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Searched refs:_ammoType (Results 1 – 9 of 9) sorted by relevance

/dports/games/libretro-scummvm/scummvm-7b1e929/engines/bladerunner/
H A Dsettings.cpp51 _ammoType = 0; in Settings()
71 _ammoType = 0; in Settings()
81 _ammoType = 0; in reset()
160 return _ammoType; in getAmmoType()
165 _ammoType = ammoType; in setAmmoType()
174 if (ammoType > _ammoType || _ammoAmounts[_ammoType] == 0) { in addAmmo()
175 _ammoType = ammoType; in addAmmo()
186 --_ammoAmounts[_ammoType]; in decreaseAmmo()
192 _ammoType = i; in decreaseAmmo()
230 f.writeInt(_ammoType); in save()
[all …]
H A Dsettings.h59 int _ammoType; variable
/dports/games/scummvm/scummvm-2.5.1/engines/bladerunner/
H A Dsettings.cpp51 _ammoType = 0; in Settings()
71 _ammoType = 0; in Settings()
81 _ammoType = 0; in reset()
160 return _ammoType; in getAmmoType()
165 _ammoType = ammoType; in setAmmoType()
174 if (ammoType > _ammoType || _ammoAmounts[_ammoType] == 0) { in addAmmo()
175 _ammoType = ammoType; in addAmmo()
186 --_ammoAmounts[_ammoType]; in decreaseAmmo()
192 _ammoType = i; in decreaseAmmo()
230 f.writeInt(_ammoType); in save()
[all …]
H A Dsettings.h59 int _ammoType; variable
/dports/games/scummvm/scummvm-2.5.1/engines/ultima/ultima8/world/
H A Dweapon_info.h47 uint16 _ammoType; //!< The inventory frame for the ammo used member
H A Dworld.cpp521 wi->_ammoType = 1; in setGameDifficulty()
524 wi->_ammoType = 0; in setGameDifficulty()
/dports/games/scummvm/scummvm-2.5.1/engines/ultima/ultima8/gumps/
H A Dcru_ammo_gump.cpp75 if (weaponinfo && weaponinfo->_ammoType) { in PaintThis()
/dports/games/scummvm/scummvm-2.5.1/engines/ultima/ultima8/graphics/
H A Dtype_flags.cpp232 wi->_ammoType = static_cast<uint16>(val); in loadWeaponInfo()
234 wi->_ammoType = 0; in loadWeaponInfo()
/dports/games/scummvm/scummvm-2.5.1/engines/ultima/ultima8/world/actors/
H A Dmain_actor.cpp174 if (winfo->_ammoType == 0) { in addItemCru()