/dports/graphics/gauche-gl/Gauche-gl-0.6/examples/ |
H A D | gears.scm | 40 (gl-vertex (* r0 (cos _angle)) (* r0 (sin _angle)) (* width 0.5)) 41 (gl-vertex (* r1 (cos _angle)) (* r1 (sin _angle)) (* width 0.5)) 43 (gl-vertex (* r0 (cos _angle)) (* r0 (sin _angle)) (* width 0.5)) 53 (gl-vertex (* r1 (cos _angle)) (* r1 (sin _angle)) (* width 0.5)) 71 (gl-vertex (* r1 (cos _angle)) (* r1 (sin _angle)) (* width -0.5)) 72 (gl-vertex (* r0 (cos _angle)) (* r0 (sin _angle)) (* width -0.5)) 106 (set! u (- (* r2 (cos (+ _angle da))) (* r1 (cos _angle)))) 107 (set! v (- (* r2 (sin (+ _angle da))) (* r1 (sin _angle)))) 121 (gl-normal (cos _angle) (sin _angle) 0.0) 142 (gl-normal (cos _angle) (sin _angle) 0.0))) [all …]
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/dports/lang/ypsilon/ypsilon-0.9.6-update3/example/ |
H A D | gears.scm | 65 (glVertex3f (* r0 (cos _angle)) (* r0 (sin _angle)) (* width 0.5)) 66 (glVertex3f (* r1 (cos _angle)) (* r1 (sin _angle)) (* width 0.5)) 78 (glVertex3f (* r1 (cos _angle)) (* r1 (sin _angle)) (* width 0.5)) 96 (glVertex3f (* r1 (cos _angle)) (* r1 (sin _angle)) (* width -0.5)) 97 (glVertex3f (* r0 (cos _angle)) (* r0 (sin _angle)) (* width -0.5)) 128 (glVertex3f (* r1 (cos _angle)) (* r1 (sin _angle)) (* width 0.5)) 131 (set! u (- (* r2 (cos (+ _angle da))) (* r1 (cos _angle)))) 132 (set! v (- (* r2 (sin (+ _angle da))) (* r1 (sin _angle)))) 146 (glNormal3f (cos _angle) (sin _angle) 0.0) 167 (glNormal3f (cos _angle) (sin _angle) 0.0))) [all …]
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/dports/math/ignition-math/ignitionrobotics-ign-math-46f3dd24499c/include/ignition/math/ |
H A D | Angle.hh | 72 public: Angle(const Angle &_angle); 110 public: Angle operator-(const Angle &_angle) const; 115 public: Angle operator+(const Angle &_angle) const; 120 public: Angle operator*(const Angle &_angle) const; 125 public: Angle operator/(const Angle &_angle) const; 130 public: Angle operator-=(const Angle &_angle); 135 public: Angle operator+=(const Angle &_angle); 140 public: Angle operator*=(const Angle &_angle); 145 public: Angle operator/=(const Angle &_angle); 160 public: bool operator<(const Angle &_angle) const; [all …]
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/dports/games/pipewalker/pipewalker-0.9.4/src/ |
H A D | cell.cpp | 34 _angle = 0.0f; in reset() 65 _angle = rotate * 90.0f; in load() 152 _angle = 0.0f; in add_tube() 155 if (_right_conn) _angle = 90.0f * 3; in add_tube() 233 _rotate.init_angle = _angle; in rotate() 260 _angle = _rotate.init_angle; in calculate_state() 281 _angle = _rotate.need_angle; in update_rotate_state() 282 if (_angle > 359.0f) in update_rotate_state() 283 _angle = 0.0f; in update_rotate_state() 284 else if (_angle < 0.0f) in update_rotate_state() [all …]
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/dports/graphics/osg/OpenSceneGraph-OpenSceneGraph-3.6.5/src/osgParticle/ |
H A D | Particle.cpp | 39 _angle(0, 0, 0), in Particle() 118 _prev_angle = _angle; in update() 119 _angle += _angul_arvel * dt; in update() 121 if (_angle.x() > osg::PI*2) _angle.x() -= osg::PI*2; in update() 122 if (_angle.x() < -osg::PI*2) _angle.x() += osg::PI*2; in update() 123 if (_angle.y() > osg::PI*2) _angle.y() -= osg::PI*2; in update() 124 if (_angle.y() < -osg::PI*2) _angle.y() += osg::PI*2; in update() 125 if (_angle.z() > osg::PI*2) _angle.z() -= osg::PI*2; in update() 126 if (_angle.z() < -osg::PI*2) _angle.z() += osg::PI*2; in update()
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/dports/graphics/osg/OpenSceneGraph-OpenSceneGraph-3.6.5/src/osgAnimation/ |
