script/ |
H A D | script.cpp | 1202 …_vm->_ambientSounds->addSound(sfxId, timeMin, timeMax, volumeMin, volumeMax, panStartMin, panStart… in Ambient_Sounds_Add_Sound() 1207 _vm->_ambientSounds->removeNonLoopingSound(sfxId, stopPlaying); in Ambient_Sounds_Remove_Sound() 1212 …_vm->_ambientSounds->addSpeech(actorId, sentenceId, timeMin, timeMax, volumeMin, volumeMax, panSta… in Ambient_Sounds_Add_Speech_Sound() 1219 _vm->_ambientSounds->playSound(sfxId, volume, panStart, panEnd, priority); in Ambient_Sounds_Play_Sound() 1224 _vm->_ambientSounds->playSpeech(actorId, sentenceId, volume, panStart, panEnd, priority); in Ambient_Sounds_Play_Speech_Sound() 1229 _vm->_ambientSounds->removeAllNonLoopingSounds(stopPlaying); in Ambient_Sounds_Remove_All_Non_Looping_Sounds() 1234 _vm->_ambientSounds->addLoopingSound(sfxId, volume, pan, delay); in Ambient_Sounds_Add_Looping_Sound() 1239 _vm->_ambientSounds->adjustLoopingSound(sfxId, volume, pan, delay); in Ambient_Sounds_Adjust_Looping_Sound() 1244 _vm->_ambientSounds->removeLoopingSound(sfxId, delay); in Ambient_Sounds_Remove_Looping_Sound() 1249 _vm->_ambientSounds->removeAllLoopingSounds(delay); in Ambient_Sounds_Remove_All_Looping_Sounds()
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/dports/games/scummvm/scummvm-2.5.1/engines/bladerunner/script/ |
H A D | script.cpp | 1233 …_vm->_ambientSounds->addSound(sfxId, delayMinSeconds, delayMaxSeconds, volumeMin, volumeMax, panSt… in Ambient_Sounds_Add_Sound() 1238 _vm->_ambientSounds->removeNonLoopingSound(sfxId, stopPlaying); in Ambient_Sounds_Remove_Sound() 1243 …_vm->_ambientSounds->addSpeech(actorId, sentenceId, delayMinSeconds, delayMaxSeconds, volumeMin, v… in Ambient_Sounds_Add_Speech_Sound() 1250 _vm->_ambientSounds->playSound(sfxId, volume, panStart, panEnd, priority); in Ambient_Sounds_Play_Sound() 1255 _vm->_ambientSounds->playSpeech(actorId, sentenceId, volume, panStart, panEnd, priority); in Ambient_Sounds_Play_Speech_Sound() 1260 _vm->_ambientSounds->removeAllNonLoopingSounds(stopPlaying); in Ambient_Sounds_Remove_All_Non_Looping_Sounds() 1265 _vm->_ambientSounds->addLoopingSound(sfxId, volume, pan, delaySeconds); in Ambient_Sounds_Add_Looping_Sound() 1270 _vm->_ambientSounds->adjustLoopingSound(sfxId, volume, pan, delaySeconds); in Ambient_Sounds_Adjust_Looping_Sound() 1275 _vm->_ambientSounds->removeLoopingSound(sfxId, delaySeconds); in Ambient_Sounds_Remove_Looping_Sound() 1280 _vm->_ambientSounds->removeAllLoopingSounds(delaySeconds); in Ambient_Sounds_Remove_All_Looping_Sounds()
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