Searched refs:_ammoType (Results 1 – 9 of 9) sorted by relevance
51 _ammoType = 0; in Settings()71 _ammoType = 0; in Settings()81 _ammoType = 0; in reset()160 return _ammoType; in getAmmoType()165 _ammoType = ammoType; in setAmmoType()174 if (ammoType > _ammoType || _ammoAmounts[_ammoType] == 0) { in addAmmo()175 _ammoType = ammoType; in addAmmo()186 --_ammoAmounts[_ammoType]; in decreaseAmmo()192 _ammoType = i; in decreaseAmmo()230 f.writeInt(_ammoType); in save()[all …]
59 int _ammoType; variable
47 uint16 _ammoType; //!< The inventory frame for the ammo used member
521 wi->_ammoType = 1; in setGameDifficulty()524 wi->_ammoType = 0; in setGameDifficulty()
75 if (weaponinfo && weaponinfo->_ammoType) { in PaintThis()
232 wi->_ammoType = static_cast<uint16>(val); in loadWeaponInfo()234 wi->_ammoType = 0; in loadWeaponInfo()
174 if (winfo->_ammoType == 0) { in addItemCru()