H A D | StackedRotateAxisElement.cpp | 19 …osg::Vec3& axis, double angle) : StackedTransformElement(), _axis(axis), _angle(angle) { setName(n… in StackedRotateAxisElement() 20 …kedRotateAxisElement(const osg::Vec3& axis, double angle) : _axis(axis), _angle(angle) { setName("… in StackedRotateAxisElement() 21 StackedRotateAxisElement::StackedRotateAxisElement() : _axis(osg::Vec3(1,0,0)), _angle(0) {} in StackedRotateAxisElement() 22 …ment& rhs, const osg::CopyOp&) : StackedTransformElement(rhs), _axis(rhs._axis), _angle(rhs._angle) in StackedRotateAxisElement() 29 …kedRotateAxisElement::getAsMatrix() const { return osg::Matrix::rotate(osg::Quat(_angle, _axis)); } in getAsMatrix() 33 _angle = _target->getValue(); in update() 37 double StackedRotateAxisElement::getAngle() const { return _angle; } in getAngle() 45 _angle = angle; in setAngle() 51 _target = new FloatTarget(_angle); in getOrCreateTarget() 55 …nt::applyToMatrix(osg::Matrix& matrix) const { matrix.preMultRotate(osg::Quat(_angle, _axis)); } in applyToMatrix()
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/dports/math/ignition-math/ignitionrobotics-ign-math-46f3dd24499c/src/ |
H A D | Angle.i | 35 public: Angle(const Angle &_angle); 43 public: Angle operator-(const Angle &_angle) const; 44 public: Angle operator+(const Angle &_angle) const; 45 public: Angle operator*(const Angle &_angle) const; 46 public: Angle operator/(const Angle &_angle) const; 47 public: bool operator==(const Angle &_angle) const; 48 public: bool operator<(const Angle &_angle) const; 49 public: bool operator<=(const Angle &_angle) const; 50 public: bool operator>(const Angle &_angle) const; 51 public: bool operator>=(const Angle &_angle) const;
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/dports/graphics/inkscape/inkscape-1.1_2021-05-24_c4e8f9ed74/src/3rdparty/2geom/include/2geom/ |
H A D | angle.h | 75 Angle() : _angle(0) {} in Angle() 81 _angle += o._angle; 86 _angle -= o._angle; 99 return _angle == o._angle; 102 return _angle == Angle(c)._angle; 108 return _angle >= M_PI ? _angle - 2*M_PI : _angle; in radians() 113 return _angle; in radians0() 149 a._angle = rad; in from_degrees_clock() 155 _angle = std::fmod(_angle, 2*M_PI); in _normalize() 156 if (_angle < 0) _angle += 2*M_PI; in _normalize() [all …]
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/dports/math/lib2geom/lib2geom-1.1/include/2geom/ |
H A D | angle.h | 75 Angle() : _angle(0) {} in Angle() 81 _angle += o._angle; 86 _angle -= o._angle; 99 return _angle == o._angle; 102 return _angle == Angle(c)._angle; 108 return _angle >= M_PI ? _angle - 2*M_PI : _angle; in radians() 113 return _angle; in radians0() 149 a._angle = rad; in from_degrees_clock() 155 _angle = std::fmod(_angle, 2*M_PI); in _normalize() 156 if (_angle < 0) _angle += 2*M_PI; in _normalize() [all …]
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/dports/graphics/osg34/OpenSceneGraph-OpenSceneGraph-3.4.1/src/osgAnimation/ |
H A D | StackedRotateAxisElement.cpp | 19 …osg::Vec3& axis, double angle) : StackedTransformElement(), _axis(axis), _angle(angle) { setName(n… in StackedRotateAxisElement() 20 …kedRotateAxisElement(const osg::Vec3& axis, double angle) : _axis(axis), _angle(angle) { setName("… in StackedRotateAxisElement() 22 …ment& rhs, const osg::CopyOp&) : StackedTransformElement(rhs), _axis(rhs._axis), _angle(rhs._angle) in StackedRotateAxisElement() 29 …kedRotateAxisElement::getAsMatrix() const { return osg::Matrix::rotate(osg::Quat(_angle, _axis)); } in getAsMatrix() 33 _angle = _target->getValue(); in update() 37 double StackedRotateAxisElement::getAngle() const { return _angle; } in getAngle() 45 _angle = angle; in setAngle() 51 _target = new FloatTarget(_angle); in getOrCreateTarget() 55 …nt::applyToMatrix(osg::Matrix& matrix) const { matrix.preMultRotate(osg::Quat(_angle, _axis)); } in applyToMatrix()
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/dports/graphics/opencv/opencv-4.5.3/modules/core/misc/java/src/java/ |
H A D | core+KeyPoint.java | 36 …public KeyPoint(float x, float y, float _size, float _angle, float _response, int _octave, int _cl… in KeyPoint() argument 39 angle = _angle; in KeyPoint() 51 public KeyPoint(float x, float y, float _size, float _angle, float _response, int _octave) { in KeyPoint() argument 52 this(x, y, _size, _angle, _response, _octave, -1); in KeyPoint() 56 public KeyPoint(float x, float y, float _size, float _angle, float _response) { in KeyPoint() argument 57 this(x, y, _size, _angle, _response, 0, -1); in KeyPoint() 61 public KeyPoint(float x, float y, float _size, float _angle) { in KeyPoint() argument 62 this(x, y, _size, _angle, 0, 0, -1); in KeyPoint()
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/dports/math/openmesh/OpenMesh-8.1/src/OpenMesh/Tools/Decimater/ |
H A D | ModRoundnessT.hh | 193 void set_min_angle( float _angle, bool /* _binary=true */ ) in set_min_angle() argument 195 assert( _angle > 0 && _angle < 60 ); in set_min_angle() 197 _angle = float(M_PI * _angle /180.0); in set_min_angle() 202 B = Vec3f( 2.0f * cos(_angle), 0.0f, 0.0f); in set_min_angle() 203 C = Vec3f( cos(_angle), sin(_angle), 0.0f); in set_min_angle() 207 _angle = float(0.5 * ( M_PI - _angle )); in set_min_angle() 210 B = Vec3f( 2.0f*cos(_angle), 0.0f, 0.0f); in set_min_angle() 211 C = Vec3f( cos(_angle), sin(_angle), 0.0f); in set_min_angle()
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/dports/games/doomsday/doomsday-2.3.1/doomsday/apps/client/include/render/ |
H A D | viewports.h | 53 , _angle(angle) in origin() 58 , _angle(other._angle) in viewer_t() 63 _angle + int(pos * (int(end._angle) - int(_angle))), in lerp() 67 angle_t angleWithoutHeadTracking() const { return _angle; } in angleWithoutHeadTracking() 68 void setAngle(angle_t a) { _angle = a; } in setAngle() 71 angle_t _angle;
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/dports/misc/dartsim/dart-6.11.1/dart/math/ |
H A D | Geometry.cpp | 895 double cy = cos(_angle(1)); in eulerXYXToMatrix() 896 double sy = sin(_angle(1)); in eulerXYXToMatrix() 925 double cx = cos(_angle[0]); in eulerXYZToMatrix() 926 double sx = sin(_angle[0]); in eulerXYZToMatrix() 927 double cy = cos(_angle[1]); in eulerXYZToMatrix() 928 double sy = sin(_angle[1]); in eulerXYZToMatrix() 929 double cz = cos(_angle[2]); in eulerXYZToMatrix() 930 double sz = sin(_angle[2]); in eulerXYZToMatrix() 959 double cz = cos(_angle(1)); in eulerXZXToMatrix() 960 double sz = sin(_angle(1)); in eulerXZXToMatrix() [all …]
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/dports/misc/usd/USD-21.11/pxr/base/gf/ |
H A D | rotation.h | 90 _angle = angle; in SetAxisAngle() 117 _angle = 0.0; in SetIdentity() 128 return _angle; in GetAngle() 143 return GfRotation(_axis, -_angle); in GetInverse() 226 boost::hash_combine(h, r._angle); in hash_value() 236 _angle == r._angle); 253 _angle *= scale; 259 _angle /= scale; 295 double _angle; variable
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/dports/graphics/osg34/OpenSceneGraph-OpenSceneGraph-3.4.1/src/osgParticle/ |
H A D | Particle.cpp | 40 _angle(0, 0, 0), in place() 119 _prev_angle = _angle; 120 _angle += _angul_arvel * dt; 122 if (_angle.x() > osg::PI*2) _angle.x() -= osg::PI*2; 123 if (_angle.x() < -osg::PI*2) _angle.x() += osg::PI*2; 124 if (_angle.y() > osg::PI*2) _angle.y() -= osg::PI*2; 125 if (_angle.y() < -osg::PI*2) _angle.y() += osg::PI*2; 126 if (_angle.z() > osg::PI*2) _angle.z() -= osg::PI*2; 127 if (_angle.z() < -osg::PI*2) _angle.z() += osg::PI*2;
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/dports/math/openmesh/OpenMesh-8.1/src/OpenMesh/Core/Geometry/ |
H A D | MathDefs.hh | 147 inline T positive_angle(T _angle) in positive_angle() argument 148 { return _angle < 0 ? (2*M_PI + _angle) : _angle; } in positive_angle() 155 inline T deg_to_rad(const T& _angle) in deg_to_rad() argument 156 { return M_PI*(_angle/180); } in deg_to_rad() 159 inline T rad_to_deg(const T& _angle) in rad_to_deg() argument 160 { return 180*(_angle/M_PI); } in rad_to_deg()
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/dports/games/libretro-scummvm/scummvm-7b1e929/engines/scumm/he/moonbase/ |
H A D | ai_pattern.h | 36 int _angle; variable 43 _angle = 0; in patternInstance() 69 _angle = 1; in setAngle() 72 _angle = 2; in setAngle() 75 _angle = 3; in setAngle() 78 _angle = 4; in setAngle() 84 int getAngleIndex() const { return _angle; } in getAngleIndex()
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/dports/games/scummvm/scummvm-2.5.1/engines/scumm/he/moonbase/ |
H A D | ai_pattern.h | 36 int _angle; variable 43 _angle = 0; in patternInstance() 69 _angle = 1; in setAngle() 72 _angle = 2; in setAngle() 75 _angle = 3; in setAngle() 78 _angle = 4; in setAngle() 84 int getAngleIndex() const { return _angle; } in getAngleIndex()
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/dports/cad/horizon-eda/horizon-2.1.0/src/canvas/shaders/ |
H A D | picture-vertex.glsl | 10 mat2 rotate2d(float _angle){ 11 return mat2(cos(_angle),-sin(_angle), 12 sin(_angle),cos(_angle));
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H A D | grid-vertex.glsl | 16 mat2 rotate2d(float _angle){ 17 return mat2(cos(_angle),-sin(_angle), 18 sin(_angle),cos(_angle));
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/dports/emulators/mesen/Mesen-0.9.8-4-g4c701ad6/Core/ |
H A D | RotateFilter.cpp | 6 _angle = angle; in RotateFilter() 31 return _angle; in GetAngle() 39 if(_angle == 90) { in ApplyFilter() 46 } else if(_angle == 180) { in ApplyFilter() 53 } else if(_angle == 270) { in ApplyFilter() 68 if(_angle % 180) { in GetFrameInfo()
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/dports/graphics/py-toyplot/toyplot-0.19.0/toyplot/ |
H A D | marker.py | 23 self._angle = angle 41 return self._angle 61 if other._angle is not None: 62 result._angle = other._angle 71 …mstyle == other._mstyle and self._shape == other._shape and self._angle == other._angle and self._… 74 return hash((self._shape, self._mstyle, self._size, self._angle, self._label, self._lstyle)) 91 " angle='%s'" % self._angle if self._angle else "",
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/dports/games/scummvm/scummvm-2.5.1/engines/twine/scene/ |
H A D | movements.cpp | 68 setActorAngleSafe(actorPtr->_angle, actorPtr->_angle, ANGLE_0, &actorPtr->_move); in clearRealAngle() 227 actor->_angle = actor->_move.getRealAngle(_engine->_lbaTime); in processBehaviourExecution() 275 actor->_angle = actor->_move.getRealAngle(_engine->_lbaTime); in processAttackExecution() 285 actor->_angle = actor->_move.getRealAngle(_engine->_lbaTime); in processAttackExecution() 327 actor->_angle = actor->_move.getRealAngle(_engine->_lbaTime); in processManualMovementExecution() 362 moveActor(actor->_angle, actor->_angle + tempAngle, actor->_speed, &actor->_move); in processManualRotationExecution() 388 actor->_angle = newAngle; in processFollowAction() 401 …moveActor(actor->_angle, ClampAngle((_engine->getRandomNumber() & ANGLE_90) + (actor->_angle - ANG… in processRandomAction() 409 …moveActor(actor->_angle, ClampAngle((_engine->getRandomNumber() & ANGLE_90) + (actor->_angle - ANG… in processRandomAction() 447 moveActor(actor->_angle, actor->_angle + tempAngle, actor->_speed, &actor->_move); in processActorMovements() [all …]
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/dports/games/ags/ags_linux_v.3.4.4.1/Common/libsrc/aastr-0.1.1/ |
H A D | aarot.c | 23 _aa_rotate_bitmap (BITMAP *_src, BITMAP *_dst, int _x, int _y, fixed _angle, in _aa_rotate_bitmap() argument 67 _angle %= itofix (256); in _aa_rotate_bitmap() 68 if (_angle < 0) in _aa_rotate_bitmap() 69 _angle += itofix (256); in _aa_rotate_bitmap() 88 fsinangle = fixsin (_angle); in _aa_rotate_bitmap() 89 fcosangle = fixcos (_angle); in _aa_rotate_bitmap() 162 if ((_angle < itofix (32)) || (_angle >= itofix (128 + 64 + 32))) in _aa_rotate_bitmap() 192 else if (_angle < itofix (64 + 32)) in _aa_rotate_bitmap() 222 else if (_angle < itofix (128 + 32)) in _aa_rotate_bitmap() 581 _aa_rotate_bitmap (_src, _dst, _x, _y, _angle, _scalex, _scaley, 0); in aa_rotate_scaled_bitmap() [all …]
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